Reality Warpers are psychics who have
ascended beyond mastering a single power, and now have the ability to
change reality. While many begin with only minor mental instability
and only a few powers, in just a few weeks reality warper powers grow
exponentially along with their insanity.
All Reality Warpers are crazy. Most are narcissists and many are homicidal. You can't play as these.
All Reality Warpers are crazy. Most are narcissists and many are homicidal. You can't play as these.
However, it may be possible to run into
one as city explorers or as Garden Enforcers- the lay police force
that tries to keep the anarchistic city running. Instead of a
traditional stat line, all reality warpers instead have three stats,
which are all measured from 1 to 10.
Potence
is the measure of the warper's power level, mostly in relation to
which reality warper wins if two try to change the world in opposite
ways. Even a warper of power level 1 is omnipotent. The potence level
is also the number of weeks any impossible changes or items made by
the reality warper last until entropy brings it down to Earth again.
Awareness
is the measure of the reality warper's passive perception of the
surrounding world, including its range in city blocks. Reality
warpers are all potent psychics as well as just being able to change
anything, as such they can easily read the minds of everyone in their
radius. This is how far you have to be away or else the reality
warper instantly knows your plan to kill them and the special
artifact you brought along to do it.
Lucidity
is the sanity level of the reality warper. This is not the same as
Awareness; Lucidity is the X in 10 chance that they process
any given information in a way a sane person would. It is highly
likely a reality warper will just ignore you if you walk up to them
with a gun; they'll assume you're the milk man because of your hat
and bag full of clinking ammunition.
When
you first create a Reality Warper, roll 1d10 for each stat. Every
year reduce their Awareness
by one point. Every year, Reality Warpers also have a 1 in 4 chance
of increasing their Potency by 1 point, and at the same time,
reducing their Lucidity by -1 point. If a Reality Warper has a
Potency of 10 and a Lucidity of 1 or 0, they have a 1 in 6 chance of
disappearing from Garden forever every single week. Nobody knows
where they disappear to, but many believe they create their own
universe, or achieve a sort of advanced disassociation that causes
them to erase themselves from existing.
What Reality Warpers are Capable Of
These are all the things a Reality Warper can do at a Potence level
of 1;
- Change someone's species, features, or biological sex, permanently.
- Curse someone so every single dollar they try to find or spend is lost or wasted somehow. If this curse hits a millionaire they'll be dead from starvation in a few months.
- Give someone a distinct smell that makes everyone they meet want to fuck them.
- Noneuclidan connections between spaces; go through closet to visit neighbor's house
- Conjure any amount of any matter they want.
- Read any person's entire life story, including memories they have forgotten or things they have deluded themselves into believing and knowing about that, just by looking at them.
- Killing anything within their Awareness range, instantly.
- Bring back any dead thing, as long as they possess at least one molecule of their corpse.
- Fly or levitate at any height or speed. Themselves or anyone else they want.
- Create an engine of any horsepower that never runs out of fuel, or a gun that never runs out of bullets, or anything like that.
- Making a place x1000 times bigger on the inside then the outside.
- Make everyone within their Awareness radius forget they exist.
- Reverse time and go back 10xPotence minutes (or Turns equal to Potence). Only they and other Reality Warpers remember what happened in the “first” timeline.
- All of the above and anything else they want.
Whenever
a Reality Warper tries to change reality in a way that violates a law
of physics, it is ignored totally and the change just happens, that's
of little concern. Whenever a Reality Warper tries to change reality
in a way that violates logic,
have them roll under their Potence level. If it rolls under, it
succeeds. If it rolls over, they still succeed by there is a psychic
backlash or unforseen consequences. Ie; they create a squared circle
but every right angle within a few feet of them curves unnaturally
into a circle shape, like bones or gun barrels.
Whenever a reality warper creates something plausible or within
existence already; it is indistinguishable from the real thing. It IS
the real thing. They can give people mutations or change their forms;
from human to animal or alien to another, and these changes are
totally permanent. Anything conjured by them that is a regular bit of
matter is permanent and totally real; This is the reason why Garden
uses paper money. Whenever a reality warper gets down and inflates a
hundred million dollars of Garden's currency, the government just
switch over the mint to use a new design and new dollar bill. It's
happened enough times to be an issue. They can even create or
resurrect living beings which are real and will live on to the rest
of their biological lifespan, unless if they were created poorly.
Impossibly strong monsters or beings made of unnatural materials may
die soon after the reality warper is defeated or forgets about them;
their biology cannot sustain a creature of the imagination.
When reality warpers create things that are impossible, supernatural,
or highly psychically charged however; these things have a
limitation. They begin to lose their power after a number of weeks
equal to the warper's power score. This includes things like
manipulations of luck or fate, localized distortions of the laws of
physics, or anything involving extradimensional spaces or time. These
gross manipulations of what is and what isn't correct themselves
quickly; the blunt laws of reality snap back into place like rubber
from the twisting hands of the warper.
You lose.
You can't beat a Reality Warper in a straight up fight. The only way
to “beat” them is to destroy what little interests they have out
of their zone and to avoid them and their territory at all costs. The
sole exception is what happens when two Reality Warpers clash. If you
could somehow convince a reality warper (who doesn't want anything)
to reduce the powers of a weaker Reality Warper, then you might
actually have a chance.
Any reality warper with a potency of 0 remains an incredible psychic and psychokinetic. At 0 Potence, a reality warper has the following stats;
Any reality warper with a potency of 0 remains an incredible psychic and psychokinetic. At 0 Potence, a reality warper has the following stats;
- 10 HD
- Mastery of all unarmed, firearm, and melee martial arts
- Superhuman strength, speed, intelligence, and perception. Treat any stat modifiers as +5
- Can conjure any weapon it wants and use it once each round.
- Regenerates 2d6 Hit Points and 1d6 Psychic Stress per round
- Automatically deflects the first 1d100 bullets, shells, and cartridges fired at it each round.
- Kills anyone it can see, one per round. If you survive the first attempt, it kills you on the second round, regardless of the number of immunizes you've acquired.
- Total freedom of movement, levitates self at fast running speed, break free from all traps, containment, or snares in one round regardless of material or strength.
With enough firepower, it could be possible to defeat a Reality
Warper through sheer force of arms and numbers. If so, the Reality
Warper cannot revive itself from the dead as long as its body is
sufficiently destroyed and ashes scattered to the winds.
What Reality Warpers actually Do
While all this above paints a pretty obvious picture; Reality Warpers
are Gods. Something about Garden has awoken incredible power in some
individuals. Reality Warpers don't exist on other worlds, even if
psychics do, as whatever special feature makes Warpers here doesn't
happen anywhere else.
However, Reality Warpers are Gods, but they don't act like it.
They're all insane, and almost all of them are incredibly insular.
Newly awakened Reality Warpers may be a bit more lucid and aware of
the world then others. Many may get involved in local politics,
conjure a few hundred kilos of high quality steel to build a new
skyscraper, or slaughter entire gangs on their own. But as time goes
on, they all become more and more withdrawn from the world. The vast
majority of Reality Warpers stay in a single place; usually their old
home or place of work, and just exist in a sort of dreamlike
fairyland where all of their baggage is aired again and again.
Perhaps their old apartment complex which has become like a utopia;
the people there without control of their muscles or mouths and
seeing everything they are doing and saying as little more then
puppetry, a facsimile of kindness and neighborhood. Maybe the reality
warper goes back to the job they hated, tormenting their coworkers
and boss for years through mutations, constant humiliations, all of
them unable to leave or find even the release of death; as they
cannot die while the reality warper wishes them to live through his
torments.
Once a Reality Warper has gone totally insane, lost their Lucidity,
and gained more power and control over reality, they will eventually
just leave. Everything inherently impossible they made will stop
functioning after a number of weeks equal to their power score they
had before they left.
Reality
Warpers Table
– Roll 1d8
[1]
King Leo the First
Potence
4, Awareness
3, Lucidity
4
This lion-like alien is from another world. He lives in an apartment
complex whose walls have been dissolved away, an artificial river
runs through the floor, old couches and refrigerators turned to
stones and sand on the floor. The area within is much larger then the
area outside, though the ceiling is still the source of light, it
stretches outwards. The various neighbors of all species have been
stripped of all clothing and personal items except for loinclothes
and primitive weapons. Guns don't work in his domain; everything is
based on tribal warfare and primitive spears and shields.
King
Leo is delusional and thinks himself as a King of a primitive empire.
It has a Lion-King esque power structure, with the Lion and his
family on top, noble beasts below, and those are above anything he
views as a “cowardly scavenger” like anything resembling a hyena,
vulture, or insect. At first, he may have created this “kingdom”
simply to rule over his neighbors, but now he has started to fall
into routine and may think that this Kingdom is his actual
birthright, as he plans to give to his son when he is
born.
Unconsciously, King Leo's wife has had her pregnancy extended and delayed for six years. She's still happily pregnant and thinks the baby will come any day, but doesn't know why it won't happen. She also doesn't know why she feels so tired and ready to die all the time. She goes along anyway. Leo's psychic powers are manifesting to keep his son from being born, perhaps as a subconscious desire to not accept Leo's own morality or desire to rule on his own, without sons or daughters or anything else to take it away from him or to share his prestige.
Unconsciously, King Leo's wife has had her pregnancy extended and delayed for six years. She's still happily pregnant and thinks the baby will come any day, but doesn't know why it won't happen. She also doesn't know why she feels so tired and ready to die all the time. She goes along anyway. Leo's psychic powers are manifesting to keep his son from being born, perhaps as a subconscious desire to not accept Leo's own morality or desire to rule on his own, without sons or daughters or anything else to take it away from him or to share his prestige.
[2]
Kamipo
Potence
5,
Awareness 6,
Lucidity 3
This is a female ice-skipper, a penguinoid race of aliens from a cold
planet. Even they miss their weak, blue sun that gave the only
life-sustaining heat in their icy world. Kamipo unlocked her psychic
powers and currently lives within an underground subway station, part
of an abandoned subway network that was built for mass transit. Doors
along the train tracks lead off into the white-washed service tunnels
of garden. The deeper you go through these tunnels, the colder it
gets.
Kamipo is very aware of intruders within her lair, but has little
grasp on reality. She views other beings as distractions, who she
freezes in place and never lets leave her lair. She stays down here
in absolute stillness and the cold. She manipulates the air around
her body in a 10 ft radius to be almost absolute zero, but due to her
psychic powers she can move and live in that environment. Needless to
say, this will instantly freeze any body part coming close to her
solid, even the air is sluggish and half liquid, though her reality
warping means it doesn't react exactly as you'd expect.
Kamipo has become a bit of a “big game” label, somewhat more
famous then some of the loose reality warpers in Garden and due to
the many members of the population she has frozen in permafrost many
wish to see her dead. This may also be the cause of some of her
paranoia; the constant swirling of cold air around her body is to
freeze bullets solid and slow them to a crawl before they touch her,
not that she has let her skin and downy feathers retain their normal
weakness from when she was a mortal. Regardless, there is a bounty of
$100,000 on her head.
[3]
Ozy
Potence
7, Awareness
2, Lucidity 2
His
physical form is gone. Whatever species or type of being this once
was, perhaps even female though now presents with a masculine and
domineering voice, it is nothing but a spirit. His “body” is a
shroud of fabrics that constantly fold and clean themselves ever
moment, immune to being lit on fire and a dark mass where the face in
the folds of the shroud would could speak to you.
Even
as far as reality warpers go, Ozy is powerful. There is a great buzz
of unreality when you are nearby his, thankfully, short range. He
typically spends his time in the destroyed ruins of an old factory
where he was “awakened” to his powers. Since then, a great fence
has been erected around the place and people are warned heavily to
stay away. He has not moved from that spot since then, and seemingly
has no interest in the outside world or his continued gloomy self
introspection. He spends all his time sitting on a half melted throne
of chrome and iron, forged together from materials found in the
factory, and staring at a wall while thinking to himself.
As
a final note; there is a great number of rumors that people who climb
the fence and visit this living god will be rewarded with a wish at
random, if they go to him when he is in the right move or they have a
righteous cause. There is seemingly no known origin for this myth,
and as such it is believed to originate from the warper himself,
perhaps to see how far people will go to chase an ideal. It is likely
that within the next few years, Ozy will ascend to a higher plane of
being or disappear from Garden as whatever is left of his sanity and
universal awareness fade to nothing.
[4]
Heavy Eyes
Potence
2, Awareness
1, Lucidity 8
This creature is a relatively new reality warper. They are from a genderless species of strange, doll-like people with set facial expressions from when they were born. “Heavy Eyes” looks like they're half asleep all the time, when in reality they have awakened to a cosmic level of being. However, for a reality warper they are quite weak, and are not in full control of their powers, requiring to be in the same room and taking a round to force any change on the world by staring at their target and concentrating while mumbling to themselves.
In
exchange for their relative weakness, Heavy Eyes is much more sane
and “awake” to the world then most reality warpers, and for the
past few months has been trying to find ways to “help” people.
Unfortunately, several warring factions such as an aggressive
expansionist work union and a few street gangs have been trying to
align Heavy Eyes against their enemies or make them fabulously
wealthy by conjuring masses of money and gold for them, and as such the doll is soon going to be burnt out of trying
to help people entirely. Social isolation is the eventual reality for
all reality-warpers, but this will only speed up a loss of lucidity
into mental decay.
Finally,
Heavy Eyes as a person seems to be well meaning but idealistic. Those
with sleeping psychic powers who speak to this being will find it
moving to touch them; its touch unlocking their psychic powers and
causing a few days of intense insomnia as their mind adjusts to the
new powers. Heavy Eyes has also accidentally killed a few people this
way, its touch having caused a sort of psychic resonance where the
person turns inside out and dies pitifully. Heavy Eyes will always
reach to their own eyes in shock and panic, and then within a moment,
delete the memory from their own mind. It has no recollection of these
events, and refuses to accept them even if you tried to prove it to the entity. While more
sane then any other current known reality warper, it is still prone
to bouts of irrationality to defend itself.
[5]
Burnstar
Potence
5,
Awareness 7,
Lucidity
0
This
reality warper is a strange exception. Having no “mind” left to
speak of, it is merely a psychic manifestation that goes without
thought or ending. Burnstar appears as a burning ball of plasma that
falls in on itself each second, before billowing back out in fractal
patterns. It has no understanding of the world or of sentient beings,
but is aware of its surroundings and has a decent level of power.
Burnstar
appears once every few hours randomly in the city, usually hovering
over a building or interstate. For most people, they will see it in
the distant as a bright street lamp and pay it no mind, but those who
pass under the being may find themselves starting to sweat as it
burns their skin through radiation. It may take an interest in
something unusual, or strangely people wearing the color green,
floating over them and following them around for a large distance. It
is very difficult to lose the Burnstar once it has noticed you,
usually only losing interest if you escape to the underground tunnels
where it refuses to follow or you are dead and become a charred
corpse.
It
is highly likely that whatever psychic echo created the burnstar will
wear off in the next few weeks as its lucidity means it has deleted
itself from being.
[6]
Cruise Malta
Potence
3,
Awareness
1, Lucidity 6
Cruise
was once a industrial worker turned rogue. Killing several of his
coworkers after being laid off from his job, he developed a racially
motivated killing urge against several species in Garden, as they
made naturally better workers then his race. His rage and hatred
seemed to also unlock his psychic potential, and with focus Cruise
was able to transform his physical body.
Since
those days, “Mr.Malta” as he is called is plastered with sheets
of metal welded to his body, with rivets drilled into his skin and
bones painfully to keep them together. Without his reality warping
powers he would have died of infection or organ damage a long time
ago, but as of now he's nearly indestructible. Unlike other reality
warpers, he rarely uses his powers directly to change reality or emit
energy, instead of he mostly just uses his supernatural physical
strength and speed to destroy things in his own way.
In
the past few years, Malta's mind state has deteriorated and he stalks
an old trainyard. His mental state is such that several greedy
conductors have been able to get him working for them; pushing train
spikes into the ground, twisting sheet metal into place, loading and
unloading cargo, even picking up and moving entire train cars.
However it must be carefully monitored who goes near him, else if one
of his hated races appears nearby he will fly off into another rage
that may take weeks to die back down again. Unless Malta's creativity
and intelligence increases over time, it is unlikely his potence stat
will increase over time and as a result his lucidity will drop from
it. It seems like being a reality warper means also needing a certain
amount of creative force or imagination to power the changes, as
Malta lacks most of those traits and mostly just judges things as
they appear.
[7]
Briers
Potence 9, Awareness
8, Lucidity 1
Among all the reality warpers,
Briers is the most feared but well understood. She only cares about
one thing; a single special object. This object is a pair of reading
glasses with one lens removed. It is old and dusty, stained with a
foreign yellow smear over the left rim, and despite this it is one of
the most revered objects in Garden due to their reality warper's
influence.
As far as everyone knows, this
Reality Warper has no physical body, or her body remains asleep
underneath the ground at all times. Any consciousness she has is
abstract during this time, or perhaps instigating the psychic web of
connections and fate that tie the city folk together, perhaps why
these glasses keep being found again whenever lost. The reality
warper is incredibly powerful and dangerous, but remains in this
totally dormant state until someone touches the glasses. If you wear
the glasses it grants a mystic sight in the remaining lens; you can
see psychic energy in people and flowing through the air, and it also
grants a +2 bonus to psychic attacks by anyone who wear them.
However, once someone has touched
the glasses, Briers begins to look for them. Her psychic power has
incredible range and perception, meaning that with each night it
sweeps the city to find the person who touched the glasses, and homes
in on them, hence her high awareness score. Once she has found them,
several strange and unfortunate accidents beings to befall them, and
plant life nearby them begins to become agitated and grow faster and
stronger. Within a week, they are always found dead with their body
being torn apart and decomposed by numerous brier-barbed plant
tendrils growing through walls or mattresses, burrowing into their
body and ripping them apart. It is almost impossible to hide from
this entity once you have woken it up, even the mysterious service
tunnels which most reality warpers seem to instinctively avoid she
will reach to kill you with ther powers.
Strangely, while this reality warper
has no known mind or personality, she seems to have enough lucidity
and sanity left to spare exactly two people; the first is her great
granddaughter who was the ones who found the cursed glasses and lost
them the first time, and was never killed by her power. The second
person was a museum coordinator, who after finding the glasses
respectfully cleaned them, repaired them, took photographs, and kept
it on display for a few months in a glass case until they were
stolen. This person treated the glasses with such respect that the
entity seemed to not have any ill will towards them, or it could be a
long lost family or old friend who the entity knew back when they
were a normal person. It is unknown how much longer this warper will
remain in the city; most with high levels of power and low lucidity
burn out shortly, but with Briers and her obsession with the pair of
glasses she may remain until they are destroyed or lost forever.
[8]
Gye Oceans
Potence
6,
Awareness
4, Lucidity
4
Once
a fairly standard musician down in his luck in Garden, he had since
unlocked a great power inherent in the playing of his music. Around
him now is a constant droning beat, which is muffled through walls
and sounds very much like soft bar or speakeasy music, this noise
somehow stretching for a city block or so around him in all
directions. Those who live nearby it often question if a new place
has opened up, just before it leaves the very next night. Gye is a
mobile reality warper, which is not the standard for these beings.
Every
few days, Gye will set up and move somewhere else. He will transform
himself into different forms, different species and looks, and play
music on the sidewalk to panhandle for music. This is not an uncommon
sight in Garden. Those who do not provide coins for Gye will be
cursed by his reality warping power- they will receive bad luck for a
whole day. Treat all rolls of 2 as a roll of 1 instead.
The
true terror of Gye is if he encounters another musician. If you carry
an instrument, or claim to be able to play music to any level above
an amateur, Gye will take interest and stalk you. When he has
cornered or isolated the musician, he uses his power to strap them
down and take off their skull and skin on their head; painless and
gorelessly opening a hole into their body to examine their brain. He
seems to have some kind of ability to psychically detach body parts
and warp them to examine them closely, and can seemingly spot
“talent” and “inspiration” inside his victim's brains. It is
unknown how these abstract quantities actually exist in their brains,
or if this is merely a delusional brought on by his reality warping
abilities. He will then take away the “skill” of the player and
seal their head back up. Unfortunately for the victims, this reality
warping power doesn't stave off all of reality; losing skill in music
usually means losing most fine motor control of the fingers, become
illiterate, developing a mild form of epilepsy, and sometimes
infections and death if bacteria enters the brain during his
“surgery”. For this reason, Garden's Big Brass Band gang has a
price on his head, and treat him a bit like a boogeyman, even though
there is very little they can do against a reality warping demigod.
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