Roll 1d6 for any character playsheet in the game to generate a story hook. This table is designed specifically for the K6BD official "Broken World" Powered-by-the-Apocalypse game, but you could use it for any K6BD inspired game.
The Fated
[1]
There is a young child who is tied to your Fate. You know that they
live within an orphanage, a young urchin with few if any family or
friends. You don't know how they will help, but one day they will
save your life or give you the tiniest bit of help you need to
overcome a challenge that you have no way of overcoming without them.
[2]
For a brief moment, your destiny is broken. You can feel the bonds of
Fate and time slip away from you in the presence of something
innocuous- a stuffed animal, a sheet of a single color, the ringing
sound of a cup's rim. This is your one weakness it seems, even though
your Fate returns once this ends. Whenever exposed to this weakness,
you cannot use any of your advanced moves. You hope to keep this a
secret from your adversaries.
[3]
Someone you were sure would be instrumental to your destiny is dead.
Just gone- their effects no longer felt on your weave of fate. But
your destiny still abounds without them. Did they really mean
nothing, or was their death a part of your story?
[4]
Three sisters, who act as one, warn you of your destiny's dangers and
brew you a potion. It is a foul thing that seems to have no direct
benefits; but you are told to drink it when no other option seems
viable. The potion may even be poisonous, you have no way of knowing
until the time comes.
[5]
For the past two years, you have dreamed one single moment. That
moment finally comes and, you don't follow it. You don't speak to
that woman in a red shawl in the market, you don't pluck that last
glowing flower in the field decimated by war. You move on and the
moment in your dream means nothing. Did you ruin your destiny, or did
you act in accordance?
[6]
Your Fated Style;
The unique, special martial arts or weapon skill that was passed down
to you, has no equal or equivalent. That is until you meet another,
with a claim to fame surprisingly similar to you. They use something
very similar to your Fated Style- are they an impostor? Or a fellow
lost student?
The Fury
[1]
There is one thing that calms your rage. It is your child brother or
sister, the babbling of a stream, or a freshly cut bouquet of
flowers. Someone who you despise is threatening to take it away, and
if they do, there is no telling as to how you will control your
anger.
[2]
Rage boils up inside of you when you see a person. They may be a
soup-slinger, street peddler, or low ranking guild official.
Regardless of what they do, they are harmless, polite, and helpful to
your goals. You have no idea why you are so angry at them, but you
feel the urge to rip them limb from limb. Why?
[3]
You feel as though possessed by a spirit, and whenever you channel
your fury your “alter ego” starts to manifest more often. It is
an entity inside you that is empowering your blows and defenses while
you are enraged. However, it has started to want to “control” you
outside of combat encounters too, slowly taking control over your
life. if you find a way to defeat them you may lose the power, but
you will also regain control of yourself.
[4]
You break things, sometimes. You broke something innocuous- a
decorative urn or a little puzzle box made of wood. Inside the object
was a hidden scroll, with instructions to a hidden treasure.
[5]
There is a magical weapon that you acquire. It has great power, but
when wielded in anger it slows to a crawl, the blade becomes dull,
and the grip loosens and sags. You could use this weapon if you
control your rage, or would your focused state lack the wild power
your berserk stance brings?
[6]
There is a hesitation in your muscle fiber, a pause in your killing
glint. You can no longer use Mantra
of Meti, the Bloody
to slay foes, something inside you stops you. It's as though the edge
of your rage is dulled. You need to rekindle your anger by witnessing
a great injustice, or imbibing the drink that you swore off years ago
to restore the fire within.
The Master
[1]
You find a young talent. They seem naturally skilled in your
discipline, but lack training and guidance. They may be able to
surpass you in your own field if allowed to blossom.
[2]
Much of your own skill and wisdom comes from your own Master's
training, all those years ago. Through some miracle of fate, you find
his old manuscript filled with both details of his life as well as
new training regimes and observations of universal truths.
[3]
Another upstart school has copied some of your own traditions and
skills; they are mocking you and your students. However, they are
unassailable. Their martial discipline is as good as yours, and can
be done even by their youngest and most arrogant students- you find
out that their power is coming from the necklaces they wear, weaved
with enchantment. If the creator is humbled, then the false power
granted to all the others will be lost.
[4]
When you were young and reckless, you ate at a lord's table. Now,
that lord's descendant comes to you with a special power- he can
activate the long dormant poison still inside your gut, slowly
killing you from the inside out, unless if you teach him your most
powerful of blade arts.
[5]
The next time you use Mantra
of Hansa, the Wise,
one of your students finds a flaw in your technique. In the same way
that wisdom pours forth from the mouth of babes, you are told a
simple method or procedure of improvement to your skill, and it
works. Is there some critical failure in the shortcut, or is it truly
an overlooked piece of wisdom?
[6]
The next time you use Dragon
Gazes in Mirror, you
cannot see the answer you seek. The future and past are clouded with
dark energies. For some reason, you get the feeling that someone you
know is responsible. The figure seeks to profit from you, and is
hiding something from your spirit.
The Refined
[1]
You have been gifted a portrait of yourself. He is well known for the
realism in his paints; and as such has highlighted a flaw of yours in
your portrait. All other noble portraits you have seen done by this
artist do not have the flaw of their subjects illustrated so plainly.
Is he mocking you? Or is your flaw imperceptible to others; the other
nobility secretly as ashamed as you? Shall you end this insult or
learn some sort of lesson?
[2]
You find a prodigy. This young urchin, with just the perfect scuff of
dirt or a scar on their face, has the absolute best combination of
features, natural grace, and charming disposition to be refined and
turned into something respectable. Despite their rough start, you can
make them into an elegant artiste. You simply can't let this talent
go to waste.
[3]
The Refined know of some magic. You find a magic book in an old
antique shop with a silver clasp that can teach you a new secret.
However, learning this new grotesque magic may upset your social
standing if anyone were to know you're learning new and unannounced
forms of Sorcery. If you are a Demon, the book teaches a healing
spell or fanciful childish display instead, which would tarnish your
reputation among your own kind and make people less likely to take
you seriously.
[4]
As part of your normal patronage of small businesses and expeditions-
one archaeologist has made a minor find in Throne. They have found a
rare or magical item with some amount of power within it, but are now
asking for triple the price to dig deeper. There is no guarantee that
they will find another, but this site is precarious and it is highly
likely that anyone else you hire will either try to steal anything
else they find or destroy the site through incompetence; only this
person you trust with this mission, despite their obsession and
inability to leverage the costs of the operation with your own
coffers. They may very well believe your coffers are inexhaustible,
and are impatient in your response.
[5]
You have a rival noble. Both your superior in terms of appearance and
charm, as well as noble status and wealth, you may already scheme
against them. But in secret concordance they reveal to you their
doubts and personal shames, speaking to you as though you are a
friend. Are they really revealing this to you and giving you the
tools to unmake them? Or is it a trick? Does your personal honor go
above your desire to harm them, or will the pursuit of ruining them
lower your status even more?
[6]
There is a new drug going around the noble palaces. It is a rare
herbal spice mixed with the salt from a unremarkable world- its
effects are legendarily pleasurable as is the drug's cost to purchase
and consume regularly. You indulge in the drug at least once, perhaps
multiple times if your character is interested in it. However, you
learn that somehow, a high ranking member of a Guild is collecting
secrets from the users of these drugs, even without any obvious
methods of coercion. Is the special libation enchanted, whispering
your secrets to him even now? Can you recover them before he gains
the leverage against you and your noble house?
The Law
[1]
Common criminals are using a tiny loophole in law to commit
ridiculously obvious abuses. The law is clear that they are not
breaking it directly, but are greatly overstaying their welcome in
the gray area between what is legal and illegal, despite them clearly
being over the line when it comes from right and wrong. The Law is at
fault here, these criminals must be brought to justice.
[2]
There is a part of Throne that is growing a forest. The forest is
swallowing the islands, the old gods and their monuments. This
wouldn't normally be a problem, but the city itself is becoming a
jungle there with lawlessness and people fusing with trees and
plants, becoming one together. It is becoming a lawless place where
bandits rule the streets. You must cut out the heart of this place.
If you do not care for Throne or are not running a game in Throne,
use a nearby safe neutral city for this instead.
[3]
Your body is failing you. You have some sort of problem that is
making you fail, either a disease or a problem. If you are an Angel,
then it is your current iteration and you would need to die to
rekindle your stone body correctly. If you are something else then
you will need to find a special doctor to cure your disease. But you
want to push yourself to uphold your law, and keep any rumors about
your condition from spending, else the criminal gets confident from
your moment of weakness.
[4]
Animals are not subject to the same laws as people are. But a small
cadre of wildlife of throne have formed a “gang”. They steal,
they wear uniforms in their fur, they've started to harass local
businesses who don't give them “payments” for protection. Can you
put a animal on trial, or should you call an exterminator?
[5]
You can find or make some armor. It's intensely powerful, improving
your rolls and appearance as a righteous figure of justice. However,
you notice as you wear it is degrades your morality- you become less
caring of innocents and the Old Gods Law. The moment you abandon the
armor, it becomes alive and decides it doesn't need you anymore.
[6]
The next time you use Mantra
of Het, the Watchful,
you must add a new law to the Old Gods law. The enemy is exploiting a
loophole; unless you put a stop to it with righteous spirit.
The Hunter
[1]
Your target has seemingly vanished. You know exactly where they are,
but they live in a sort of mathematical reality or abstract realm
beyond the directly physical. How can you get in? Or how can you get
them out?
[2]
Your target has seemingly vanished. This time; they are lost within a
highly secretive and insular ward in the city of Throne. The locals
clam up and even your most trusted sources and tactics aren't
working- it's like trying to find a needle in a haystack. The only
rumor you have to go on suggests that the target will be sneaking out
in a hidden tunnel, covered wagon, or through a more arcane method in
the next three days, at which point you may never find them.
[3]
Poison is a tool in your kit. You get it from a reputable seller; but
you've found evidence of one of your old marks up and alive again,
and your poison seller up and gone. You've been had with a draught of
false death.
[4]
You were given a contract to kill someone. You find them, and they're
paralyzed, locked in a dream on a bed where they cannot wake up. You
have no idea who offered you this job, until you realize it's the
target themselves.
[5]
You were given a contract to kill someone. It's a child. Regardless
of your own feelings, carrying out this contract will cause great
social backlash and a serious negative reputation; but the employer
has an undeniable prophecy and the unshakable belief that this child
will grow to become a great evil, and this is the only way to end
them before they become the great tyrant they will one day be.
[6]
The next time you use Mantra
of Ovis, the Empty One, you
are intercepted by a guard or enemy of the target you were stalking.
They put a knife to your throat and force you to leave; your Shadow
art has been bested. Your Shadow
Art
school is also threatened; you cannot effectively use your Shadow art
until you regain your confidence by ending this foe.
The Boss
[1]
One of your boys is harder working and even more devoted then normal.
When you press him about it, he admits that his younger sister is
deathly ill, and he can't afford the rare and expensive medicine. It
seems to you that when she dies, it will ruin him and make him unable
to work for you anymore. Is this just a ticking time bomb of grief?
Or could you somehow manage to get the cure?
[2]
Your gang is being strong-armed by another gang of a similar size and
strength. While you may have your own plans at dealing with them, you
know that the rival gang is friends with a powerful high ranking
guild noble- they are well financed and equipped and could
spontaneously gain a large financial edge needed to destroy or put
you out of the picture one way or another if needed. The only way you
could defeat them is to cut off their money supply. Can you ruin the
relationship?
[3]
Your gang is being strong-armed by another gang of a similar size and
strength. While you may have your own plans at dealing with them, you
know that the rival gang is friends with a corrupt Lawman with few
scruples. Their criminal acts are written off and not seriously
punished, where as several of your boys have already gotten hard time
or even the death penalty from this corrupt official. Could you
depose them or bring their corruption to light?
[4]
The “Boss” is getting blamed for a lot of problems and failures
going on. One of your crew has started to act more proudly and in
command- are they going for a mutiny? Or are they just trying to pick
up your slack?
[5]
Luck strikes. You've found a crate of some great crafted goods; suits
of identical armors, pikes suited to dance in formation, finely spun
robes for social functions, and so on. This great collection will
greatly aide your entire gang; until you find out who it belongs to.
An incredibly powerful and influential being had the items
commissioned to give to their elite army themselves. Now, you've
taken it. Should you leave it where you found it, or damn the
consequences?
[6]
The next time you are separate from your gang, or use a Dirty
Work move, a handful of
members of your gang disappear. You could replace them with enough
time, but the whispers of terrible things done to them and needing to
prove your loyalty and get them back will haunt you if you refuse to
investigate. Besides, where did they go? And who, or what, took them?
The Hunger
[1]
There is a powerful demon, angel, or something far stranger in a far
off land. It seeks adherents to follow it, and teaches them secrets
of magic. You know you could follow it, or even usurp it, the only
challenge would be to find it and gain its trust.
[2]
There is a young detective who has confided in you. He or she is
following the trail of a mysterious, deranged magic using being that
is causing chaos. They cast dark rituals, confide in an evil being
for power, and have left ruin in their wake. It is extremely obvious
they are talking about you, but can't seem to put the pieces
together. They seem to respect you and will even do favors for you,
but you are the object of their pursuit. They may be too much of a
liability to keep around, but could you possibly turn them to your
way of thinking?
[3]
Man was not meant to know some secrets. You have learned something
that you'd rather forget now; only with the help of a powerful patron
can help teach you how to excise this tumor from your own memory.
[4]
An old hag approaches you. She gives you a gift, a magical amulet,
that she no longer wishes to burden her. It is almost certainly
cursed, but it will grant you additional power. Whenever you use your
Dread Sorcery ability of Red
Word, it deals +1
damage. However, the amulet will cause a major catastrophe for you
later on, which will require you to split it open, enter the trinket,
and destroy the cause of this issue within that hidden realm.
[5]
Your dreams whisper of prophecy. There is a seed that will grow into
a tree that will be used to make a crib that will cradle the baby
that will one day kill you. From this you can tell your destiny will
be long and you will grow to great infamy, but you are also doomed.
There is a chance that trying to find the seed will only result in it
getting planted- your destiny may not be able to be changed.
[6]
If you learn the move A
House Removed; you begin
to notice strange things in your extra dimensional “house”. The
place seems haunted, with objects moving while nobody is watching,
and eventually strange beings appear there, frozen in crystal,
creaking and groaning. These beings are Angels and Demons, frozen in
time since the great war before the union of the worlds by the God
Kings. Freeing them now could unleash a great evil, but the beings
may be indebted to you for their freedom, and grant you the power you
seek.
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