Childcatchers
are an uncommon profession. They are usually employed by evil
witches, tyrannical governments, or cruel authorities looking to
prosecute the youth. Dark ritualists may also keep a Childcatcher
around to keep up the fresh sacrifices. It should also be said that
Childcatchers don't necessarily have to hunt all children, just the
bad ones- races suffer from prejudice or half-breeds may be rooted
out from certain societies. Regardless of the reason; they are infamous and are not likely to make many friends, even among the morally dubious "adventurer" types.
The
main powers of the Childcatcher revolve around children. In this
case, “Children” are considered too young to be their own people,
but older then a helpless infant. Old enough to run away, either on
their own or with assistance, but not old enough to be an adult. If
you want to catch a runaway adult slave, you call a slave hunter. If
you want to catch a runaway child slave, then you call the
Childcatcher. The age range for your abilities work on children
between the ages of 4 to 12 years old. You can stretch a little into
ages outside this range depending on your level, but your abilities
are weakened or lost entirely once the child gets too old.
The Childcatcher @MGM Pictures |
Childcatcher
HD- d8
Max AC-
14 / Minimum Hit-Points-
3
You
are a Childcatcher. You hunt runaway brats, or add these abilities to
the arsenal of a team of very diverse and morally duplicitous people.
Rarely, childish monsters can be the subject of your abilities- this
does not apply to monster
children, only monsters
who act and take the forms of children, like a zombie kid or evil midget.
You're
quite fast. Your minimum
Dexterity score is equal to your level. This bonus starts as
inconsequential but will eventually mean that high level
Childcatchers will be around average Dexterity even if they aren't
the type for it; simply to get your hands and feet to the places the
little ones try to run and hide.
Your
main tools are the net, cage, traps, and leather bolas. You do not
use clubs to beat and incapacitate, as these are too harsh for small
childish bodies to endure. You're also skilled in trickery-
Childcatchers often catch children with promises of candy or games.
You gain a bonus of +1 to reaction checks with children who you are
trying to catch, and this ability also grants you a reaction check
even with children who are trying to avoid or are smart enough to
know you're hunting them. This bonus to reaction checks increases at
3rd,
6th,
and 9th
level.
Childcatchers
gain bonuses with the above weapons even against adults; though they
tend to be inappropriately sized and not as easy to contain as a
trapped kid. You gain +1 to hit with ranged weapons at 2nd
and 8th
level, and enemies get a -1 to saves to break free from any trap,
cage, or net you've got them in. This negative gets worse for them
every odd level past the first, maxing out at a -5 at 9th
level.
Finally;
you can detect Children. You can trace sticky fingered little brats
by the nose at 5th
level, giving you a range of smelling a Child up to 30 ft and through
permeable barriers. At 10th
level this bonus increases to 50 ft and gets even more precise- you
can tell the stink of where a child has been or the smell of children
of different races, as well as more esoteric aromas, such as a child
who is an orphan or one that has a fairy godmother and the like.
At
10th
level, you become a Childcatching
Master.
Beyond the abilities awarded to you from your other moves, you have
advanced to a point where you are educating other Childcatchers and
will almost certainly have opportunities to serve the most powerful
beings of the realm who wish to use your services. Along with this,
up to 1d4+1 Childcatcher apprentices will join you- your normal
hirelings can also advance into the career if you so wish it, but
most lose their other class levels first, only keeping their HD if it
was higher. You also gain the power to squeeze your head and chest
into places where an adult normally can't fit- letting you access
hideouts for little sprouts.
Finally;
your abilities as a Childcatcher make you an infamous boogeyman for
children everywhere. As long as a child is scared of you, you can
bypass any magical protections or wards that protect them, though not
if the adult who cast them is present. However this ability is a
double edged sword; attacks done by children who are fighting back
normally deal 1 damage or less to adults of other classes, but to you
these attacks deal 1d4 damage from the fighting spirit of any
resistant brat who tries to stop you; an uprising of child slaves or
a jailbreak could mean your death.
At first glance, there arent too many things in this mock-up that are directly linked to children and their behaviors per se (outside of their love of candy and games haha); it should work decently well as a generic X-Hunter, where X could be any number of different prey.
ReplyDeleteIf talking purely about kid hunters though, outside of slugworth (who is sort of childhunter-adjacent), many of the childrencatchers im aware of in fiction seem to have a deep hatred for children in general (think miss trunchbull from matilda, even if its a bit of a stretched example); maybe some sort of Hatred system would work here as well: lots of abilities/powers related to catching children for your patrons, but you are constantly fighting your base nature of just beating/killing/improsining/eating your prey outright before delivery
Lots to think on, good post
Yeah, that's fair. It may be a bit too specific. I was also somewhat inspired by both the movie character and also my old favorite Pathfinder Witch hex which just let you sniff children passively. Terrible ability in a mechanics-focused game like that, but extremely flavorful.
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