Roll
on this table when you discover a new planet and beam down to
interact with the locals. Each planet has a specific biome (to keep
with the tropey sci-fi theme), has a technology level, is ruled by
one dominant race, and a dark secret.
[1]
Desert.
[2]
Forest. 50% chance of being Rainforest/tropical instead.
[3]
Grasslands and mountains.
[4]
Garden. Planet has no predators, perfectly manicured grass, berries
everywhere, etc.
[5]
Polluted dump/trash world. May or may not be the fault of the
current inhabitants.
[6]
Snowy tundra world. Sparse woodland areas.
[7]
Ocean world. If the dominant race is land dwelling, then they live on
islands.
[8]
Rain forest/tropical.
[9]
Giant fungal blooms.
[10]
Surface of planet is too hostile for life- everything lives inside
massive cave system.
[11]
Lava world.
[12]
Rocky wasteland with giant crystals and geodes.
Technology Level
– Roll 1d6
[1]
Stone age. Tribal, but a few cities and monoliths exist. Built
without
your help.
[2]
Medieval technology level. Most people are subsistence farmers.
[3]
Early Industrial level. They live in growing cities with factories
and automobiles.
[4]
Modern Era. Technology has progressed to computers and information
age.
[5]
Early Space Age. Local orbit space ships and have begun colonizing
their 1d4 moons.
[6]
Modern Space Age. Have space ports, robots, regulation planet of the
federation.
Dominant Species –
Roll 1d20
[1]
Cybernetic spiders with their brains in an artificial “mesh”
attached to their heads.
[2]
Immortal race of “pleasure droids” dropped on this planet eons
ago.
[3]
10 ft tall ogre dudes with a beak. They pierce holes in their beaks
for status.
[4]
Fuzzy worms that constrict/snuggle prey to death.
[5]
Triceratops people. Go crazy if they see a comet (or crashing
spaceship?)
[6]
Muscle people. Root themselves to one spot and stay their for life.
Lots of regret.
[7]
Tree people. Extremely slow moving, blend in with nature extremely
well.
[8]
Mole people. Die if too much of their skin is exposed to open air at
once.
[9]
Alien dudes that are like 80% head by weight. Ridiculous evolved
trait for mating displays.
[10]
Bird people. Look like emus. Can't fly, believe their gods can.
[11]
Soft rounded bean people with few traits. Look like Fall Guys,
basically.
[12]
Horrible barbed chitinous bug people.
[13]
Centipede race. Not anthropomorphic, just giant centipedes.
[14]
Multiple eel “headhands” burst from a central “hive”. Brain
is in the hive.
[15]
Levitating, highly intelligent beings made of plasma and paper-thin
tissue.
[16]
Eyeballs filled with lighter than air gas. Use spindly spider legs as
graspers.
[17]
Blue/Green/Red/Yellow skinned humans. May or may not have weird forehead.
[18]
Aggressive, predatory skinless monster people with dog-like heads and
horns.
[19]
Fish with prehensile fins. Have to wear globes on their heads to
travel on land or your ship.
[20]
Sponge people with regenerating, sexless egalitarian society.
Weird Cultural Quirk
– Roll 1d20
[1]
Doctors, and all other types of sorcerers, are forbidden.
[2]
Every individual of their species wears choking amounts of perfume.
[3]
No concept of intellectual property. They'll take a picture of your
face and put it in ads.
[4]
Find it extremely rude if your grasping organs (hands, tails,
tentacles, etc.) are not covered.
[5]
Everyone there follows an intolerant space religion. However, there
is no pretense against new converts or apostasy. You are baptized
when you arrive and excommunicated when you leave.
[6]
All new arrivals are required to give up DNA sample. If low
technology- it's a superstition.
[7]
Every hut/house/pod flies a different flag above it. It's basically a
family crest here.
[8]
All vehicles, required by law, look like animals a bit. Somebody will
paint a face on your ship.
[9]
Every third individual here is a musician. All public places are
expected to have music!
[10]
The people are relatively solitary. Build their dwellings so they
can't see each other.
[11]
The technology here developed in a very unusual way. Stone weapons,
lasers for medicine.
[12]
Please take off your shoes before you step on the planet's surface.
Thank you.
[13]
Common slang on the planet sounds very similar to something very
offensive on yours.
[14]
Aliens keep rocks/dolls/robots as pets and give them names and
personalities.
[15]
They're Indian givers. They give much hospitality and gifts, but will
call you thieves if you try to leave before paying them back.
[16]
People are assigned into “friend groups” at a young age and
aren't allowed to leave them. Your party trying to talk to the locals
or be nice is seen as very weird, kind of taboo.
[17]
Most of them think space is a bit of a hoax. Even if they have space
travel themselves. You're from some island or something, right?
[18]
They invite you to a simple, leisurely game. The game actually shows
mating fitness, expect horny aliens if you try at all.
[19]
Extremely neighborly and kind. They leave around random red tiles and
objects; don't touch or step on them or else everyone will treat you
like shit for then on. It's a test of your “intuition”.
[20]
You must eat food the same day it is prepared, anything else is
miserly. They'll feed visitors like you a great feast but will look
offended and/or question your sanity if you ask for a to-go bag.
Dark Secret
– Roll 1d20
[1] Secret
society rules the world- pulls the strings. Group has access to tech
one level higher.
[2]
One tree/rock/derelict ship is fed sacrifices from visiting
“outsiders” like yourselves.
[3]
Geological event will cause everything on the planet to die in near
future. Obvious to you.
[4]
There is a race of alien conquerors just above the planet, hidden
from natives' view.
[5]
The dominant race has a very cruel culture; rape, slavery, child
abuse behind closed doors.
[6]
Genocide currently underway. Camps full of slightly off-color aliens,
starving to death.
[7]
You arriving here has exposed aliens to a deadly, incurable pathogen.
Oops.
[8]
Planet's core has a cache of super weapons, unknown to natives.
Taking them = dead planet.
[9]
Air contains an addictive substance; almost impossible to leave once
adapted to it.
[10]
Natives have a plentiful resource that is incredibly rare and
valuable in open space.
[11]
Ancient precursor vessel trapped underneath ice cap/sand dune/deep
ocean.
[12]
Their language and writing wasn't invented here. Taught by ancient
alien visitors.
[13]
They can mate with other species. 1 in 4 chance they eat mates after
sex.
[14]
Alien government keeps one of every species in their “zoo”. One
of you will do.
[15]
Planet has some kind of boogeyman creature that has lived on it since
forever.
[16]
Spirit of a murderer executed when you arrived will try to possess a
crew member.
[17]
Dominant race goes berserk at the sight of a specific color or
pattern. Nobody mentions this.
[18]
Computers are outlawed here because of a self-aware AI that destroys
everything. Nanomachines on the planet are drawn to unprotected advanced
technology- like your ship.
[19]
One family/corporation/clan owns basically everything. It's not much
of a secret, just kind of sad and nobody really has the will to
change it or speak against it.
[20]
The brains of the dominant species are not their own. They harvest
gray matter/souls from a race of compassionate, pacifistic slug-like
people who they've held as slaves for centuries.
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