Only
work on Xalians, in which case they grant a feeling of euphoria and
make everyone and everything the Xalian sees look more colorful,
friendlier, and more beautiful. If someone other then a Xalian takes
one, causes the eyes to pop out of their skull and the empty eye
sockets to leak blue fluid like a faucet until they die of
dehydration within 1d4 hours.
[2]
Bottled Smoke
Created
by trapping smoke from naturally occurring bonfires on an alien
world. The smoke within must be released underneath your nostrils and
breathed in. Makes your entire trachea an erogenous
zone, making each breath pleasurable.
[3]
Raka Spine-Sticks
Inserted
into the spine and other vital points similar to acupuncture. Causes
relaxation, improved flexibility, and slight liquefaction of body
tissues and bones, letting users squeeze into tighter places then
normal and take -1 damage from blunt weapons and fists. Repeated use
leads to internal organs moving around and losing form.
[4]
Illuminated Dust
Bright
white dust that glows whenever it moves. If mixed into water it
creates a nicely glowing lamp. If this glowing water is drunk, causes
some stomach aches followed by flashes of insight and an increase of
intelligence, along with a soft glow and pleasurable glow from inside
the user's bladder. Lasts for as long as they can hold it.
[5]
Glove of Ceaseless Pleasures
Scaled
glove with unique texture from a world with a unique leather made
from the skin of a worm-leaf. If a special lotion is applied to this
glove AND THEN on the skin, creates a very pleasurable sensation and
increase in sensitivity. Feelings of good health and warmth from all
touched areas.
Once
the glove runs out of lotion you can buy more of it separately, the
glove is not used up from a rubdown session.
[6]
Magic Sau
Chocolate-like
substance shaped after a celebrity named 'Sau' from their world.
Tastes a little sweet but with a bitter aftertaste. Ingesting some
makes you see outdoor areas as looking wild and free, a wild river
runs nearby, and the sky is always a beautiful sunset until it wears
off. Often used by landscape painters for inspiration.
[7]
Feel-Good Batteries
Batteries
filled with an addictive electrical charge. Casual users lick the
diodes, more hardcore users use jumper cables on their nipples and
connect them to the battery. The jolt of electricity feels like it
“stays” in the nerves and feels very good for a few seconds after
getting shocked. Batteries have many charges and can be used over and
over before losing power. Will eventually fry your nerves and inhibit
fine motor control.
[8]
Dragon Dance Powder
This
powder is either snorted or twice as much is eaten to get the
effects. During the drug's duration, the user feels invulnerable,
powerful, confident, and extremely coordinated. However, they are
compelled by a very strong urge to dance- the higher the dose the
longer and harder the user dances for, eventually sweating it out.
All attempts to use this drug as a battlefield weapon or to remove
the dancing compulsion have failed. Those who take too much may die
of exhaustion from extended intense dancing.
[9]
Jooki Berries
Tiny
white berries with addictive juice. Drinking the juice grants mental
clarity and removes -1d4 psychic stress per bottle, but on any roll
of 4 you become addicted to the juice and cannot lose stress without
it. Withdrawl symptoms cause random psychic outlash and power usage,
even non-psychics have weird things happen around them.
[10]
Skintint Powder
White
powdery substance used in makeup kits, a common drug for young women
in Garden. Using the drug enhances the colors of the face or other
applied areas. Addicts suffer from very low self esteem without the
powder and facial peeling.
[11] Betsy Batter
Special
batter used to fry meat. Fried Meats made with this batter are extra
delicious and fattening. Each ration consumed made by this batter
counts as 3 times as more filling, but the user also gains +1d6
pounds.
[12]
Addictive Flame
Fire
that burns slower then normal fire, but is enjoyable to feel on your
skin. Still hurts you like normal flame. Burns with a whitish glow,
kept alive constantly by being fed tinder and fur in small aired
boxes for trading.
[13]
Sch'Scitalr Energy
Rings
Rings
placed on your fingers, toes, tail, or other digits that give a
pleasing energy pulse to the user to keep them active and focused.
Described as caffeine without the crash. The Rings lose their charge
over 3 days. Users find that after a few weeks of using the Rings
they are lethargic and unable to be focused without them. Hardcore
addicts of the rings will stack several on each finger or other
protrusion to try and keep their energy levels up.
[14]
Chattertooth
Very
cold ice farmed from a glacier far up river from Garden- not from
offworld. Each trip is exceedingly dangerous. Small bits of ice are
held in the user's mouth, which lowers their body temperature to very
cold. To some races it's an incredible thrill or even a way to calm
down their normally hot body temperature, but to humans and many
aliens it's just a way to get hypothermia.
[15]
Spectral Bean
Psychedelic
bean that makes the entire user's body glow random bright lights upon
ingestion. Also gives hallucinations and feelings of euphoria. Those
with psychic abilities are said to be able to astral-project while
under the bean's effects, but have to risk overdosing to be able to
project themselves more then a few feet from their body.
[16]
Bogo Tablets
Fizzy
tablets that are mixed in with liquids and drank to produce muscle
relaxation and warmth.
They're
called “Bogo” because they are always sold in two conjoined
halves, each half being a single dose for a regular sized being. “Buy
one, get one free”. Used common as a muscle relaxant, and also an
unfortunately popular date rape drug.
[17]
The Drug of Names
Considered
a “hard” drug that must be injected. The user feels a sense of
interconnection with all beings and automatically knows the most
common names and nicknames of anyone they see. They blurt out these
names when prompted; and the drug has found incredible usefulness
identifying spies and gang bosses. However the drug has very negative
effects on the user, including withdrawal amnesia, cataracts, and
forgetting their own name.
[18]
Losso Crystal
By
crushing up and ingesting this crystal, users can find their muscles
getting stronger and faster; adds +1 to strength/body and agility for
three days after use. Continual use grows crystal in the user's
muscles, which causes pain while moving unless MORE crystal is
ingested.
[19]
Wormy Jr.
This
drug is administered via allowing a parasitic worm to enter the
subjects ear canal. While it is within, the worm can speak to the
subject and shed light on the memories and thoughts of other subjects
as well as people in Garden in general, but an assistant must be
present to pull out the worm before it consumes the host subject's
brain. Wormy Jr. is a psychic phenomenon which can persist a few days
after being extracted from the subject's brain. The “original”
wormy was killed for not respecting its hosts enough.
[20] Clown Spritz
Spray
used on the back of the tongue to improve charima and reaction checks
by +1 during its effect. Also gives a great immunity to practical
jokes and the ability to pull them off flawlessly. Overuse of the
drug leads to enlarged feet, a large red nose sprouting, pale skin,
depression, and an inability to communicate without honking. Largely
considered to be an urban legend.
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