Showing posts with label Nobles. Show all posts
Showing posts with label Nobles. Show all posts

Tuesday, September 3, 2019

Garden- Ridiculous Fashion Generator

Garden city is filled with all types. From the ultra rich, to the destitute poor. Most people are a little inbetween; struggling to make ends meet but constantly riding the ups and downs of a capitalist society. They are all chasing get rich quick schemes, and sometimes they even work. But among the rich, the decadent and opulent always like to make a splash.

While usually found in the more high class parts of Garden like Sequin Street- the occasional fashionista or particularly flamboyant mob boss can be seen wearing a new ridiculous fashion, followed by paparazzi. These can be out of this world due to the numerous alien species, exotic materials, and advanced technologies that Garden has. Roll once on each table.

How well Groomed/Outward Appearance? - 1d6
[1] Mustache, Fur, or Hair has been waxed to a stiffness. Two filthy orphans paid in pennies are holding up the ends, trailing behind them.

[2] Horn and claws are polished to mirror-chrome. Disorienting, your distended face appears in them.

[3] Pierced with so many gold and silver rings they look more like a walking suit of chainmail then a person. They clink with each tiny movement.

[4] Older or more average body paired with an incredible face. They had major surgery, or maybe a transplant.

[5] Flanked by four exact doubles, just subtly taller and better looking then all of them.

[6] Philanthropist. Handing out stacks of cash, making exotic spices and beads rain down on the crowds. Goodwill overcomes their plain appearance, even if it's just an act.

The Outfit? - 1d12
[1] Blue bedazzled dolphin. Its tail sticks out behind them, bobbing with mechanical attachments; it looks like its 'swimming' as they walk. Rest of their body is barely clothed.

[2] Body painted from head to toe, making them look exactly like a plant. This fits their body shape; tall and skinny aliens look like whispy trees when they stretch out, short broad aliens take a stance and look like a hedge exactly, and so on. This camouflage is so good they'd actually be almost invisible out in the woods.

[3] Absolutely humongous fur coat. Glass and crystal are woven into the fur fibers. The yellow and orange tinged fur is beautiful; looks like fire when it hits the light just right. Nearby sniper teams ready to shoot anybody that is carrying anything resembling a bucket of paint.

[4] Looks like a workman's uniform with bright plaid colors with gorgeous velvet overalls. Functional, working class style with materials and designs befitting the wealthy.

[5] Body is swathed in a fancy cloak and robe, similar to ancient designs and adorned with right angles and geometric patterns. On their head, they wear a plaster maze structure- their face peeking out from the center, painted to match the stonework.

[6] They wear a fashionable tux or tasteful black dress with gold straps; a hulahoop around their waist with a model train chugging along its circular track. It has a little engine that requires occasional thimbles of water to be poured in as coolant. It's powered by a mini nuclear reactor, giving off a healthy glow and an unhealthy amount of radiation.

[7] They're wearing the taxidermy of a boar upside down and backwards, their face between its legs and its tusks poking out their rear end. They think it's hilarious and brilliant at the time, but within 2d6 weeks will cringe at the memory and try to buy off, sue, or assassinate anyone who still has pictures of the pop-fashion monstrosity.

[8] Cultist attire. Wooden masks displaying animals, the sun and moon, snarling devil faces, and even weirder alien icons from different worlds and cultures. Their entourage are wearing them too, but are much less intricate, similar to groucho glasses, and are a clearly disposable uniform for this one event.

[9] They're wearing an all white ensemble, with several nearby techno drones shining lights on it. They're practically lit up like a lamppost, can be a little blinding to look directly at them. Their ensemble and personal guards are on watch; each of these drones is easily worth $200 if snatched.

[10] It's them with a puppet of themselves looking older behind their back, a small model of them as a teen in their older clothes, and then an even smaller model of them as a child. Somebody in their ensemble is holding a “baby” of the celebrity. Very weird, and very masturbatory outfit representing their entire life. Due to alien biology, it may be hard to tell exactly which form of theirs is what age.

[11] Looks like one of those silly sci-fi outfits, made of stiff plastics and accentuating their body shape. If they're a female, its big hips and chest with a tiny waist, where as men have a large angular shoulder piece hanging down to a point at their crotch. It's a random color that changes every 12 seconds.

[12] Outfit is similar to a pilot's jumpsuit, except it's in two separate parts from top to bottom with a matching under shirt. Large white buttons stay unclasped, a silver shining scarf is tied around their neck and waist. Actually looks pretty good as a fashion statement, but they're showing off their wealth in other ways- Roll twice on the Accessories and Entourage tables.

Accessories? - 1d10
[1] Huge clock hung around their neck with golden chain. They have an attendant whose only job is to hold it up, polish it, and crank the gears; they're starting to lose their hearing from the incessant ticking and tocking and glare daggers at their employer. You can hear it across the room.

[2] Eight exotic lizards, each very clearly agitated by the noise and flash photography. At least one is poisonous, and is about ready to spit venom at the next person who leans in too close.

[3] Bucket of flowers in their hand. The flowers are 'friendly' tulips, they 'wave' their petals in a pantomime of a person waving at a crowd. The real reason they are doing that is because of plant muscular contractions hooked up to a battery in the soil.

[4] Ring with a diamond the size of a softball.

[5] They're standing on a tiny platform made to look like a luxury hovercar. It can only move at a brisk walking pace at the fastest, and is dangerously close to toppling them over at any sharp turn at even that speed. If they arrived to the location in a luxury hovercar, then this platform is an adorable and ridiculous miniature version of their ride.

[6] Small advanced robot assistant on their shoulder. Has a personality chip installed that is set to 'smooth talking agent', which the model occasionally switches to 'pathetic sycophant' when needed.

[7] Sword with purple lizard skin sheathe. They'll pull it out and do a cool slash with it in the air to impress any onlookers, before sheathing it again with a practiced slide. There is a 1 in 4 chance they can actually use it in a fight.

[8] Food truck. Not on them, but with their face and a spray painted replica of their current outfit on the side. It's parked outside the venue, and giving out meals for free. In 1d6 turns the homeless and destitute are going to start a riot and flip the truck over to get at the food inside.

[9] Two bracelets made of a nearly transparent green metal. Each one is studded with pyramids of a brownish gemstone worth a decent sum each on their homeworld. They're actually cultural icons; somebody got lost on their home planet and ended up on Garden after stealing the heirlooms. Back in that dimension? The disappearance of these items is the greatest mystery of all time.

[10] Smoking a long golden pipe filled with the finest alien weed in any dimension anyone can name. The ganja cloud is so strong people are getting knocked out from it; clearly the celebrity has been building up quite an immunity.

Entourage? - 1d8
[1] Twenty Mobsters, guns slung over their backs with brass knuckles on their fingers. They're wearing pinstripe suits and generally look tough. These are actual mobsters, but are doing some laid back guard duty today- but they won't hesitate to kill rival gang members they see in public.

[2] Three of Garden's most premiere, up-and-coming primadonna movie stars in their own sparkling dresses. They've each been in only a talkie or two and have let it go all the way to their head.

[3] Powerful Psychic, who levitates things to wow the crowd. Actually there to scan and protect the boss against powerful psychic attacks.

[4] Their childhood friend turned bodyguard. He's a huge alien, a native to the city, with big black eyes and boulder-like skin. He's got four huge guns strapped to his back and is wearing full body armor, pockets filled with grenades. Will take an entire volley of bullets for their friend. Will also survive said volley of bullets.

[5] Half a dozen alien kids of different races in adorable matching outfits; flowery dresses for the girls, little naval outfits for the boys. The celebrity just adopted this group from an orphanage. They're almost certainly going to be split up and sent to different foster homes by the end of the month. This tragedy has happened before; a very angry protest group is being held back by security right now.

[6] Three stiff lipped individuals, from the famed and mysterious torchlight society. They have ash on their fingers, are absolutely silent, and scan the crowds as though expecting a tiger to leap at them at any moment. The people are in awe. These are all cosplayers, and little more. 1 in 10 chance the celebrity actually knows somebody from the Torchlight society; this was just a cover story.

[7] About a dozen politicians, tycoons, figureheads, and stockbrokers tagging along. They're dressed in normal formal ware, smoking cigars, just here to show off the wealth and political connections.

[8] Their newest celebrity relationship. Roll on the Groomed, Outfit, and Accessory tables again. For extra scandal; they may be of a totally different alien species. This relationship will probably be over in a year or two, but 1 in 4 chance they are actually in love for real.

Thursday, September 6, 2018

Magic Mansion Soiree Encounters

[1] Room that is 5ft longer on one side then it physically should be. There's a red line painted on the floor that shows this; it's just bragging rights, as even she couldn't afford a spell that made her house much larger on the inside then the outside magically. If wall is broken there will cause a sucking sound and the room will crack to snap back to where it 'should' be in 3d space.

[2] Room with an aquarium of rare fish. There's a sad little seal in a little wooden pool in the corner. He's trained to feed all the fish and take one for himself whenever the bell rings, and it's tied a magic hourglass in the adjacent room via cord.

[3] Doll room, filled with hundreds of dolls. Many in the center are life sized as big as children, and match descriptions of missing orphans.

[4] Spiral staircase leading up to the next floor, crafted by a dwarf. It's made of sawdust, cobwebs, and glass. It's far too fragile and delicate for anyone to walk on it while wearing armor.

[5] Urn of a long dead patriarch on a mantle. If knocked over the ash will animate into an angry ash wraith.

Cremated Ash Wraith (2 HD, ethereal, touch causes 1d6 damage. On 6 save or take 1 level of level drain of your primary class)
Morale: N/A

The Ash Wraith is angry of being disturbed, but does not attack those belonging to its family. Can be turned by a Sage or by someone waving around a flaming object.

[6] Crawlspace between all the walls in the house for young servant boys to use to carry around packages without actually using the immaculate hallways. Little sliding doors hidden into the walls allow dirty little hands to give you letters. Might be incorporated into some kind of fancy "fake" murder mystery the noblewoman has set up for the guests.

[7] Study with a magical chess set, which plays by itself when nobody is touching it. The chess pieces have become very cruel and cunning after dying and fighting for hundreds of battles, and can defeat almost any human opponent. The horses on the knight pieces nip at your fingers when you touch them, and the pieces cry out for blood.

If you manage to simulate a battle or army on the chess board out of chess mechanics they may just reveal the secret strategy to defeating them.

[8] Rainbow washbucket, by tossing in a garment and declaring a color it will both wash and magically change the color of the garment. Still not gentle enough to work on high quality clothing, the lady of the manor still has several washing servants.

The water will splash on a random party member and the first color shouted out will be what color their armor or robe becomes permanently.

[9] Hallway with a gargoyles head carver into the banister above it. It will stop you and demand you answer a riddle to pass. The lady of the house knows all of its riddles and their answers, but you can just pass under it without answering by making a save.

If you teach the gargoyle a new riddle, it gains the power to deal 1d6 damage to anyone who fails to answer it. Until the lady of the house knows that riddle as well, the gargoyle can wreck havoc.

[10] Animated portraits line across a dining hall. The figures are usually in parades or noble attire, and freely swap between paintings to meet with each other.

A few doodles from the children and graffiti from the servants have managed to sneak their way into the paintings and hide in the background making the painting a poor juxtaposition. If you spend more then a few minutes examining the paintings you take 1d4 Charisma damage, unless if you have a bottle of paint thinner and blot out the offensive creatures from existence.

[11] There is a waiter carrying a silver chalice filled to the brim very carefully, but isn't watching where he is going. Make a save or you bump into him and he drops it; the liquid forms into a minor water elemental and attacks.

Minor Water Elemental (4 HD, +4 AC, 3 water whip attacks 1d4, Immune to ice damage, Ice spells that deal at least 6 damage stun for 1 round instead)
Morale: N/A

[12] Mask Party. Several nobles are sitting on chairs in a circle, given spooky masks and told that their “true selves” will be revealed. All the nobles will turn into a semi-monsterous version of the creature on their mask- they are much lesser then the creature itself, just having some of its abilities at a weakened state and having their normal hit die per character. Some of them will lose themselves to this new form, while others will accidentally harm others, and some may accuse anyone nearby of being in on the curse.

One chair and mask stands vacant, in which case a character who wore it will need to make a save or lose their free will as a monsterous form. The mask can only be removed via a wish or if the character lives virtuously for a year.

Mask Monsters – 1d8
  1. Basilisk
  2. Lich
  3. Golem
  4. Beholder
  5. Troll
  6. Devil/Oni
  7. Owlbear
  8. Werewolf

[13] The Fool's Shoes. Placed in a decorated wardrobe, they're a magical pair of shoes that make anyone who wears them tumble, fall, twist, jump, and look like a total fool of themselves.

Wearing the shoes makes your Dexterity modifier treated as +2, unless it was already +2, in which case it is now +3. The shoes could be very valuable and useful if stolen from the manor.

[14] Room contains several young men dressed in full body, skin tight suits made of a semi-magical substance called latex. Each man is wearing a painted outfit the corresponds to one of the fruit on the endless fruit & juice fountains in the room. They are tasked with offering guests fruits, and will brutally beat and strangle each other for the amusement of the guests.

The one who gets the most guests to eat the most of their fruit will win a prize; the Panacea Pineapple. It is said to be able to cure most earthly diseases or cause a painless and merciful death to those with terminal illness. All of them will turn on anyone who tries to take it for themselves, as all of the young men have dying grand parents or siblings and they need to win, and will do anything it takes to claim the prize. It's nearly priceless if you managed to find the secret hidden chest in the hidden room it's locked in.

[15] 'Lil Genie Room. This room is done up in a not!Arabian style and has several throw cushions, phantasmal veiled belly dancers, and a big hookah in the center with a smokey genie hovering over it. The genie has been imprisoned and must grant “unlimited wishes”, but its wishes are stretched so thin as to only apply to within this room.

The genie could, for example, grant you untold riches. But the moment you tried to take any of the gold outside of the room, it would disappear. Injuries you wished to heal would reappear, age you wished away would return. You could wish to be King of the world, and all would respect your authority and it would be true, but only in that room. Two guards stand outside the room with bows; to stop anyone from casting any truly destructive or wishes that go against their lady's best interests. There is a young servant girl hiding away in this room; she'd asked the genie for food for so long that she would starve to death the moment she left the room.

[16] Nap tablets. Within this darkened room full of beds and curshions are little pink tablets that, when swallowed or mixed with a drink and drunk, make the user feel very tired and fall asleep. They fall asleep for two exploration turns, and then wake up as refreshed as though they had slept a full 8. These tablets are used by the guests so they can sleep and continue to enjoy the festivities after many, many hours, but each could be sold on the black market for 2d6x30 coins.

The room also always contains 3d6 sleeping noble party-goers, wealthy merchants with treasure tucked under their pillows, and powerful wizards resting to restore their spells. Most of them have guards, who will probably notice you trying to steal or murder their boss, or steal the tablets. The tablets are located within three crystal chalices floating around the room.

[17] The Wondrous Wall. Small “spots” of glowing light travel along the wall's surface, and anyone who touches the spot feels the sensation of the color and texture of the spot. So the spot may appear as rushing water, and touching it will cause your fingers to feel wet and cold from the spring. There is a spot that appears as a hot flame, and the moment it touches your fingers you will pull them back from the heat, but if your hand was forced to stay you'd take 1d4 fire damage.

The spots slowly drift around the wall, and a few nobles crowd around it and daring each other to touch the different spots.

Each spot can be removed with a paint scraper and a little bit of patience. After slapping it on another surface, it will start to “explore” its environment, but cannot leave its new wall. By rolling up the spot like a scroll and “invoking” it, a magic user can conjure a tiny amount of whatever the spot represented; a bucket's worth of river water, 1d4 jet of flame, a small fox for the spot that appeared as a soft animal's fur, a stingray for the bumpy gray skin spot on the wall, etc.

[18] Dragon egg in a glass case. The case has a lair of frost on it, hinting at the fact that anyone who touches it will take 2d8 ice damage and a loud banshee scream will alert the nearby guards.

Wealthy merchants crowd around the dragon's egg, as if amazed at the sight of a dragon up so close. The dragon egg is worth 2d4x5000 coins.

[19] The Season clock. Up in a taller tower room of the mansion; by turning the key on this huge magic clock, the room and viewing windows change entire seasons. The trees outside bloom, and butterflies go by in spring, before cold icy winds come and the trees lose their leaves for winter if you turn the key two more times, etc. The temperature of the room also changes depending on the season, and the servants here have magic outfits that change color and theme to fit whatever period of time of the “year” it is in the room. The key of the clock is magic and could be used to operate many different magical devices.

The time distortion is kept contained within this room, and your ears pop would you leave it. If any of the reinforced windows are broken, it causes a magic backlash that hits everyone in the room. Make a save to simply grow a beard or have some of your wrinkles disappear. If you fail the save you turn 1d8x10 years old.

[20] The Wine Cellar. Down carpeted steps into a small dark cellar, filled with many open caskets of wines and alcoholic drinks. There is a siren suspended into a magical bubble half filled with ocean water floating above the room, taking song requests. The wines include regular, vintage, and magical drinks. The siren's music is muffled so she cannot control people, but she will try to get the party to fire arrows or throw things at her so she can pop the bubble and start eating or controlling the house guests below.

Wandering Monsters
Roll 1d6

[1] Plucky Thieves (1 HD, +2 AC, 1d4 knives, blending in as servants, +1 to saves)
Morale- 9
Numbers- 1d6+1

[2] Fed-Up Summon (3 HD, +1 AC, 1d8 sledgehammer, scary gargoyle face -1 hireling morale, scares away other house guests and guards, smashing holes in wall)
Morale- 12, 14 when damaged from rage
Numbers- 1

[3] Sleeping Magus Dream-Projection (2 HD, casts 1st and 2nd level spells, ghostly and must be harmed with magic spells or weapons)
Morale- 10, gets bored instead of retreating
Numbers- 1 or 2

[4] Revolting Guards (2 HD, +2 to hit, +4 AC from armor, want your money not your life)
Morale- 7
Numbers- 2d4

[5] Loose Oven-Bound Fire Elementals (1 HD, 3 HD, +4 AC, 3 flame spark attacks at 1d4 fire damage, immune to fire damage, splashing water on it kills it)
Morale- N/A
Numbers- 1d4

[6] High Noble Duelists (2 HD, +2 to hit, +3 AC, 1d8+1 magic rapiers, wearing jewlery worth 1d8x100 coins, drugs make them ignore mind-effecting spells)
Morale- 12
Numbers- 1d6

Thursday, May 10, 2018

12 Decadent Noble Guests & Their Dirty Secrets

Okack's Hand [3]
[1] Lady Elu
This mysterious and graceful woman arrives everywhere naked. Despite how scandalous or illegal this may be; her nudity is constantly hidden from sight by a trope of expert and highly trained eunuchs, infertile women, and prepubescent children. They jump, dive, stretch, and pose to follow her every move to keep her nudity from being revealed to anyone as an extremely expensive and decadent form of “clothing”. She is well versed in art and history.

Dirty Secret- She was once a tomb robber in her youth and most of her fortune came from thievery.

[2] Count Gareek Olmanson
Massive, broad-shouldered man with slightly discolored skin on his chest and back. Extremely strong but not very intelligent. Mostly tries to impress others by his martial prowess and ability to bend swords with his bare hands. Jumps at the chance to break doors or throw out rowdy guests even when completely unnecessary.

Dirty Secret- He's a bastard child between his father, the count, and a hill troll.

[3] Lord Okacks
Dapper gentlemen who removed one of his own hands and replaced with it a magitech robotic replacement. There is a bright red ruby in the center of the palm, and magical runes etched onto the back of each knuckle. It can move as easily as a normal hand, but sometimes grips too hard or seems to have a mind of its own. Lord Okacks denies working on and invented other body parts, and drags his feet at the mention of creating prosthesis for others.

Dirty Secret- His mechanical hand was possessed by a demonic spirit and often clutches at people's throats or reaches for knives without his control. It also sometimes scratches runes into wood when Okacks is asleep or not paying attention; the runes reveal the secrets to the spell Summon Demon. He hires prostitutes and young orphans as servants to strangulate to death to feed the hand's demonic hunger, but it gets more aggressive each year.

[4] Prince of the Canopies
Monkey-prince from a far away rainforest. Rides a giant, highly trained secretary bird as his mount and rains down fruit with gold painted on its skin to onlookers. Carries an ivory spear and has an avoidance of shorter races. Poor grasp of the common tongue.

Dirty Secret- If his feet every touch the ground he is never able to return to his homeland and claim himself King one day. He will weep openly if this happens and challenge whoever caused him to touch the floor to a duel. To the death.

[5] Duke of East Mountains
This wealthy duke has, through alchemy, training, and a robust constitution, become immune to the venom of every snake in the Eastern Jungles around his home. Wears sleeveless attire to show off his bite marks up and down his arm, and even carries around a Black Killer in a silver cage around with him, which he allows to bite his arm to show how truly immune he is.

Dirty Secret- His Black Killer had its venom sacs removed and replaced with harmless black ink. He actually is immune to almost every other snake, and gets a +2 to saves against any kind of poison, but the Black Killer is too deadly for him to practice with and he hasn't figured out any method. Actual Black Killer venom causes 1d100+50 damage, which could easily kill him.

[6] Neero Cobbleson
Born to a common shoe-maker, Neero's skill and efficiency has allowed his family upward social mobility. His shoes are the best in the land, and almost everyone in the party has a pair of his, due to their comfortable fit, good traction, durability and fair price. While wealthy, he is firmly part of the nouveau riche and is mostly ignored by the other nobles at the party. He is constantly trying to get their attention and be accepted here.

Dirty Secret- All of his shoes were made by captive shoe elves/gnomes. He keeps one locked in his room at the noble manor, in case someone requests a shoe repair or refit. If given freedom, the shoe elves will make Neero himself into a pair of magic shoes that can travel seven miles in one step exactly once, but will destroy Neero's soul in a horrible, torturous death.

[7] Sir Omnsan
Wealthy landowner who is always seen drinking the finest of red wines. Has a scar along his face, but other then that looks exactly as his father who can be seen in his family portraits, which he brings with him everywhere. He tells the story of how he could the scar from a wolf bite at every social gathering where he can get away with it. Is known for being a sorcerer and is rumored to be constantly seeking methods of attining immortality.

Dirty Secret- Omnsan is a vampire. His scar was indeed from a wolf, but from a animal companion to a vampire hunter who tried to kill him. Omnsan's portraits are indeed of himself in the past, but spread rumors about himself trying to find immortality and magic as to hide his vampiric immortality. He would gladly prefer to be thought of as a immoral sorcerer then his secret be known.

[8] Gef the Good
Unimportant 3rd born son of a noble. Light blonde hair with huge, puppydog eyes. The nicest person here by far. Never expected to take the throne or be of political importance, so mostly just sits off to the side and secretly passes the servers a few lumps of silver mined from his home province. Killed an orc once, still has nightmares about it. Every since the orc killing incident he has had incredible bad luck and tries to avoid any balconies or standing under chandeliers.

Dirty Secret- Once stole a cookie from his younger sister.

[9] Commander Jamis Aurleus III
Military commander, considered the finest outfit in the region. Known to flog soldiers on the back of the leg as a punishment for laziness or unnecessary cruelty to enemy civilians. Well regarded by the nobility as a gentleman fighter. Still not married despite having graying hair, probably won't ever. He takes along his two best soldiers with him everywhere he goes, paranoid about assassins.

Dirty Secret- The real father of Gef, Jamis raped his mother once on military campaign. Is extremely worried about people finding out about it, thinks that Gef's behavior is all for show and he is a ruthless killer bent on killing Jamis and taking his lands as revenge. Gef is clueless.

[10] Arch-Bishop Issa Cantorii
Very affluent and respected high priest of foreign, bird-worshiping religion. Tries to bring religion to the moneyed' without being annoying or no fun about it. He has a gorgeous blue and gold songbird perched on his shoulder, which has a branch from a white-wood tree worked into his clothing for the bird to perch on. He sometimes whispers parables to the bird, but mostly cites religious teachings and invites others for soul-searching meditations with him.

Dirty Secret- Notoriously corrupt, as all church officials are, but was so corrupt that his best friend and fellow bishop was turned into the songbird he now carries. The only way to turn his friend back to normal is to convert someone richer then himself, and it is a daunting challenge indeed.

[11] Muela of the Manmade Pass
Young dark haired woman from a mountainous region. Despite her wealth, still cannot find a suitable husband and is only tolerating meeting with the arrogant types at these events to find a mate. While an elitist and a silent type, is lonely and desperate for attention. Her lands have had sightings of all kinds of crazy and powerful monsters killing bandits and invading armies. She is constantly followed around by a cadre of happy peasants that throw rice and drape silk before her feet.

Dirty Secret- Muela can turn into monsters of 6 HD or less. Beyond having to have heard or seen the monster, or a good depiction of it, there seems to be no limitation or restrictions on her power. She also loses control of this ability sometimes when emotionally strained or physically exhausted; she killed her past two lovers on accident this way and is trying to find someone who could live with her.

[12] Lady Swan-Wing
Albino noble woman, wears wonderfully crafted blue fabrics shaped around her body in the shape of a great fruit. Her servants attend to her with parasols of varying thicknesses, keeping the worst of most of the light in a room off of her even from lamps and candles to avoid hurting her skin. She is a talented musician and plays several instruments.

Dirty Secret- Cannibal. Her skin became lighter after eating her first victim and it has continued to get worse; soon her skin will become partially transparent and you could see her organs. She eats the hands and fingers of musicians to claim their skills. She has gained such skill that she can cast magical songs that put their victims to sleep if they fail a save, or a frenzied song that makes animals go into a wild, frothing rage and bite their handlers.