These rules are
specifically for those interested in running a more high fantasy “Hit
Points = Meat Points” style of game, or those who want a little bit
more grounded realism over pure meat points mixed with heroic
fantasy. You could of course easily convert it into narrative hit
points just as well.
When a character
is harmed by another character to finish them off, such as a knife to
the throat or crossbow pointed at the head, consult the list by their
level. This does not apply to hit point damage taken in combat as per
normal rules. The “damage roll” of the coup de grace should be
the weapon damage die.
Level 1-2 :
Death, no save.
Level 3-4 : Character
makes a saving throw. On success, dropped to 0 hit points and will
die in one round if not immediately given medical attention or
healing magic. On fail, death.
Level 5 :
Character makes a saving throw. On success, they drop to 1 Hit
Point. On a failure, dropped to 0 hit points and will die in one
round if not immediately given medical attention or healing magic.
Level 6 :
Character makes a saving throw. On success, they take the maximum
possible size of the damage die x 5, or 1 Hit Point if this would
drop them to zero or less. On a Failure, dropped to 0 hit points and
will die in one round if not immediately given medical attention or
healing magic.
Level 7 :
Character makes a saving throw. On success, they take the maximum
possible size of the damage die x 4, or 1 Hit Point if this would
drop them to zero or less. On Failure, dropped to 1 Hit Point and
will pass out/drop to 0 hit points in a round without
healing/completing combat.
Level 8 :
Character makes a saving throw. On success, they take the maximum
possible size of the damage die x 3, or 1 Hit Point if this would
drop them to zero or less. On Failure, drop to 1 HP.
Level 9 :
Character makes a saving throw. On success, they take the maximum
possible size of the damage die x 2, or 1 Hit Point if this would
drop them to zero or less. On Failure, take maximum possible size of
the damage die x 3 or drop to 1 Hit Point.
Level 10 :
Character makes a saving throw. On success, roll damage die and deal
that much damage to the character. On failure, take maximum possible
result of the damage die.
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