I'll share with
you a secret about myself; I've worked in the casino industry for
years. I know about gambling, the games, how to deal them, the
psychology of gamblers, and the ambiance of the casino. In fact at a
certain point, I stopped being able to smell cigarette smoke.
So partially for
this reason, and partially because I think it fits really well, I
want Garden to have tons of casinos. In my opinion, a casino is
basically the modern fantasy equivalent of a tavern. You have tons of
alcohol, drugs, and prostitutes being peddled around in
semi-openness. People can meet up and discuss their future plans for
adventure in smokey corners, and the casino wants them to stay. The
casino wants them in there as much and as often as possible- because
their statistically going to make money. What better place to roll on
a carousing table and lose all your ill-gotten adventuring gains?
Replace the
carousing table with this. Garden doesn't use traditional experience
points for progression. Instead, all progression is based on your
characters skills, equipment, and relationships. Most of these can be
improved or at least maintained with cash; money keeps the lights on,
as the Gardeners say.
Whenever you
gamble, state your amount to gamble- this your Wager. This isn't a Wager for one bet, it's a Wager for your entire night, so it should be a sizable amount of money. Then, roll 2d6. If your character
has had a string of really shitty luck recently (near death damage
multiple times, multiple failed saves, girlfriend burned alive by a
Psychic Fox, etc.) consider giving them a +1 to the roll. Their luck
is changing.
[2]
Catastrophic loss. You lost all of the money you were gambling and
you owe double that amount to a savage local crime gang. The kind
that kill people who don't pay up. Two weeks.
[3-4]
Major loss. You took at a loan with the casino equal to your entire
wager. They're a professional business and can be talked into a
payment plan. If you refuse to pay them or disappear and your wager
was over $400, they'll start sending people after you to break your
legs until you pay up.
[5-6]
Loss. You lose 75% of what you wagered.
[7]
At the end of the night you ended up losing half your money. But you
made a friend. Gain a minor NPC acquaintance who might have some
connections to local figures.
[8-9] Small
Win. You get back your wager +10%, a few free drinks, and had a good
time. Restore all your stress and cure one point of internalized
stress.
[10-11]
Big Win. You made back 150% of your original Wager. (Half plus)
If
this is the second
time this has happened to you, you were just slipped a High Roller
ticket by another player. This gets you into a fancy dinner party or
a shindig hosted by any of the big shots in the city for free. Though
you'll need to get your own ride, select your own wardrobe, and make
a good impression with under your own power.
[12+]
Huge Win. You made back double your Wager. You could have won more,
but somebody (or the house) didn't have enough cash and bet a Strange Object as
collateral.
If
you bet <$200, it's just some trinket with no real value.
If
you bet >$500 it's a minor Strange Object.
If
you bet >$2000 it's a major Strange Object
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