Ego-
8
Stats-
1d4+2 Bludgeoning Damage
Created
and wrapped in an elvish glamour, this magical item represents the
dying of Autumn, the end of things, but also the unchanging laws of
the wild and the magic within. To claim the scepter is no easy feat,
as scant few Elf-Lords have managed to create one themselves. The
scepter is somehow a legendary item that “dies” eventually, so
creating a new one is either the creation of a legendary item or the
revival of another one, it blurs the line between the two.
While
holding the scepter, the person with it in their power is lord of the
forest. As the Scepter can only be made and used in Autumn, this
limits your time as lord of the forest to that season in fall. The
“Lord of the Forest” is King and Commander of all animals,
spirits, fairies, elves (begrudgingly), and Old Trolls
(treacherously) within the forest it is made. They must obey your
commands as Hirelings with 10 Loyalty, adding your normal Charisma
modifier for any rolls to stretch their obedience. Those who are
abused by the Lord or are broken in morale are immune to the Scepter
for the rest of that Scepter's lifespan. There is no protection
against these beings bending the rules, or leaving the forest to
avoid the wrath or commands of an unworthy tyrant.
The
Scepter has magic powers. Beyond the command over the Forest, the
Forest can command the plants. Trees which are losing their leaves
are affected by this power, but evergreens, fungi, and so forth are
immune. Motioning with the scepter can command a tree or group of
trees to get up and move, swing branches, shake to loose someone
climbing in them, etc. There is no limit to how often this power can
be used. You can also forces the trees to shake and give off their
last mana- the leaves on the tree turn glowing orange and fall down
as bright glowing energy which if scooped up and pressed or
preserved can become a minor source of magical energy, flavored after
nature magic and the coming of Winter. Additionally, anyone struck by
the Scepter who is over 80 years old must make a saving throw vs
death, or die. Those killed by the Scepter in this way have their
bodies disappear when nobody is looking, reappearing only underneath
the biggest suitable pile of leaves nearby. Whenever this Scepter is
used during an Elf-War, hundreds of Elf corpses are found in silent,
standing gravestones from this power; the Scepter is a formidable
weapon against the immortal.
The
Scepter has a very powerful Ego. As such, warriors or beings who
attempt to even touch it who are UNDER 3rd
level must make a saving throw vs paralysis or be turned into a
wooden statue of twigs and roots, their body destroyed despite the
plants keeping their likeness. If you are EQUAL TO OR OVER 3rd
level but still lack the Ego to claim this weapon fully, then instead
it causes accelerated aging of 1d6 years for the Season you claim it.
Additionally, using the power of this scepter means the creatures and
beings of the woods will only obey you once, and then they become
immune to your commands or aura of authority until the Scepter is
remade or claimed by a worthy person. Ego weapons require the
character's level/HD to be equal to the Ego of the weapon or higher
to be fully claimed- In this weapon's case, the Weapon has no class
alliegence and only reacts to character level in total, with Elves
getting a +2 bonus to their level for the purposes of this weapon's
Ego.
Finally,
the Scepter dies. At the first snowflake of winter, the first light
of the first day of spring, or the first butterfly of summer; the
wilting on the scepter accelerates to becoming nothing but black dust
in 2d6 days. While Winter always follows Fall, magical shenanigans or
traveling to strange lands with unusual seasons can attempt to
preserve the scepter beyond its normal time. Some Elf Lands are still
ruled by immortal Autumn-Lords the tyrants placing a magical spell
over the land to keep it in that falling time of year forever, ruling
with an eternal scepter.
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