Ego-
5
Stats-
Magical Metal Helmet, +3 AC when worn
The
Helm of Two Waters is a magical helmet. It's made of a smooth, cool
unknown metal with a blueish tint, and is imbued with the magic of
water. It has a moderate Ego score. Those who attempt to use the
helmet's powers without enough fighting spirit (at least a 5th
level fighter, or twice that level as a semi-fighting class) will
find the rest of their equipment melting away and turning into fresh
spring water or sickly foamy salt water, 50% chance of each. Also,
each day it is worn by an unworthy person they must make a save or
they will attempt to throw the helmet against their will into the
largest body of water nearby.
The helmet is
protective and adorned with seven mystic pearls. The central pearl is
larger and more portent then the others. The metal of the helmet is
quite strong, granting +3 AC, and is made of metals found only deep
within the darkest ocean and forged by the mightiest river. The
helmet is magically powerful and tied to both types of water; the
fresh water of the spring, river, and lake as well as the salt water
of the ocean. Brackish water from swamps and river deltas is
considered half effective for the purposes of the helmets powers,
where as unnatural water such as lakes and oceans in the skies or
within other realms is simply not applicable with the helmet's
powers.
When
used near a source of fresh
water, the Helmet can be used to commune with the creatures native to
the biome. All creatures that spend most of their time near or in
fresh water, like otters, river fish, crocodiles and so on have a +1
to reaction checks while you wear the helmet. Also by using the magic
of the helmet, you can automatically succeed on checks regarding to
keeping your footing and avoiding being swept away by a river or
strong current. By focusing the helmet's power, you can also use the
river or lake's force to propel yourself along, the sucking current
taking other objects along with you. This power can be used once per
day per pearl remaining inside the helmet. You can hold your breath
underwater for up to 8 turns in a body of fresh water.
When
used near a source of salt
water, the Helmet can be used to commune with the creatures native to
the biome. All ocean fish, whales, dolphins, and other sea-based life
have a +1 to reaction checks while you wear the helmet. Additionally,
you may summon a creature of the ocean with a maximum HD equal to or
less then the number of pearls remaining in the helmet; summoned
creatures can be only be called with an offering and are not bound to
the wearer's will in any way, they must be appeased and bribed as any
other creature. This power can only be used once per adventure. Also
while wearing the helmet in ocean water, you swim as fast as a
dolphin while in a body of salt water.
The pearls in the
helmet are also magical. By extracting them with the proper tools and
knowledge, which might require the hands of a Sage of level equal to
this item's Ego (5) to extract. The pearls can be magically induced
to turn into a cart-full of fresh drinking water, or pollute a body
of water the size of a pond into salt water. The pearls can also be
inserted into other items; using the pearl in a piece of jewelry
grants +1 to saving throws related to swimming or drowning in the
appropriate body of water, which is determined when the item is
crafted. If put into a weapon, they can be used underwater without
penalty, such as a sword which swings as well underwater as above it.
Pearls used this way do not return, but over the item's long history
new magical pearls found in lakes and the ocean have been a perfect
match to replace the ones that are used by the Helmet's owners.
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