Traditional-
Restore 1 hit point per day. Simple, easy to follow, makes healing
take a nice long time. Only issue is that Fighters take longer to
heal then classes with less HP. Giving them say 2 a day or 1d4 a day
might work a little better, but ruins some of the ease.
Easy Seasons-
Restore to full hit point between sessions. Not really a healing
method. Abstracted 3 month period of time gives enough time for
theoretically any injury or damage a character has to heal, but gives little useful information if you need current HP between seasons.
Slow Seasons-
Restore maximum possible roll of class HD + Constitution per season.
Not the modifier, the whole stat. Might put too much emphasis on
stats though.
Heroic- Roll
your class HD and restore that much, each day. You'll essentially
heal in about your level's worth of days, which means there is no
longer weeks and months long healing.
Slow-
Restore 1 class HD of hit points per week healed. High level
characters still take longer to heal, but characters heal a bit
slower on average. Fighters can heal faster then the Traditional slow
method, but things are more random. If taking the maximum HD possible
roll of the class instead as healing per week, still a bit slower unless if you're a d8 or higher class. If
you're interrupted halfway through a week you spent healing, either
don't get any health or average out half or a third of the roll or
whatever.
Boring Fast-
Restore 10% hit points per day. You'll be fully healed in 10 days no
matter what using this method. If you use 10% of your current hit
points, then you start healing slow but heal faster later on. OSR characters
rarely get enough hit points for this to matter as much.
Boring Slow-
Heal 10% hit points per week. Maybe add Con bonus to amount healed
per week, which would speed or slow things down considerably.
Characters with low health and low Con may not ever get better;
minimum of 1 hit point per week?
Needlessly Complicated-
Roll Class HD. If you get a 4 or higher, heal 1 hit point for that
day. If you get a 6 or higher, heal 1 hit point and restore the most damaged ability score by 1 point. If you don't have any damaged stats- heal 2 hit points instead. This method could mean classes with very
small HD may never recover from their damaged attributes- d4 Wizards get
a bad cough and keep it forever without magical healing or a doctor
because of their sickly lifestyle.
Slow & Complicated-
As above, but only roll twice per week. Could take months to heal.
Want to make it even slower? Only restore a damaged attribute if all
hit points are full, thus meaning you only restoring a minimum number
of points. Maybe attributes heal whenever they are rolled instead, so
hit points and attributes come back somewhat randomly and slowly.
Flesh & Grit-
This one is easy; restore all Grit per day, or even per a long rest?
Pick a slower method for flesh, or 1 hit point per day of flesh? Not
sure what's all been written about this one.
Just Dumb-
Heal 1 hit point per day per 10,000c worth of property, items, and
servants you you have. Takes ages to heal if you're poor.
I feel that "Needlessly Complicated" is onto something there, but could do with some wrangling... for "Flesh & Grit", only restore all Grit if you have all of your Flesh might be a good balance. "Just Dumb" certainly appeals to me though!
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