All
Ray Guns found deal 1d6 damage for “blasting mode” and use
universal energy cells. They can be refueled with magic, being heated
by a fire, or struck by lightning in a fantasy world, but other then
that recharging them will be very unlikely.
Some
Ray Guns are two handed. These gain +2 to hit and +1 damage, but
require two hands to use and are not as quick to take out from the
holster and harder to use in a enclosed space, etc. Feel free to
increase the die size of them by one if you think they should be more
powerful and therefore increase the disintegration beam damage to d10
for a two-handed blaster instead of the d8.
Each
firing mode of the guns and a short description of each are listed
below. Each firing mode uses up some battery, extended use of a mode
over an exploration turn should drain the battery by an extensive
amount or completely.
Blasting- Fires
an energy projectile, deals 1d6 or base weapon damage. Standard
mode.
Heat- Soft
wide-ray that slowly heats up whatever its pointed out. Melts ice,
dries out fabrics, and solidifies mud. Can be focused to start fires,
melt your way through a bulkhead, or boil water.
Stun- Intense blast of energy that shorts out the nervous system of most creatures for a moment. Good non-lethal option, but is less effective on larger creatures. Small creatures may have their heart stopped by it. Criminals in space prison get stunned so often they build up resistance.
Sound- Directional
speaker- focused down a narrow path. Can play music, amplify your
voice, or just be so shrill to hurt you or break glass.
Light- Flashlight,
projector, can be made wide angle. Some get so strong they can shoot
a beam that can be seem from space, useful for SOS signals. Maybe can
shoot a flare.
Radio/Signal- Self
explanatory. Useful for planetary communication, doesn't travel
faster then the speed of light unless you hook it up to a Hyperwave
reactor.
Plasma- Fires
out super-heated gas like a flamethrower. Damage is variable on how
much it could reasonably do to a target, short range but ignites many
materials.
Hologram Projector- Produces
3d images at a distance, but will flicker and look pretty shitty.
Real issue is what you can project, you'd have to program anything
you'd want to project.
Levitron- Point
this at something to make it levitate, be pulled towards or away from
you. Has a clear weight limit and doesn't work as well against moving
targets.
Transfer Beam- Firing
this very weak beam lets it specifically seek out and recharge other
power cores you point it at. You can use your gun like a battery pack
for your other gear.
Detection-
Uses a form of energy to detect objects, metal detector, amplifies
incoming sound, sonar or radar pings, etc.
Wave- Builds
up a powerful single blast of sound, wind, or pressure. The shockwave
will break glass and knock back nearby creatures. Probably the best
way to defend yourself underwater.
Disintegration- Fires
a constant stream of energy that breaks objects down into tiny cubes
of their most base elements. Pretty useful industrial applications,
but against biological beings it can really fuck you up. Increase
damage to d8, but its a battery sucker.
Scrambler- Direct
hit disrupts technology. Stuns robots, causes cloaking devices and
personal protective shields to stop working. Many unsecured doors can
be forced to open by blasting them with this ability. Causes
cybernetic implants to be useless hunks of metal for a short time.
[1]
The St. Benard –
One Handed
Modes-
Blasting, Heat, Detection
Used
by mountain rangers on snowy planets; can defend self as well as
locate and rescue those caught in avalanches. The detection mode
features a heartbeat amplifier with a wide angle, much more accurate
then most other models.
[2]
Bug Burster v99 –
Two Handed
Modes-
Blasting, Heavy Plasma
Specially
designed blaster, has a wide nozzle for the plasma. Plasma deals
increased damage and fires at a wider angle, as well as taking up
even more battery power to operate. Used to totally destroy
biological infestations.
[3]
Executioner – One
Handed
Modes-
Stun, Modified Stun
This
black-painted ray gun only has a stun setting to stop struggling
prisoners who are assigned to execution. The second setting is fired
directly at the head for 5 seconds, if the target is totally still
and has a human-level of neurological activity, then their nervous
system will be totally fried and permanently destroyed, causing death
that can overcome even cybernetic or genetic modifications that allow
for self-resuscitation or consciousness-cloning from active brain
matter.
[4]
Snack-Attack – One
Handed
Modes-
Heat, Stun, Projector
This
gun was used in an interstellar market by a small business owner
operating a small stand. The alien wasn't allowed to use a lethal
self defense weapon, as most shoplifters were on the market's
payroll. It's a general purpose tool, preprogrammed with several loud
blaring advertisement holograms, heat modes for various food items,
and the stun setting.
[5]
Glass Monkey – One
Handed
Modes-
Heavy Blaster, Light, Scrambler
This
is the name for a custom gun used by a high profile cyberpunk-city
gangster and assassin. It has several tubes and custom lights. The
blaster setting on this weapon is heavy and more powerful then most,
dealing 1d8 damage and having enough kinetic force to break bones or
punch through weak cover. The light feature as a small laser can also
be turned on in tandem with the other modes as to act as a
laser-sight, and the scrambler is used to reach rooftops and other
escape routes.
[6]
Crazy Dragon – Two
Handed
Modes-
Heat + Wave, Blaster, Transfer-Beam
This
weapon is painted bright red. It has a combined heat + wave function,
meaning whenever it charges a blast of pressure or force it also uses
the heat setting along with it, creating a wave of vibrating
particles that set things on fire in the same dispersal arc. It also
has a standard Blaster mode and a Transfer-Beam to recharge other
devices.
[7]
Grim Harmonica – One
Handed
Modes-
Blaster, Modified Sound + Wave
Name
of a gray, metallic blaster that often traded hands in prisons. The
weapon can create thrumming beats that damage the tissues of
creatures subjected to it night after night; used by prisoners
through the walls to next-door cells specifically for the purpose of
killing or injuring rival gangs or high profile targets. It can also
create shrill noise that makes it impossible to speak over or hear
intercom messages; useful for disrupting guards over a prison riot.
[8]
Busted Lip – One
Handed
Modes-
Weak Blaster, Heavy Wave
Hot
pink, tiny weapon that looks like it could fit on the end of a
keychain. This weapon seemed to belong to a cyber prostitute. It has
both a standard blaster option that only deals 1d4 damage due to the
weapon's constrained size and energy usage, but has a powerful wave
function that knocks back targets and can disarm small weapons from
people's hands if aimed correctly.
[9]
Gryax Corp. Multitool
– One Handed
Modes-
Heat, Light, Hologram, Levitron, Transfer Beam, Disintegration,
Scrambler
Highly
developed and useful multi-tool with a touchscreen display and a
safety lock mechanism. The gun does not operate until the user speaks
the passcode, in which case it is permanently unlocked for that user.
Anyone carrying the gun around for 3d6 days eventually has it unlock
for them with a beep after they make a strange noise like a stifled
sneeze or slur their words after a night of drinking that just so
happens to be the passcode in the alien language.
[10]
PvT Blasting Tool –
Two Handed
Modes-
Advanced Blaster, Advanced Disintegration, Advanced Wave
This
tool is used for a specialized crew of miners. All tools are advanced
meaning that several values can be adjusted and are generally
enhanced, treat as +1 for damage rolls using these modes. The
advanced blaster cuts with angled bolts of energy, the advanced
disintegration beam similarly cores out rock and soil samples as per
the standard disintegration but with a more accurate and
battery-conserving beam, and the advanced wave can be so gentle as to
blow off dust or so hard as to crack stone sheets for mining. Of
course, if applied to living things these tools become much more
powerful.
[11]
Ping-Boy – One
Handed
Modes-
Blaster, Advanced Detector
This
gun was used in subterranean dwellings to catch oversized pests and
runaway pets; the detector setting can detect movements by feeling
tiny changes in air pressure.
[12]
Innovation Prototype
– One Handed
Modes-
Advanced Scrambler
This
technological marvel was supposed to be a powerful and useful tool to
interface with technology, be an all-in-one tool for programming and
communicating with machines, and be used to even control starships in
motion in one handy tool. The result was a terrible never got off the
ground prototype that jumbles up any technology used into it;
randomly deleting and replacing vital data with instructions to make
sweats in a replicator and so on. Coincidentally it actually works
better then devices intentionally designed to scramble technology-
its effects last for a minimum of 1 exploration turn or until a hard
reboot is used.
[13]
Trusty's Blaster –
One Handed
Modes-
Blaster, Projection, Modified Detection
“Trusty”
is known for being a great trick shot, mostly because of this gun.
It's projection and detection modules can be used to create 3d maps
of areas; and the targeting computer in the gun greatly aides in
shooting stationary targets, such as bottles put up along a fence. If
you get a round to scan the targets up to 30 paces, and the targets
don't move, you can shoot with a +4 to hit on the next round as the
targeting computer aids. While not so good against living things,
this can be used to chain together several difficult trick shots;
like shooting out all the lights in an area so you can slip away in
the dark.
[14]
Black Hill's Backup –
Two Handed
Modes-
Modified Blaster, Sound
Has
a highly accurate blaster which has a +1 to hit and doesn't cause as
much burning on the entry point, making it easier to gather the pelt
for hunters, as this weapon was designed for hunting aliens on
natural and untamed worlds. The sound function also works, usually to
act as a lure, and is preprogrammed with ten thousand very strange
animal mating calls.
[15] Worker
Droid-Arm – Two Handed
Modes-
Heat, Advanced Levitron
This
gun is literally the arm of a worker-droid turn off, and repurposed
with a trigger to send a signal up the innate wiring to fire the
mechanisms inherit in the robot's arms. It has a more powerful
version of a levitron mode, letting it lift heavier objects.
Additionally, its heat beam is used for welding but can also be used
as a weapon if focused on a single target for a period of time.
Beyond this it's pretty simple, but the robotic exoskeleton on the
arm means its very durable and gets +1 to saves to avoid being broken
or melted by other weapons.
[16]
Remoee – One Handed
Modes-
Radio/Signal, Advanced Transfer Beam
Cute
pet name for the AI once installed on this thing. After many years
running on emergency power, the AI had to delete almost all of its
memories and personality files to keep active. It's a remote control
that can interface with and activate most non encrypted technology.
It's transfer beam has a larger range and even uses quantum
entanglement; once connected to an object by transferring a beam of
energy the Remoee can be moved and brought away and it can continue
the transfer even through solid lead or rock by using hyperwave
particles. This stops if the Remoee loses all its charge or switches
targets.
[17]
Family's Gone – One
Handed
Modes-
Disintegration, Plasma, Modified Wave
This
weapon is so named for its rather bleak inscription, scratched on the
side of the handle. The weapon has a powerful disintegration beam and
plasma thrower, but has a special modified wave function. The wave
function can be switched on to automatically activate when the
trigger is released, meaning the weapon blasts forth all the plasma
it had just fired in a puff of superheated gas or scatters all the
pieces of whatever it has just disintegrated to the wind.
[18]
Gap – Two Handed
Modes-
Modified Blaster
This
weapon can only fire once every other round, but gets a bonus +2 to
hit. It's remarkable durable, and has paint scratched off one side,
as though it laid on a sniper platform getting the paint peeled off
by cosmic dust winds for many years.
[19]
Macabre – One
Handed
Modes-
Stun, Levitron, Modified Transfer-Beam
This
black-painted pistol has a little alien skull drawn on the sides;
clearly not made or used by a human. It has mostly defensive
functions, but with proper tuning with its control panel its energy
beams and highly focused electrical shocks can make dead bodies
perform certain actions. This is used by grave-keepers to help bend
corpses into more convenient to carry and bury shapes, usually before
rigor mortis sets in.
[20]
Hard Dropper – One
Handed
Modes-
Blaster, Levitron, Timed Blaster
Has
a small screen with a few thick and clunky buttons between. Beyond
having a typical blaster and levitron setting, also has a unique
blaster mode that fires faster then normal, but on a timer that
allows just enough time to swap targets on the fly- you can shoot
twice per round with this but cannot turn the gun off instantly,
meaning you could accidentally shoot the wall or anything that jumps
in front of you, friend or foe. Also, it has Tetris installed on its
computer.
[21]
Vanisher – Two
Handed
Modes-
Modified Disintegration, Sound
Creates a powerful energy beam that destroys matter- unlike other disintegration beams, this one leaves no dust or material cubes behind, simply dismissing the target into energy. The core constantly juggles its antimatter charge- by switching modes the gun can undampen the core and a loud shrill noise that can destroy glass or deafen creatures with sensitive hearing emits.
[22]
Squint's Rifle –
Two Handed
Modes-
Modified Light, Advanced Light
This
rifle is specifically designed to find and mark ranges, and then fire
highly energized photons into the eyes of its targets. The weapon
causes blindness, not death. At closer ranges and if hooked up to a
computer, the onboard laser can perform some simply brain and nerve
surgery, using the eyes of your opponents as gateways to burn its
radiance into their nervous system.
[23]
Gixess- Personal –
One Handed
Modes-
Light, Advanced Light
Given
out to explorers and settlers on a dark planet, the lifeforms there
evolved to be especially sensitive to light. This device is the
“personal” edition, granting protection from the planet's most
common pests, but not strong enough to deal with the strongest beings
there. The light feature here can project many textures, colors, and
flashes or strobes of light. The advanced light allows for enhanced
brightness, or a fully animate projection that can be put on a
surface.
[24]
Plymoss Carbine
– Two Handed
Modes-
Blaster, Signal, Self-Destruct
This
weapon is given to soldiers fighting for a powerful consortium in
space. The weapon is well made and has a long battery charge; it is a
reliable blaster and can both send and receive field reports or
orders. It has a final special feature, the self-destruct feature
that lets the gun expunge all its energy in a fiery blast that deals
1d10 damage and kills its holder. Plymoss conscripts low in the
pecking order were told to self detonate to thin the enemy ranks.
When they just detonated their guns and threw them like grenades
instead, they were court martial'd for wasting military resources.
[25] Lion
Child – One Handed
Modes-
Blaster, Modified Heat
Designed
to burn the fur off big game hunts, but not a primary weapon for
hunting. Seems designed to be carried as a sidearm or by an assistant
to finish off and prepare a wounded animal; heat mode useful to burn
fur off a corpse.
[26]
Crikaa-Core Repeater
– One Handed
Modes-
Blaster, Projection, Advanced Projector
This
standard issue battle-pistol is given to soldiers at the core of an
interstellar empire. It has a projection feature that lets it set up
targets for soldiers to shoot at for target practice. These targets
can even be programmed with smart AI and run tests and
building-clearing exercises with fake hostages and gunmen in simple
wireframe holograms with fake blasters of their own. Any use of the
weapon this wide in scope will require several of the repeaters to be
linked up. If the weapon is damaged or the core removed it can still
function to create these simple training AI; projecting its light
like a lamp instead of out the end of the barrel.
[27] Dog Box
– Two Handed
Modes-
Blaster, Modified Detector
The
Dog Box is so named because of its heavy and bulky shape, and the
grating at the front of the gun that can be slid open to let the gun
“smell” scent particles in the air, which it can track. The gun
tracks extremely well, letting you follow trace scents for hours on
end; it is very hard to avoid once you get the trail.
[28]
Paperback – One
Handed
Modes-
Blaster
This
gun is made of partially fibrous material and can be easily rolled up
or stored in a flat or confined state. The flat, flexible battery
with this unit is much shorter in lifespan then a proper hard and
rigid battery, which would have to be smuggled in separately.
[29]
Corvyern – One
Handed
Modes-
Sound Beam, Projector
This
weapon fires a focused beam of sound, only those in the beam can hear
it. The sound is a high pitched squeal mixed with a warning and
command to surrender in several alien languages. Due to how focused
and loud it is, the beam has a 1 in 6 chance to save or cause your
head to explode the first time it strikes you, your specific cranial
makeup contributed to the explosion. The weapon can also put up a
bright white projection of a square, which makes shooting the gun's
user difficult and provides a cover bonus of +2 AC.
[30]
Magic Doo – Two
Handed
Modes-
Accurate Blaster, Levitron
This
weapon obviously isn't magic, but has a sparkly effect after being
fired, and has energy bolts that home in slightly on their targets.
Additionally, it has a levitation device to push away enemies or pull
in ammunition.
[31]
Open Concept – One
Handed
Modes-
Blaster, Transfer-Beam
Pistol
shaped design with bright yellow barrel. Very minimalist with a
comfortable grip. Designed to be easily interfaced with other
technologies, new blaster modes can be snapped on in seconds if you
find the modules, requiring no crafting time or extra resources to
set up the connectors.
[32]
Ringtone – One
Handed
Modes-
Sound, Modified Sound, Modified Signal
This
weapon fires invisible waves that interface with devices. Tends to
cause phones and computers to send out their alarms or ringtones,
hence the name. It can also produce sounds from a very large internal
library, and can throw and distort them a far distance, but is
limited to the sounds onboard the processor. There is a generic
“river sound” and if anybody listens to it long enough they'll
realize it's looping. This device can also be used in conjunction
with a computer or data-pad to hack an electronic at range.
[33]
Ripple-Effect – One
Handed
Modes-
Modified Wave + Blaster
This
weapon fires a regular blaster shot as a wave of energy. The
scintillating bolt deals damage to all in a cone, but has short
effective range compared to any normal blaster.
[34]
Path of the Builder –
Two Handed
Modes-
Levitron, Weaponized Levitron
Picks
up and flings matter, including at enemies. Has several automated
functions; pointing the gun on a tripod at a big enough pile of
bricks and it will build a simple, prebuilt design of a house for
you. The only problem is running out of battery before it gets done
with the kitchen.
[35]
Flying Ape – One
Handed
Modes-
Blaster, Stun, Modified Levitron
This
weapon was designed in the shape of a boomerang (with an unfortunate
banana-yellow paint job.) If thrown in the air, it uses the gravity
modules and thrusters to fly wherever it was programmed to go. By
default, it returns to the throwers hand in 20 minutes. This gun is
often thrown and then the user can surrender or pretend to be unarmed
only for it to swing back and return to them just when they need it.
[36]
Azure Striker – Two
Handed
Modes-
Detector, Advanced Blaster
This
weapon can scan for life forms and heat through walls, and the
advanced blaster can fire energy bolts infused with gravitons,
allowing them to punch through thin walls or flimsy cover to attack
opponents. It's sleek design and fast fire rate hint that it was once
used in special police forces as a tool for breaching urban
locations.
[37]
Glatherin – One
Handed
Modes-
Modified Heat, Heat, Blaster
The
name of this weapon roughly translates to “witches who fly but
never leave the ground”. Beyond normal blasting and heat ray modes,
this weapon can also create heat in the potential energy of objects.
The invisible beam may feel similar to a tickling or
bugs-crawling-on-your-skin type if it hits you, but is not painful or
obviously noticeable at first. After 1d6 turns, the area blasted by
this energy beings to heat up, the molecules burning themselves up.
Fully inoculated beings are consumed by this fire with no way to stop
it, unless they can cool themselves down enough before the flames
start to cook their skin and melt their organs. This weapon is highly
prized by assassins but the battery is drained after one use of the
modified heat setting AND it has a short range when using its special
stealth mode.
[38]
Khan Rifle – Two
Handed
Modes-
Blaster, Disintegration, Stun
This
weapon is short like a carbine and can be easily loaded and fired
while mounted. It is adorned with tribal ornaments; a primitive
culture with an advanced weapon. It has a weight pulley within the
short stock that transfers some of the kinetic energy of the weapon
rocking during long travels that help keep it fully charged for
combat.
[39]
“It's OK to Lose”
- One Handed
Modes-
Blaster, Scrambler
Clearly
modified for stealth and ease of quick drawing; this gun can be
stored in a pocket. Belonging to a famous dirty gambler alien, who
met a quicker gun once and hasn't gambled since.
[40]
Bird Caller – Two
Handed
Modes-
Sound, Stun
Shoddily
made, this unnecessarily large weapon can mimic the sounds of various
tropical alien birds and stun them, making them easy to capture. It
has an auto-lock on feature to hit fast moving targets, but the
charge on the stun is too weak to stun anything more then a few dozen
pounds. Instead, stuns by this gun stun individual body parts of
larger creatures.
[41]
Port-A-Maid – One
Handed
Modes-
Modified Hologram-Projector
This gun has a white and black color scheme and is presented as more of a household product then a weapon. It creates a dainty looking maid out of holographic, solid light that can interact with her environment. It is still a weapon, because you can program the maid to attack people with rolling pins and knives and it deals damage like the real thing! The Maid Projection cannot die but can be temporarily disabled via a concentrated blast or a stun setting; destroying the gun will obviously also stop the murderous cleaner.
[42]
AV41 – Two Handed
Modes-
Wave, Modified Wave
This
weapon is a high tech design. It has a simple wave function that can
be so weak as to just blow away dust or so strong as to blast apart
glass and break bone. It's so advanced as to have a ranged wave
function; through setting the range-finder you can set the wave to
expand outwards from all directions in a sphere disjointed from the
weapon, resulting in beings or objects exploding from the inside out
and creating makeshift shrapnel bombs.
[43]
Carnage – Two
Handed
Modes-
Repeating Blaster, Levitron
This
weapon can fire extremely fast. Every other round it shoots, it gets
an extra shot. The blaster wounds from this weapon are especially
damaging to the body and it deals +1 damage. The weapon is also
equipped with a levitron function to move debris out of the way or to
create cover by levitating an object in front of your advanced.
Clearly a soldier's weapon. Well known design flaw; if you hit the
weapon at the right spot the levitation engine overflows and causes
the weapon to implode, taking its operator's hands and part of their
face with it.
[44]
Asmog – One Handed
Modes-
Light, Modified Light, Sound,
Wave
This
weapon has a dark paint job and was created for use in back alley
cyberpunk dystopias. It can create light, but can also “reverse”
the light function and deflect light rays away from an area, thus
creating darkness or projecting a cone of darkness. It can also
create sounds, usually to make a crime in a crowded city, and finally
can produce waves that blast through trash or temporarily disable
police hover drones by throwing them to the ground.
[45]
Power Raygun – One
Handed
Modes-
Blaster/Heat, Intensified Heat
This
weapon fires short duration beams of heavy heat energy. It straddles
the line between heat rays and blasting shots. As it is used, it can
pour the internal heat sink as well as its power into a greater and
more focused beam of heat energy- the beam becomes extremely
destructive akin to Disintegration, but reducing anything to it
naturally from its intense heat projection.
[46]
Invader's Clapper –
Two Handed
Modes-
Blaster, Stun, Special Projection
This
weapon is used by advanced races to invade and capture planets and
bases of lesser races. Beyond its normal blasting and stun functions,
it can also use a projector to create a “slow burn” function. The
projection can create transparent walls, manacles, or cages of energy
which can either burn things that try to pass through them or remain
solid for a short period of time. The projection costs a massive
amount of batteries, but is a self-contained system once created and
lasts for a few hours.
[47]
Second Opinion –
One Handed
Modes-
Stun, Levitron, Heat, Sound & Detection
This
is a medic weapon. Beyond lacking lethal methods of defense on its
own, it has a 'sedative' function as a stun. It can also levitate
objects to get easy access to patients, heat to cauterize wounds, and
sound/detection function to take field x-rays and ultrasounds of
patients bodies. Extremely valuable and useful for field work, this
'weapon' is well sought after.
[48]
Tribesman's Fire –
Two Handed
Modes-
Heat, Sound, Projection, Light
Painted,
with a bone handle. This weapon can by splayed open to create a
“false” fire, the illusion of flickering flames with the exposed
core providing the heat of a fire. It can also emit a heat or light
beam to stun or injure pray, but the damage to the front of the
weapon from stones indicate it was heavily abused and may have lost
several features before being turned into an advanced weapon
belonging to a simple people.
[49]
Booster Dynamics –
Two Handed
Modes-
Blaster, Enhanced Blaster, Wave, Advanced Wave, Recharging Function
This
weapon is charged with a long handled crank along the side, which
neatly folds against the weapon when not needed. This crank requires
an exploration turn of charging to fire a single shot in the battery,
and is therefore not very efficient, but can be charged before any
regular shot to increase it's power by a much more effective degree.
Improved shots have +1 damage on a hit, the blast striking with more
force and heat. This power can also be used with its wave of pressure
function to allow the wave to deal 1d4 damage to creatures even above
water from the bone-cracking force.
[50]
Asmon's Assembler –
One Handed
Modes-
Heat, Advanced Levitron, Scrambler, Signal
This
assembler is a weapon with a vitally important and useful function;
repair. Its levitation device can force parts back together, the heat
function can laser weld metals and singe plastics back into shape.
This does require a data stream in real time to keep up with the
repairs, of which the signal function lets it pick up any of the
low-grade frequencies some advanced objects constantly emit to aid
with repairs back to factory settings. As with all pieces of
technology, the power to create is similar to the power to destroy,
and as such this can also create scrambling white noise to both
reboot machines as well as disable them for a short time for more
destructive or nefarious purposes.
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