This is a concept for saving throws via category. It simplifies saving throws into three levels of difficulty, which is less streamlined then a one save system but less fiddly then the traditional five saving-throws method in many OSR games.
Instead, every character of every class uses the following saving throw table. You must roll d20 + Wisdom modifier and meet or beat the number to succeed. Once a character is name level (or 10 in my game) then you automatically succeed Easy saving throws, no need to roll.
Character Lvl
|
Easy
|
Normal
|
Hard
|
1
|
8
|
16
|
18
|
2
|
7
|
15
|
18
|
3
|
7
|
14
|
18
|
4
|
6
|
13
|
18
|
5
|
6
|
12
|
17
|
6
|
5
|
11
|
17
|
7
|
5
|
10
|
17
|
8
|
4
|
9
|
17
|
9
|
4
|
8
|
17
|
10
|
X
|
8
|
16
|
Whenever a module, rule, or your DM tells you to roll a “Saving throw” of any type, roll normal. If it is specified as a “hard” saving throw, roll on the hard table.
Each class has a special saving throw. This means when you have to roll a saving throw of that category, you instead downgrade its level on the table. Normal saving throws are downgraded to Easy, and Hard go to Normal.
Fighters get their bonus saving throw against combat maneuvers and/or breath & paralysis.
Barbarians & Monks get their bonus saving throw against poison.
Thieves get their bonus saving throw against traps & devices.
Magic Users get their bonus saving throw against spells.
Clerics & Paladins get their bonus saving throw against either death or disease, whichever is best.
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