Art @ GlacierClear (very NSFW) |
Orc Princess (aka Virgin Orc or Orc Maiden)
HD-
d8
Max AC-
15 / Minimum Hit-Points-
5
You are a female
orc. Despite you being young and inexperienced, you're still at least
six feet tall, thickly built, and extremely strong as all orcs are.
You are also innately talented with magic, as your bloodline is
powerful. Most people know female orcs to be huge monsterous
breeders- rulers of the P'orc race, and this is your eventual fate.
If you have sex, that is. Your character is a virgin. This means your
character having sex will almost certainly end their
career and force them into retirement- but it's mostly avoided by the
player's choice. (I probably wouldn't put in saving throws to avoid
getting seduced or roving gangs of rapist bandits to “kill off”
Orc virgin characters but it's your game, so you do you.)
Orcs
are physically strong. Regardless of what your strength actually is,
always treat your modifier as at
least a +1 simply due to
your size and girth. Even when crippled or badly injured, Orcs are
still capable of great bursts of strength.
Orcs
are tough. You have a base AC of 10. Your skin and blubber as well as natural pain resistance
means you can ignore any source of direct damage that deals exactly 1
point. If a weapon is coated in poison and does 1 damage, you don't
suffer the poison as it can't reach your bloodstream. This resistance
does not apply to esoteric spells or attacks that bypass your
physical body. At 10th
level, you can now safely shrug off any source of damage that deals 2
or less.
Orcs are creatures
of darkness. In the dark, your eyes can glow bright red to let you
see. However, you are not a creature of the surface world. Every hour
spent in sunlight causes you to take 1 damage, and be as irritable as
a pig without mud to wallow in. You can avoid this damage by
wallowing in mud or water for an exploration turn, having a hireling
carry you a parasol, covering your skin in protective oils, etc.
At
3rd,
5th,
and 7th
level, add +1 to hit with all weapons.
At
4th,6th,
and 8th
level, add +1 damage on a melee hit. At the same rate, you deal +1
damage with offensive or elemental spells.
You can also cast
spells. You aren't as good as a traditional Magician at learning and
researching new spells, but you have a sort of raw talent and power
behind your enchantments, crude as they are. You cast all spells as
though you are a caster level higher too. You must spend +20% more
gold to research or modify spells. You get spell slots according to
the chart at the bottom.
At 10th
level, you become an Orc Matron.
You've gone through Orc menopause, more or less. It's not like actual
menopause; you can get pregnant, but you'll no longer grow into a
Great Sow nor give birth to squealing hoards of minions for the
armies of the Orcs. You're more like beings of other races now, and
can actually settle down and have a normal relationship. Or keep
adventuring and doing whatever else it is you like to do.
Secondly, you become a matron of a small community of outcast Orcs
and other monsters who wish to live their lives at peace, free from
their violent and brutal cultures and gods. Every season, 2d4 HD
worth of intelligent creatures will seek refugee with you. They will
fight on your behalf, but will not appreciate being used in a
military capacity, preferring defense and questing for the greater
good.
Level
|
1st Circle
|
2nd Circle
|
3rd Circle
|
1
|
|||
2
|
1
|
||
3
|
1
|
||
4
|
1
|
1
|
|
5
|
1
|
1
|
|
6
|
2
|
1
|
|
7
|
2
|
2
|
|
8
|
3
|
2
|
|
9
|
3
|
3
|
|
10
|
3
|
3
|
1
|
Art @Tealst |
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