|
# |
Crime |
Culprits |
|
1 |
Robbery |
Street Criminals |
|
2 |
Assault / Mugging |
Mobsters |
|
3 |
Kidnapping |
Lunatics |
|
4 |
Arson / Vandalism |
Ninjas |
|
5 |
Espionage / Fraud / Hacking |
Robots / Minions |
|
6 |
Terrorism / Hero-Trap |
Supervillain |
|
# |
Target |
|
1 |
Government Authority (Police Station, Monument, Elected Official) |
|
2 |
Multinational Conglomerate (Server-Farm, Offices, Chairman) |
|
3 |
City Services (Fire Dept., Bridge, Blue-Collar Workers) |
|
4 |
Big Money (Bank, Vault, White-Collar Workers) |
|
5 |
Scientific Community (Laboratory, Power-Station, Interns) |
|
6 |
Esoteric (Antique-Shop, Old Statue, Aged Librarian) |
|
7 |
Locals (Cafe, Park, Random Civilians) |
|
8 |
True Victims (Orphanage, Heritage Site, Humanitarian Figure) |
|
9 |
Superhero Related (Friend, Secret Identity, Love-Interest) |
|
10 |
Part of a Larger Plot or Mystery |
|
# |
Criminals are... |
|
1 |
Focused & Well Prepared |
|
2 |
Well Prepared |
|
3 |
Focused |
|
4 |
Extra Belligerent |
|
5 |
Nervous or Desperate |
|
6 |
Unaware |
|
# |
Scene Complication |
|
1 |
This is a Distraction (Roll for the real Crime) |
|
2 |
Extra Hostages or Bystanders |
|
3 |
Collateral Damage (Weapons or Events) |
|
4 |
Inclement Weather / Bad Luck / You're Late |
|
5 |
Rival or Henchman Interrupts |
|
6 |
Superpower failure / Out of Ammo / Kryptonite |
I also made a much nicer PDF version you can find here.

This is super useful. A surprisingly simple idea, but that's what makes it more impressive. Simply put, I wish I was smart enough to come up with something like this.
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