[1]
You have a witch's nose. Long, warty, and a 50% chance to be a
disgusting green color. If you flick this nose you can create a
limited version of any 1st
level spell; the spell has its normal effects, but all changes made
to the world are reversed after 1 hour. Magic
Missile that kills
someone will have them wake back up after 6 exploration turns, for
example.
[2]
Your nose becomes flat, scrunching up into your face and becoming
little more then two vertical slits. You can't smell very well
anymore, but your sense of taste improves. You can flick out your
tongue like a snake to “taste” the air, you can sense nearby
creatures by tasting their sweat or breath, and you can identify if
an item is poisonous by simply flicking this tongue over the cup or
meal. You can taste the tiny sweetness of the poison, mixed among the
wholesome food.
[3]
Your nose is now made of wood and looks like a stick. You sneeze
leaves. You can somehow smell and breath out of the end of stick, and
could use it a bit like a snorkel.
[4]
Your nose becomes a bright red clown orb. If you squeeze it, it
honks. You can cast spells on your nose which stores them for later;
essentially a magical “trap” on your nose that will activate on
anyone who dares squeeze it, or you could cast a useful or defensive
spell on your nose to squeeze as an emergency, which doesn't have the
normal speed penalties to spellcasting.
[5]
Pig nose. +1 reaction checks to orcs and other monsters, but you look
ugly and get -1 to any humans. You can smell truffles and garbage
smells great to you. You also snort when you breathe sometimes and
get -1 to stealth rolls.
[6]
Your nose disappears and is replaced by a white egg with green
polka-dots. The unusual coloration marks it as different from a
normal egg. You can still smell from it, but can also pull it off
your face whenever you wish, letting you smell things far away from
your body as long as the egg is present. If the egg is ever smashed,
you take 1d6 damage and can no longer smell, permanently. If you get
hit by any mace or blunt attack that strikes you, you have a 1 in 4
chance for it to smash the egg as well, and falls doing damage always
smashes your egg.
This
egg is also slowly developing. Everything you smell is being added to
the undeveloped bird embryo inside. After 4 seasons of being
incubated by your face's warmth, the egg will hatch. You permanently
lose your sense of smell, but a small magical avian creature
identifies you as its mother. Whatever smell you smelled the most
while the egg was growing determines the subtle musky scent of the
bird's feathers as well as its personality. The bird can also
eventually learn magic and cast 1st
and 2nd
level spells; squawking incantations.
[7]
Your nose looks the same, except for the inside. Your nose's inside
is extremely dry, with tough receptors and a leathery nasal cavity.
You need to moisturize your nose and sinus and you can't smell
anything anymore, but you totally ignore the negative effects of
horrible smelling demons or undead, smell-based spells,
disease-carrying miasma, and even poison gas (as long as you don't
breathe through your mouth).
[8]
Your phlegm changes in consistency. If you snort up some snot;
outside of your body is hardens within a few seconds, becoming a
tough cement-like substance. If you continually create mucus you can
create some improvised building material, but you'll run out pretty
fast.
[9]
Your nose turns into a huge rhino horn that juts out of your face.
You can use it as a 1d4 weapon by butting your head instead of doing
a normal attack, and you get +1 AC, but cannot wear a mask or hide
your appearance; a dark cloak over your head won't hide the
protrusion.
[10]
Pulling on your nose shows it has an elastic property. When it slaps
back against your face, you take 1 damage, but gain an enhanced sense
of smell; similar to a bloodhounds. You gain this sense of smell for
1d4 turns, and will need to keep pulling on your nose to continue
your pursuit.
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