The Cats are both
a spell and a magic item. Without the item, you can't cast the spell.
If you have the item but can't cast spells, it's useless. They are
one in the same.
The
Cats of Corrooll are a set of carved stone cat statuettes. Each cat
has a unique appearance, and underneath each in an ancient script is
the cat's name and a ritual phrase. The phrase roughly translates to
“We scream at night,
but we are not afraid.”
Every statuette has the same ritual phrase. You can cast the spell as
long as you have at least one cat.
When the spell is cast, each cat you have present at the time of
casting will turn its head towards you, and speaks through the
statuette, though they do not truly become animate with false life.
The cats all have their own names and are more then happy to engage
with polite conversation with anyone who casts the spell- they are
friendly, helpful, polite, and they even like to flatter or flirt
with the spellcaster. They want whoever owns them to like them and
protect them. They don't want to be destroyed or trapped in a place
where they can never be found again- an eternity of darkness at the
bottom of a great sea is a terrifying prospect to a motionless,
immortal entity.
The cats only want two things. The first is to stay safe, and the
second is to stay together. Each cat will try to subtly manipulate
its owner to acquire more cats. Each one grants power to its owner,
so having more of them makes their owner more powerful and,
therefore, the cats are more safe.
The cats are made of carved stone and are quite tough. They cannot be
destroyed by falls (as they always land on their bases) but can be
with magic hammers or items, especially ones shaped or based on dogs.
Wherever at least one of the cats is being held; strange haunting
begin to happen at night. Not in the same room, but in the city
itself. Whatever town or village they are within, the cats will
stalk. Every night they appear as formless specters, only appearing
as a cat in the corner of your eye or from their frightening yowls.
The cats examine the city, listen to every word spoken, watch sins
committed through open windows, and sometimes even arrange accidents to kill people.
Every cat has a name and a voice. They can be made to move by
speaking the incantation- the identical ritual phrase on each. Their
heads will turn to look at the one who spoke it. The cats can then
speak and tell the owner everyone and everything they have seen that
night. Whatever the master wishes, they will tell him about. The cats
have a strange memory- they can remember people, names, or commands
but forget everything they have seen or heard when in their specter
forms after the new moon. Their ability for spying is not unlimited;
conversations held in windowless back rooms inside huge mansions will
not be heard, unless it's a place a stray or wandering cat could
reasonably roam.
For every cat you have in your collection, roll once each on your
rumor/secrets table. You automatically know which rumors are true, or
at least have a 4 in 6 chance to know if someone is spreading a false
rumor.
You can also direct your cat's attention. Instead of gathering
information, you can assign a cat an individual to keep tabs on. The
cat will track their movements through the city, where they go or
what they whisper if they are loud enough to be heard through a
window or under a door. Especially wily marks, like rogues or elves,
may require multiple cats to keep up with. Increase the number of
cats you need by +1 if they know you're watching them as well.
Finally, as a last resort, the physical “bodies” of the cats can
be used as a magic wand. Each cat statue can be used once per day
like this, ejecting a black cat spirit with a hiss that deals 1d4+1
damage, save for half. Each cat statue you use as a wand cannot
manifest that night, as this is exhausting.
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