However, you will notice the game's
board is quite different. Each square has a single aspect of the
character that they won't want to lose. It could be people nearby
them and their companions, or it could be the features they most
value in themselves, their wealth or magic items, or even things in
the campaign world they'd want to represent. You get to go first, and
you play with circles to “protect” things you want. Death plays
with the Xs, and whatever he crosses over you lose. Or you could let
Death go first if you'd like letting him start the game off and pick
what he wants to take.
To use this in your game, you could premake a few naughts and crosses boards for your various player characters. Draw pictures of their body parts to represent their stats or just write out what they'd lose if that space is taken. Obviously this game would mean characters will have to give something up, even forcing them into a draw still means they lose parts of themselves for good. This concept obviously works best for game worlds with more personal, perhaps evil incarnations of Death. You could just as easily swap this figure out for something that wants to trade your “soul” to it like a demon, or perhaps a Warlock's patron granting a favor if you win a "game".
To use this in your game, you could premake a few naughts and crosses boards for your various player characters. Draw pictures of their body parts to represent their stats or just write out what they'd lose if that space is taken. Obviously this game would mean characters will have to give something up, even forcing them into a draw still means they lose parts of themselves for good. This concept obviously works best for game worlds with more personal, perhaps evil incarnations of Death. You could just as easily swap this figure out for something that wants to trade your “soul” to it like a demon, or perhaps a Warlock's patron granting a favor if you win a "game".
This is simple but actually a very clever concept.
ReplyDeleteI have a strange question for you: did you ever think about doing hacking minigame in some way?
ReplyDeleteIf you mean making up a hacking minigame for tabletop? That's a great idea, I tend to love those from some of my favorite video games, unfortunately I don't have any ideas regarding one right now. I'll keep you posted.
DeleteYes, hacking of some cybersystems as a minigame for tabletop.
DeleteThank you, I'd be glad to see if you make something like that in future.