[1]
Skin two ferrets. Alive. It is to prepare them for a lifetime of
killing traitors and thieves.
[2]
Get the shit kicked out of you by two boys at least a head taller
then you.
[3]
Build a house. Doesn't have to be for you.
[4]
Trek to the site of an ancient battlefield and pay your respects to
our clan's forgotten warriors.
[5]
Be married to a woman who finishes her rites of womanhood; Before or
after, doesn't matter.
[6]
Take some drugs and go on a spirit quest. They bring back something
tangible and very strange.
[7]
Go kill a scary monster in the woods. Most boys just bring back a
human bone and pass it off.
[8]
Capture a member of an enemy clan for ransoming. Take a lock of their
hair and burn it with salt from the blue mine; that way they cannot
use Witchcraft on you for revenge later.
[9]
Catch & release the elusive magic fish in the lake. The fish is
intelligent and very old, and enjoys seeing each generation come out
to catch it. If you don't throw it back it will just fly away.
[10]
Long, complex, bureaucratic. Mostly involve rituals invoking the Gods
and ancestors at different locations and different times of day in
specific ritual garb. Takes years to finish.
What age do boys perform or begin
this tradition? - 1d4
[1]
12
[2]
When their voice deepens
[3]
After their Father dies
[4]
Whenever.
What is this clan's taboo?
- 1d10
[1]
Never build your house's highest point over the point of the tallest
tree.
[2]
The trotters of a pig must not be eaten by children, lest they grow
them and waddle into the pen.
[3]
Never tell another man's secrets while standing on his own ground.
[4]
Never eat the meat of an animal who has seen you. It's spirit will
hunt you down in revenge.
[5] Never
wear red, and never affix red tassels, beads, or leather to weapons.
[6]
Never store arrows pointed to the north.
[7] Never speak
poorly of an elemental force. Ie: The forge's fires were too cold.
[8]
Animals are always referred to as brothers and sisters.
[9]
Women must keep their hair braided or covered when outside. The wind
will choke you in envy.
[10]
Fist fights are not allowed among men unless both are drunk and
naked. This way, no division of class or a cool head will give an
unfair advantage.
What is this clan's sacred place?
- 1d10
[1]
Within the belly of the crux-tree. Many trees fused, an ancient
leviathan of the forest.
[2]
In the long abandoned mine of the ancient empire; the last ore still
gleams untouched.
[3]
The center of town, a circle marked by stones and flowers.
[4]
The hilltop, where corpses of our warriors are given a sky burial.
[5]
An elephant graveyard, which we share with them. Obviously, taking
any ivory is very forbidden.
[6]
An old shack atop a floating island, hidden among a few hilltops. The
shack itself is not special.
[7]
The Emerald pond. Not algae; water is clear and bright green. Drink
it only if you're starving.
[8]
Within the smoking tepee. Mobile; they set it up for festivals and
marriages.
[9]
The mound in the salt flat. A shallow cave lets you crawl inside,
humbling you. Marks on the walls tell the stories of old clans, who
you don't care about anymore.
[10]
Seemingly empty forest meadow. Still holds the subtle voice of the
ancient fair folk which once met our clan and taught us their secret
ways to mend cloth and create wine.
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