HD-
d4
Max AC-
12 / Minimum Hit-Points-
2
You're a princess.
Born of noble blood, you had a privileged and comfortable life. You
may still live with your parents in their castle, or maybe you ran
away. Regardless, you need a little fun and danger in your life.
You're sneaky and clever enough to get +1 to stealth rolls and get
+10% bonus experience.
You can calm
animals. Any animal of ½ your HD or less can be calmed by your voice
or touch, and must make a morale check to attack you. This protection
ends if you attack the animal. Needless to say, your character
attracts unicorns and can ride them easily. At 2nd level,
you gain a cute, highly intelligent animal companion like a gecko,
ferret, songbird, etc. It can't attack beyond a surprise bite to
distract a foe, but it can scout around areas and potentially steal
the keys from a guard so you can escape a jail cell (or your own
room, after the King and Queen catch you sneaking out again.) If it
dies tragically, you can get a new animal friend next time you level
up.
Your main ability
is your kiss. You can kiss people to cure curses. People turned into
an animal can be turned back to normal, petrified knights have their
stone bodies turned back to flesh, and so on. Kisses can only be
given willingly, nobody can “force” you to cure them with your
magic, even if they stole a kiss from you when you were distracted or
something. The table at the bottom indicates the maximum HD of the
creature's effects you can nullify in the “creature” column, the
maximum spell effect you can nullify, and the maximum number of
kisses you can use per day/per adventure.
At 10th
level, you become a Damsel.
Your parents and caretakers have had enough with you. You are shipped
off to live in the tallest room of the tallest tower, far away, under
the protection of mythical beasts, spells, and traps even beyond you
can escape. Your adventuring escapades were the prequel to you
needing to get rescued by a brave knight, or maybe just bloodthirsty
mercenaries.
Once you are rescued, you can either try to return to your parents
and furiously berate them or prove you're a more mature adult now.
You will be made a Princess Reagent within 1d8 years, and slowly take
over responsibility of your father's estate, but you will also be
subject to an arranged marriage and will be tied down to the home
life too much to go on adventures anymore. Upon being rescued you can
also chose to instead forego your royal inheritance and instead start
over as a level 1 character of a new class. You have no starting
experience and gain the new equipment restrictions and progression of
your new class. You also start over with your new class HD, but add
+10 for your levels as a Princess, and you get to keep all your
Princess abilities and social abilities, along with the magic items
and friends you made along the way.
Level
|
Kisses
|
Creature HD
|
Spell lvl.
|
1
|
1
|
2
|
2nd
|
2
|
1
|
3
|
3rd
|
3
|
2
|
4
|
4th
|
4
|
2
|
5
|
4th
|
5
|
3
|
6
|
5th
|
6
|
3
|
8
|
5th
|
7
|
4
|
9
|
6th
|
8
|
5
|
10
|
7th
|
9
|
5
|
12
|
8th
|
10
|
6
|
14
|
9th
|
Errata / Optional Rules
These extra rules have been put into their own category to avoid overloading the class. The ability to cure curses is pretty powerful, but it may not make for an interesting character on its own. These additional abilities can be sprinkled in as needed to fit the kind of "Princess" you want.
You're sneaky, lots of running off from your room in your youth, or even now as you adventure under your parent's nose. You get +1 to stealth rolls at 1st, 3rd, 6th, and 9th level. You can also add your stealth bonus to the to-hit and damage of sneak attacks; but these hits are nonlethal and instead knock out your target. Such as a strike to the back of the head with a frying pan. Additionally, If your game uses skill points, award 1 at each of these levels, or grant a flat +1 to devices that grow along with stealth to represent your skill with your eclectic hobbies and all the books you've read. In the same vein, you are pretty clever and quick to learn regardless of your intelligence score; you gain +10% experience. This bonus is the same as the bonus in the original class's top paragraph, don't stack these.
You're sneaky, lots of running off from your room in your youth, or even now as you adventure under your parent's nose. You get +1 to stealth rolls at 1st, 3rd, 6th, and 9th level. You can also add your stealth bonus to the to-hit and damage of sneak attacks; but these hits are nonlethal and instead knock out your target. Such as a strike to the back of the head with a frying pan. Additionally, If your game uses skill points, award 1 at each of these levels, or grant a flat +1 to devices that grow along with stealth to represent your skill with your eclectic hobbies and all the books you've read. In the same vein, you are pretty clever and quick to learn regardless of your intelligence score; you gain +10% experience. This bonus is the same as the bonus in the original class's top paragraph, don't stack these.
You are not a
combatant. This is not a combat class. You treat all weapons as 1d2
improvised weapons. However, if you miss an attack (which you can do
so at will), you fumble and fall over clumsily and gain +2 AC against
attacks aimed at you. This increases to +4 at 5th level
and +8 at 10th level- and this bonus doesn't count towards maximum AC! If you come from a culture where
warfare is something expected of women, or you want to make this a
more warrior princess class, grant +1 to hit which increases at the
listed levels instead and lift the weapon and damage restriction.
Your social
abilities also apply to intelligent beings; you are a princess after
all. Even if you have low charisma, you are still beautiful and
trained in courtly manners, you will never be mistaken for a commoner
if you don't chose to go in a disguise. You can also have +1 follower
and that follower treats their morale at +1 to defend you. Once
you're at least 2nd level, you will always have at least
one follower even if your last one dies. The follower is usually a
hapless youth madly in love with you, or a gritty old soldier who
slowly warms up to you, a fairy interested in your antics, etc.
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