![]() |
| Original art @Ariel VH I think |
There are a small set of character archetypes or "conditions" like vampirism or lycanthropy that can be attached to characters which keeps them human, but subtly different. Enough that they would still have "human" on their character sheet, but may have different abilities or a life that is significantly different from the other people in the same world. Much of these characters pathos comes from this separation they have with normal people; either a curse or blessing; and much time and energy is spent to examine them from their more human side or how they were before their change.
But you ever notice how nobody does this for clowns?
Superheros have alter-egos and their secret, civilian identities. Werewolves have their human form and the beast which they must keep in check. But clowns are just clowns. You notice how rarely we see clowns in media not in costume? We rarely examine their lives outside of when they are a clown. Even serious, scary clowns are only scary and serious because they are clowns. The only exceptions to this is the infamous Pagliacci and I guess Joker from Joker but not the Batman Joker who is a clown even in his off-time, where as Batman becomes Bruce Wayne. Just say it out loud to see what I mean; you can say Bob is a Human Fighter and he also got turned into a vampire. This is a sensible character concept. But if you say "Bob is a human fighter and he dressed like a clown" it wouldn't sound right. "Bob is a clown fighter" sounds better. Ergo, Clowns are a race.
![]() |
| Art @Poco |
They Come From Clowntown
Clowns come from the big circus. Maybe it's a special flying city (or better, a city on stilts) where it's always in the carnival season. Maybe it's from the magical traveling circus where orphaned children end up, never to be seen again as they join the performers as new clowns. Maybe they're fully formed from the dreams and nightmares of the people of other races, which is why clowns sometimes have pointed ears or short and fat like a dwarf. Maybe they are just made normally with some very behind-closed-doors clown sex. Regardless, clowns live separate from the other races in the world. Their existence is magical in nature, as they don't really eat food the way other races do, instead eating emotions and attention. They don't worship the normal Gods; they worship the Fake God. It's not a false God, it's very real, it's just simply not a very serious one.
Clowns are roughly divided into two categories or subraces. Light and Dark.
Light Clowns are all about laughter, jokes, and traditional gags and pranks. They're very kindhearted and are often the butt of the joke. They fill a very supportive role both in comedy and in a party dynamic.
Dark Clowns are a bit edgy. They like darker humor, schadenfreude, and getting the last laugh. They are much more independent of the clowning types are more likely to take the lead from others instead of helping.
In traditional clowning, you could think of a Light clown as being the Auguste and the Dark Clown as more of the Whiteface clown; but the types are somewhat independent from alignment or role in comedy. Just think of the Light Clown as being the traditional clown and the Dark Clown as more of a jester or "badass" clown. Dropsy is a Light Clown, Shaco is a Dark Clown. Ronald McDonald is a Light Clown, Jester from Gauntlet or Darkest Dungeon and all horror clowns are basically all Dark Clowns. The girl clown from trying to get it ate? 100% Dark Clown.
While the Light Clown & Dark Clown dichotomy is very important in their society, it isn't necessarily an inborn trait. Clowns can switch between being light or dark, with some even getting stuck in the middle as a Mime. Mimes are like neutral alignment clowns but they also literally can't talk until they "find their voice" again. Most people assume it's a new joke when the clown in the party starts doing charades and dropping the colors from their outfit but no they're actually having an existential crisis until they figure out if they're gonna go Light side or Dark side again.
Clowns mostly stay in the circus or dream realm. This is where their food is most abundant, and where they can get up to their antics with less resistance from the other races. But sometimes, clowns are ejected from the big top and forced to go out into the world. Usually this is because they're not funny (if you never found clowns funny, it's because the funny ones don't get banished), but sometimes it's because they seek ancient knowledge; like the punchline to a forgotten ancestral joke or the recipe to the sherbet cream pie; which leaves a perfect rainbow of colors on people splatted in the face by it instead of the plain white that clownkind has settled for in the many centuries since this knowledge was lost.
Playing as Clowns
See the difference?
Ability Scores- Increase either Dexterity or Charisma by +2
Size & Speed- Medium & As Human
Alignment- Can be Good or Evil, but almost always Chaotic.
Languages- Common, Gobbledygook (Used by clowns and lawyers exclusively)
Skill Proficiencies- Perform & Acrobatics
Abilities- All Clowns have a nigh-infinite number of tricks they can perform. These can effortlessly entertain children and the simple minded, and can also be used to trick people, but essentially work as the spell Prestidigitation. If it's for anything important, then they can do it three times per day.
Then, depending on the type of Clown, they get a second ability.
Light Clowns get the ability to Slapstick. Whenever they fail a skill check or take a tumble, they can reduce the amount of damage taken to one point of damage maximum. This can only be used for out of combat scenarios or relatively low-risk engagements, like getting hit over the head with a bottle in a bar fight. Alternatively, a Light Clown can willingly take an enemy's attack, automatically allowing the attack to succeed without a To-Hit roll, but reduces the damage taken as though every attack die rolled was a one. This is always accompanied by a Gag; like getting hit on the head with a hammer and the clown falls down with a clang, but reveals a small anvil hidden under their hat.
Dark Clowns get the ability of Prank. Whenever someone fails an attack roll or skill check nearby them, the Dark Clown can reveal it was a prank and they caused it; granting them advantage on their next attack against that target. For example, a goblin desperately tries to steal your lantern from your hip to put it out before their ambush but fails. The Dark Clown reveals a very long hankerchief chain tying it around their waist, then coils the cloth around both hands and starts choking the goblin out with the colorful garrote wire. If this rule is too unusable, then instead Dark Clowns can just use Perform rolls in place of Attack or Stealth rolls for sneak attacks.
Clowns naturally take up roles like Bards, Rogues, and Artificers. Few Gods tolerate Clown followers and worshippers, and the Fake God has very little interest in worship, and so few are Clerics or Paladins. Despite their love of physical comedy, they make absolutely terrible Monks.


Great article. Also, as an FYI, I'm unable to access your blog using Firefox and clearing cache doesn't help; you're one of my primary subscribed blogs.
ReplyDeleteI primarily use Firefox so that is very strange.
Deleteyeah eff clowns, they were wbat turned me off ASE I, II and beyond. It's not imaginative, it's lazy.
ReplyDelete