[1]
Arcane Energy. The most purely “magical” type of energy- it is
found inside the bodies of wizards and magical creatures; cultivated
by a few arcane species, and within spellbooks and magical items
devised by Wizards. and tends to have a pale silver light and color,
with pinks, purples, and golds also common. This type of energy has
the power over the traits of things, and is commonly associated with
changing the most base properties of what they interact with. Forged
into an attack, arcane energy usually takes the form of balls or
beams of glowing light.
[2]
Death Energy. The energy of the netherrealm and of death and decay.
Naturally forming around dead things, especially tombs and crypts and
things that rot for a very long time, like ancient bones or
carcasses. Usually black, dark purple, or a bright putrid green in
color. This energy is linked strongly to decay, disease, and the
undead. Forged into an attack, it takes the form of screaming skulls
or grasping hands that may drain the energy or levels of its victims.
[3]
Aesthete Energy. Magic associated with beautiful things, vistas,
clouds, and the northern lights. Tends to form around works of art
and beautiful places in nature, but can also be cultivated by those
with artistic skill or by the reading of poems and plays. This energy
moves like music and is usually not directly seen; as it instead
enhances what it touches. This type of energy is a secondary form of
energy that is tapped into to create phantasm illusions, to create
magic elf songs that lure people to sleep, to enhance the beauty of
an enchantress, etc.
[4]
Permafrost Energy. Energies of ice, glaciers, and the unchanging and
unfeeling cold. Can be found in ancient frozen places, icicles,
glacier crevasse, or even plucked from the downy fur of a newborn
baby penguin. The energy always appears as a very deep dark blue or a
blinding, shining light blue. The energy is capable of preserving
things for the future and melting things from the long past, and is
the whispering voice of timeless things. It was here before the
world, and it will be here after. Attacks of this magic manifest as
blades or shards of ice as well as biting winds.
[5]
Verdant Energy. The energy of nature, usually seen as a blood red or
a bright green. While it is life energy, it is also uncontrolled and
overpowering, and is only found in the bellies and blood of dire
beasts and within the most ancient and massive of old trees. When
this energy infuses with people it doesn't just heal them or make
them stronger, but it also regresses their evolution and makes them
like apes or half animal, with their intelligence and capability for
abstract thought reduced as their body and senses sharpen. Verdant
energy is seldom used by anyone but a Druid, and even then only in
careful doses kept at the end of a long stick to avoid contamination.
[6]
Intraspatial Energy. Energy inherent within spaces within spaces. It
is sometimes harvested within complex or hidden architectures, or
found along laylines. It is either a type of deep orange glow or a is
colorless “aura” that gathers in corners and underneath things.
It is used to create bags of holding, and to make buildings larger on
the inside then the out, but it can also be combined with the magic
of keys to open the way into realms within things. Such realms are
filled with creatures, treasures, and dangers all manifesting the
symbolic and overt traits of the inner spaces. It may be possible to
enter a weapon to unlock some hidden potential, or even enter a being to remove some weight off their soul and the source of their ennui.
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