Ego- 7
Stats-
+2 AC, Fire Immunity, Reserve Weapon, Protection from Deserts,
Flaming Breath
The
Flaming Veil is a very powerful magical artifact. It is mostly worn
by women, as men would think it to be a bit effeminate, but the
object has no preference one way or the other. It can only be wielded
by those with a powerful Ego. It appears as a gilded, lightweight
silvery veil worn over the nose and lower half of the face, with a
golden border where it is slipped on. It is made of a foreign metal;
so lightweight to be as the finest silks but indestructible.
The
Veil has several powers. It grants a bonus protection of +2 AC, and
immunity to fire based spells, attacks, and dragon breath. It also
grants protection from the desert heat and climate. You can ride a
camel around naked all day and your skin will be flawless; no burns
or heat from the sand or sun. It also makes it much easier to stay
hydrated since you will not feel the intense heat and need to drink
only a normal amount of water to survive in the desert lands where it
is found.
Secondly,
it has the power to draw forth a weapon from fiery ash out of
nothing. Whenever the user holds out their hand, they can call forth
a weapon they have burnt to ash whenever they wish. This weapon must
be fully destroyed by fire, so it is usually reserved to be used with
wooden or bone weapons; quarterstaves and bone knives are popular.
This weapon is held in an extra-dimensional space until it is needed,
and cannot be detected or destroyed.
Finally,
the magical veil grants the power of fire breath. By pulling back the
veil you can emit a torrent of flame in melee range that deals 2d6
fire damage. Enemies do not get a saving throw nor does armor (AC)
grant any protection from this attack. However, enemies who know it
is coming may attempt to attack you first to interrupt you when they
see you reaching for the veil to pull it back. This power can be used
once every dawn or dusk when it recharges. When this power is ready,
the veil glows slightly orange, so enemy combatants will know to keep
their distance when the flame is hot.
This
Veil punishes those who are unworthy and attempt to use it very
harshly. First, anyone who picks up or thinks of wearing the Veil
will feel a wave of apprehension before doing so, making them feel as
they are too uncouth or unworthy to wear it. Forcing yourself to wear
it anyway causes the Veil to become red hot moments after being
placed on your face, burning a very fine crosshatched pattern into
your lips and cheeks- this permanent disfigurement requires strong
magic to remove and deals 1d6 damage per round you keep it on your
face while burning.
The culture that remembers this magical artifact even has a name for this mark, which is ascribed to mark people who try to claim powers beyond their control. The word is 'majnundjinn' which means “fool who tries to wish for more wishes”.
The culture that remembers this magical artifact even has a name for this mark, which is ascribed to mark people who try to claim powers beyond their control. The word is 'majnundjinn' which means “fool who tries to wish for more wishes”.
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