On
the first round of combat a creature may choose to
Charge. Charging into combat lets you add your charge bonus to
your AC AND to-hit until you either miss an attack OR are hit. This
can be positive or negative based on your character's size, as
smaller characters are likely to dash themselves on a charge. Mounted
creatures get to add their mounts size to their charge bonus. If you
do not charge, you have to enter combat by stealth or fire at range
until the melee is upon you. Some weapons, like spears, can ignore an
enemy's AC bonus when charging, making them better against charging
foes.
Size 1-
Gnomes, Housecats, Kobolds, Goblins
+2
to stealth rolls, -1 to charge bonus, -2 to starting HP. 1 meal
needed daily.
Size 2-
Halflings, Hobgoblins, Dogs & Goats
+1
to stealth rolls, not change to charge bonus, -1 to starting HP. 2
meals needed daily.
Size 3-
Humans, Elves, Dwarves, Boars, Wolves
no
change to stealth rolls, +1 to charge bonus, no change to starting
HP. 3 meals needed daily.
Size 4-
Dragonborn, Gnolls,
“Giant” Insects, Bears
-1
to stealth rolls, +2 to charge bonus, +1 to starting HP. 4 meals
needed daily.
Size 5-
Half-Giants, Draft Horses,
Trolls & Ogres
-2
to stealth rolls, +3 to charge bonus, +2 to starting HP. 5 meals
needed daily.
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