This shield spell
is quite powerful, and popular in Wizard duels. When cast, it creates
a semi-translucent “sheet” around the caster or the caster's
target, which flows and billows like a sail, always attached to its
target. Every combat round, it changes its color and proceeds to
block incoming damage. However, the shield only blocks a single type
of damage each round- it shifts to block the first type of damage and
doesn't change again until next round. This spell only blocks 5
spells or attacks before dissipating.
All sources of the
same damage type are protected against by the power of the shield.
When blocking physical attacks, the shield is gray in color and
grants +4 AC for the first and every attack put against the
character. When the sheet is blocking elemental or magical damage, it
turns an appropriate color and instead reduces incoming damage by -4.
If it's absorbing fire damage, turns red and reduces damage from a
dragon's breath along with any other sources of fire that round by
-4, etc. When dealing with esoteric sources of damage, such as from
otherworldly creatures, mutant powers, or divine smiting by the Gods,
the shield flickers between several crazy color and texture patterns
and blocks only -2 damage or none at all, depending on rarity and strangeness.
The shield here
also seems to have a bit of an animal mind attached to it. By making
a saving throw versus spells, whoever is holding the shield can
command it to leave them and go to someone or something else,
protecting them or it from harm. On a failed saving throw, the shield
cannot leave that character and becomes stuck to them until it ends.
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