[1]
Science – Your
power comes from super science. Usually an accident, or perhaps some
sort of personal enhancement. Being exposed to radiation and
developing a new super ability is a common source of a super hero's
incredible powers.
[2]
Technology – Your
super power comes from technology. You may not have any super powers
on your own, except for perhaps a skill and talent for invention.
Your own power suite or special tools you use are what grant you your
powers.
[3]
Mutation – Your
powers are genetic. If they come out in puberty, be part of a
recessive gene bloodline, or be a once in a million fluke, you have
some sort of innate super ability. Your powers may not necessarily be
hereditary, but they are quite special.
[4]
Magic – Your powers
come from magic. Either magical items, magical knowledge, or magical
boons granted by a God or spirit of great power. Your super abilities
are more rooted in folklore and the supernatural then the tenuous
connection to science.
[5]
Natural – Your
powers aren't special at all. Beyond perhaps a biological innate
skill in this discipline, you don't have any powers. You've trained
to become a master in your field, or in the case of some abilities it
may just be the natural powers of one of your race.
[6]
Inexplicable – Your
powers are inexplicable. You have no idea how you got your abilities,
and they may well be not tied to any sort of supernatural, magical,
or known force in the universe. Your abilities seem to bend the rules
of reality, or may well be a glimpse into other dimensions.
Super Power Enhancements Table
– 1d4
Science-
[1]
Unknown Element. Extremely radioactive element, glows green. Can be
used in a machine experiment or combined with a person's super powers
to make them more powerful.
[2]
Chemical Y-23. It's a super powered acid that dissolves anything, but
can be applied in a special way to accelerate super powers.
[3]
Contained Wormhole. By using its power, you could strengthen your own
super abilities or use it to gather rare and special materials,
perhaps from other dimensions.
[4]
Alien Reactor Waste. Special waste product created by alien engines
and reactor cores. The waste product gives off energy similar to
radiation, and could be used to empower your abilities in the same
way regular radiation already has.
Technology-
[1]
Cold War A.I. Artifical conciseness that has been reprogramming
itself nonstop in a locked room constantly for the past few decades.
If implanted into a machine will be so advanced and intelligent will
greatly improve efficacy and super powered technological science.
[2]
Energy Core. Alien battery, has massive amounts of energy equivalent
to a star going supernova contained within a small, safe package.
Requires a lot of research to unlock, but once you figure out how to
tap into the power source you'll have essentially limitless power for
your machines.
[3]
Universal Armor. Danger comes in many forms; physical trauma,
energetic blasts, psionic ablative process or direct mental attacks,
radiation, dimensional shifting, and many more. Through many advances
you've found a way to augment your technological protective gear to
give you some protection against any kind of threat you can think of!
Using this, you can improve your defensive capabilities or create
better containment units for your own tools and many other practical
applications.
[4]
Plasmatic Interfacing. Using specially designed coils, you can
contain and create closed loops of energy that act when turned on or
off, “programming” free electrons in the air. While abstract,
this could allow for technologies that greatly enhance your personal
arsenal of gadgets.
Mutant-
[1]
Gene Sculpting. This machine would let you specialize your own body's
cells further; enhancing your natural mutant abilities and removing
junk DNA to make room for the improvements.
[2]
Nanobot Cancer-Killer. This experimental cure for cancer can be used
by you instead; going through your body to detect and destroy cells
without a strong mutation gene presence, or even improving the growth
or cultivation of those cells and tissues.
[3]
Hero X Blood Sample. Small vial of blood from the first or most
mysterious and powerful super hero. Injecting their blood into your
veins will strengthen your abilities.
[4]
Heritage. You learn about your mutant ancestors- some of them were
great heroes or villains in the past. In your research into old faded
photographs and dusty tomes, you learn about their deeds and in the
purpose unlock new ways to use or strengthen your powers.
Magic-
[1]
Prismatic Crystal. Splits actual light as a prism, but also splits
magical and elemental energies into constitute parts. Using this
could allow you to gather and create new powerful spells and magical
abilities from a deeper understanding of light.
[2]
Arcane Amplifier. Disturbing piece of technology with a human heart
beating at its center. It can however boost the powers of magical
spells in its area, and can be calibrated to only boost your own
powers, helping to make your spellcraft reign supreme.
[3]
Staff of the Five Elements. This powerful magical artifact will only
its power to be used by one who has completed its five trials; each
taking place in another dimension it creates specifically to test
you. Only a master sorcerer can accomplish this feat, but will be
rewarded with the most powerful magic staff; the elements will be at
your whims and can be easily added into whatever magic you already
know and have mastered.
[4]
Spiraling Sigil. This complex magical glyph must be memorized and
drawn with chalk or engraved in your arcane tools to be used, but its
power is to “strengthen” your magic by elevating it to a new,
higher level of authority that makes counter charms almost totally
ineffective against it.
Natural-
[1]
Blueprints. You've found new blueprints for a state of the art
training room. It's a martial arts dojo or a breach-and-clear
exercise or an olympic level athletic course. As long as you can get
enough money, you can use this to train yourself to even higher
levels of skill.
[2]
Film Reels. Black and white recordings of ancient super beings and
old fighting techniques; learning them could help you get the edge
you need against them in today. These new kids just don't have the
same dedication the old heroes had. The film is very faded and
decaying, you'll need to find a way to preserve and restore it to
usable quality.
[3]
Super Foods. You have learned of a rare foreign fruit, like some sort
of berry found only in high mountain villages in far off places or an
expensive and one of a kind breed of kale grown in one small English
village. Regardless of what they are, changing your diet and
supplementing it with these foods will supercharge your natural
talents and abilities; you will become healthier then a normal person
and it will positively impact all of your powers.
[4]
Unlocking the quirk. Your body has a minor quirk or highly
specialized tissue group that, genetically, gives you an advantage in
physical or mental contests. This isn't the same as being a mutant,
as this ability is minor and natural among your species, but by
learning of and practicing with it you can augment your talent with
your innate advantage.
Inexplicable
[1]
Lucky Coin. All 708 recorded times this coin has been flipped, it has
always landed up on heads. No matter how many times you flip it, it
lands up on heads again. There is nothing magical or physically
special about the coin; statistically it just keeps defying the odds.
Holding onto this will boost your own powers of improbability.
[2]
Squared Circle. It's drawn on an old piece of parchment and dates
back hundreds of years; a mathematical impossibility drawn and
figured on paper. If you try to upload this onto a computer it just
crashes. The math is very abnormal but it all checks out. This opens
your mind to new ways of thinking, and lets you see past the paradigm
of normal belief in physical reality, increasing your own powers of
an otherwise impossible nature.
[3]
Cursed Ring. This silver band was passed down through several noble
families who all died of mysterious circumstances. It was later
passed on to senators, wealthy businessmen, minor celebrities, all of
whom died or suffered greatly. There is no such thing as curses, and
yet the ring is so. The ring has a reputation, and as long as you
don't wear it hopefully the effects of its curse won't manifest for
you- keep it close to tap into its power.
[4]
First Edition. You have in your possession a first edition comic for
a famous superhero's autobiographical comic book from your world. The
only problem is that the hero doesn't exist, or the hero in the comic
was actually a villain in your world. Key details, like names and
dates, are changed in your version. Everything about it seems real
and true, it simply contradicts reality. This comic is from another,
alternate dimension when things were different. Keeping it safe and
maintained will grant you yet another bridge between what is and is
not.
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