[1]
You can swell your eyeballs. Each one can expand up to the size of a
full coconut, and as you make your eyes bigger your vision improves.
At maximum size your eyeballs grant you eagle like vision and a +3 to
all to hit for attacks. If your eyes are hit at their maximum size
then you have to make a save or else they permanently pop and shower
everything nearby with pink goop- causing you to become permanently
blind in one or both eyes.
[2]
Your eyes turn green with small glowing purple pupils. You always
have a far-away look, even if you are focused and at attention. It
becomes impossible to hypnotize you (visually) or trick you into
reading explosive, maddening, or death-causing runes or symbols.
[3]
You gain the goat's eyes. Your horizontal peripheral vision greatly
improves, meaning you only surprised on a 1 in 6 chance. Your eyes
are also creepy with their weird black bar pupil, meaning you get -1
Charisma modifier unless you hide them when speaking to a normal
person.
[4]
Golden Rings. Your eyes turn totally black, except with golden rings
lining your iris. You have an unsettling, magical gaze that lets you
see demons even when they are invisible, or latching onto people to
whisper in their ear. You are blinded whenever you enter a church,
and cannot see until you leave any sacred ground.
[5]
Portal Eyes. Your eyes swirl with distant stars. Everything you see
is directly beamed to an outsider entity, appraising your dimension
with half interest. If it sees anything truly beautiful, such as unconditional love between mother and child, it
may be moved to help humanity. If it sees something truly awful, like
graceless torture for hours on end, it may be moved to destroy
humanity.
[6]
Lead-Shot Eye. Randomly determine one eye to turn dull gray. It
becomes made of lead, heavy, but still mostly functional. Once per
day you can fire the eye out of the socket as a projectile, dealing
1d4 + Wisdom modifier in damage as though shot from a sling. The ball
will always attempt to ricochet back into your eye socket as it
bounces around, or roll into your hands if it cannot, but enemies can
try to pick up or block your eye from returning to you, thus making
you blind in that eye until it is returned to your skull. You cannot
see through the lead ball if it is outside of your head.
[7]
Feely-Vision. You don't really “see” anything, your eyes just
project invisible beams that let you “feel” everything they
touch. Because of this, you can feel the weight of objects by looking
at them, can detect hidden objects through soft fabric as though you
ran your fingers over them, can sense if something is hot or cold at
a distance, etc. However you cannot see through anything even totally
transparent, because your eye beams get stopped by the physical
object. You can also see the invisible for that reason, but cannot
see colors and noncorporeal but visible objects like specters and
magical energies would be totally invisible to you.
[8]
Laser Vision. Your eyes constantly give off energy in the form of
bright red lasers that deal 1 damage per combat round you focus on
someone. You can't turn it off. You can only participate in normal
life by keeping your eyes shut, or by looking at the world through a
blackened piece of glass or in extreme darkness, where your eyes
can't get enough energy to blast off their lasers.
[9]
Scrambled Eyes. Your eyes scramble up when you're stressed; turning
into a weird white mush that growls and pulsates in your eye sockets.
Whenever you have to make a morale check, you're blinded for one
round. However, magical symbols that cause insanity or confusion when
looked upon just look like normal to you; your eyes make sense of the
insanity. You never make a morale or “sanity” check when viewing
eldritch horrors either, as they look fine to you.
[10]
Your eyes are replaced with glowing red orbs that give you a
monstrous appearance. Your eyes grant darkvision as a standard
monster, but if a protection from evil or turn undead spell is cast
on you, you'll lose your vision as your eyes evaporate. Fear not, you
can restore your sight by living in a dungeon for a month; your eyes
coming back as the energy of chaos pools in your sockets.
[11]
Lizard eyes. Your eyes are replaced with two tiny, cowardly white
lizards; who have the color of your pupils on their own eyes. These
lizards live in your eye sockets now, which have become like eggs for
them. The lizards can crawl on your face or head to get a look behind
you or to look in whatever direction you want. You can also have them
dangle off your finger to get a look down a small crack or around a
corner, but you cease being able to see from them if they stop
touching you for any reason. If one or both of the lizards is killed,
you are blinded in that eye permanently.
[12]
Cyclops eye. Your eyes fuse into one large, magical cyclops eye. This
eye gives you a negative to hit with ranged weapons of -2, and does
the same for spells that need to be aimed at range. However the eye
is very tough and is tied in with your life force; a strong enough
blow to cut the eye from your head or strike it just deals damage to
you instead. You also have a strange interest in and desire to forge
items and collect magical artifacts; you get +1 to any rolls or count
your level as one higher when crafting magical items or equipment. If
you are ever killed, someone will probably try to scoop out your eye
and use it to make a magic item out of it themselves.
[13]
Antennae eyes. Disturbingly, your eyes are replaced with large, hairy
insect antennae. You lose all sense of sight, but your new antennae
are very sensitive. By touching a wall or floor, you can detect
nearby vibrations, fine enough to sense mice scurrying through the
walls or running water or even a hidden passage just behind on a 4 in
6 chance. You can also inspect objects by touching them with your eye
fingers, letting you detect hidden compartments on them on a 3 in 6
chance, and can often find minute details invisible to the naked eye,
like faults in a blade or tiny designer emblems hidden on the inside
of a strap. Your new eyes make other people extremely uncomfortable,
and since the only way to see another person's face is to touch them
with your feelers you get -3 to all reaction checks.
[14]
The Wandering Eye. One of your eyes is replaced with a glowing green
ghostly eye. By focusing on a nearby object for a few seconds, you
can make it levitate as per Mage
Hand. You can also light
an object on fire with an entire exploration turn of staring at it,
which only works on very flammable objects. Every nightfall, there is
a 1 in 4 chance this eye disappears for the night, only to groggily
return in the morning. You cannot see out of that eye nor use its
powers when it is gone, but you do get occasional flashes of sight
from it- looking over alien landscapes, or the rapturous faces of
alien lovers in mid coitus. You have no fucking idea where it goes.
[15]
Your eyes sink down into your skull, and are covered by several
layers of milky membrane. You are immune to blinding damage and
attacks, even with you strapped down it would be very difficult to
actually pluck or poke out your eyeballs. However you lose out on
your peripheral vision and get -2 AC versus attacks from the sides as
you don't see them coming.
[16]
Nautilus eye. Your eyes have a creepy tight black hole giving it a
distinct look. Underwater you can see very well, but on land your
eyesight worsens depending on how dry it is. Right after it rains or
in humid places you see just about as well as under water, but if it
gets temperate or dry you get -1 to hit. In a desert or in a frozen
wasteland you'd get -2 to hit from the dryness. While underwater your
vision is not obscured by standard muck or darkness.
[17]
Druid Eyes. Both your eyes turn to wood, but you can see out of them
just fine. If you pull one of your eyes out of your socket and bury
it in the dirt, it will one day grow into a tree. The tree has a
“vision” radius equal to that of a human standing on its highest
point, with slightly less sharp vision but better senses beyond
sight, such as feelings of wind or magical energy. You can see out of
this tree for the rest of your life and as long as the tree lives,
but you cannot see out of that eye socket anymore. Very powerful
regeneration spells may let you regrow your natural eyes in addition
to having the trees, or a powerful druid may be able to let you gain
more wooden eye-seeds.
[18]
Gravel eyes. Your eye sockets bet filled with hundreds of tiny white
stones, which rumble around as long as you're looking at stuff. You
lose the ability to see color and fine detail, especially at a
distance, but you can now see the face of every single stone-spirit.
Each individual stone in a field, brick in a wall, tile on a floor,
or any other shifted form of stone can be seen. Their faces are
reserved, though many are twisted in annoyance or even pain depending
on their new form (sand turned to glass is especially unhappy). If
you ask the spirit of stone a question with the proper sacrifices, it
will mouth the words of its reply over the course of several days,
and thought it cannot speak aloud due to the cruel jealousy of air
spirits, you may be able to learn what it knows or what hides behind it by reading its lips.
[19]
Each eye has a 5 pronged metal spike protrude from it. The rest of
the eye turns hard and silvery, letting you “see” in an abstract
sense. Any elemental spell aimed at you always deals maximum damage,
but you trap elemental energies in your lightning-rod eyes. With
thought you can redirect this energy into elemental blasts from your
eyes, each blast dealing 1d4 damage if it isn't blocked or dodged of
its respective element. You get one of these blasts per spell level
or every 6+ damage of elemental damage you take of that element.
There is no limit to how many blasts you can store.
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