Every crystal array is aligned by a set
of principles. These could be based on elemental alignment or gem
color, a certain type of magical or psychic energy, by material, solid magic as mana, or
by some other quantity that is set by the crystals or gemstones. Each
Crystal array requires at least three crystals to be active;
requiring at least a triangular resonance to work. Once the principle
is decided, each array has three stats.
Luminosity
determines the brightness or power level of the array. The largest or
brightest crystal is used as the base
luminosity value.
Harmony
determines how well the array is in sync with each other, which is
determined by its principles. For example, if you are creating a
power array based on the four classic elements, then you would need
an equal number of fire gems and water gems, or else it will be
unbalanced. Arrays start with 100% balance and it gets lower the more
unbalanced it is. If 20% of the Array doesn't fit, treat the Harmony
as 80% and lower its power to 80% of its effective maximum.
Stability
determines how safe and reliable, both physically and magically, the
array is. The stability value is equal to the difference between the
weakest and strongest crystals placed into the array; smaller
stability scores are better.
Each crystal placed
in the array grants it power. The cost of a crystal divided by 1,000c
determines its power level of luminosity. For example, a Sunstone,
which is a high powered magic crystal worshiped by reptiles is worth
10,000c and therefore has a luminosity value of 10. The number of
crystals is also hugely important to the array- Arrays with a large
number of Crystals get a bonus. Add the average power level of the
crystal's to the array's overall Luminosity, with the maximum level
of this bonus being the number of crystals in the array. As such, the
most powerful arrays are the ones with a number of crystals equal to
the power level of each crystal.
Whenever
you stretch the array to do something it wasn't designed to do or it
takes a hit with a melee weapon, roll a d20 over
its stability to prevent it from failing. Arrays that fail will
almost certainly explode, release wild magic, or cast a number of
random spells with a total number of slots cast equal to its
Luminosity.
[1]
Opening and sustaining a portal to another dimension.
[2]
Conjuring and keeping a major supernatural entity, like a shoggoth,
under your control.
[3]
Trapping a rival magician in another realm or in a state of
suspension.
[4]
Sustaining a high level spell to be permanent, as long as the array
functions. Maximum spell level of a spell you can sustain with this =
Luminosity
[5]
Passively absorbing life energy and power from the universe and
funneling it into you; gain Luminosity
x100 in experience points each Season.
[6]
Refining alchemy ingredients to a higher level of purity- maximum
purification equal to the Harmony level of the array.
[7]
Ready
made magic bomb. Place as many gems you're willing to part with as
possible, intentionally lower its stability as much as possible, and trigger it to go off. Having a low Harmony level doesn't stop the array from
exploding spectacularly!
[8]
Reviving the dead. The maximum number of years a person has been dead
you can revive is equal to the Array's Luminosity. The Harmony level
determines how much of “themselves” are left when they return.
From a total successful resurrection to a soulless husk. After they come
back from the dead, the Array's crystals turn to dull gray stones.
No comments:
Post a Comment