The Mighty Bear-Centipede |
Elemental
Mineraloids
Plants &
Fungus
Animals*
Ghosts &
Spirits
Abstract
Ideas & Gods
All
animals are considered classified under an animal order. Insects
include all bugs and spiders. Mammals include dogs, cats, bears,
pigs, and so on. Reptiles include both reptiles and amphibians, Fish
include all fish and whales, and Avians include all birds and humans.
After all, what is man but a flightless biped?
Within the same animal group; the degree of separation is considered 0. Meaning giving a dolphin the head and electricity of an eel is considered a base DC and cost.
To
go from one animal group to another, such as to breed a man with a
boar to create tusked warrior men, would be 1 degree of seperation.
To go from out of the animal order into plants or ghosts would be a
degree of separation as well.
Magical
crossbreeding requires an example of each classification as well as
time and resources. The difficulty of a crossbreeding starts at a
base DC of 10 + degrees of separation. You add ½ of your magic user
level to this roll.
Costs
Individual
(Sterile)- 2,000 coins
Individual
(Fertile)- 5,000 coins + Azoth
Breeding Pair (Fertile)- 12,000 + Azoth
Group
of 2d6 (Sterile)- 10,000 coins
Group
of 2d6 (Fertile)- 25,000 coins + 1d6 Azoth
In order to create your magic chimera, you need to roll
vs a DC. On a success, the chimeras are created at roughly adult age,
and have a average lifespan of the averages between all the forms
they were made of. For things that don't have a lifespan, the
creatures tend to be extremely long lived; add +500 years if they're
crossed with mineraloids or elementals, and add +1000 years if
crossed with ghosts/abstract.
The
average DC of a crossbreed magic roll is 10. It takes a number of
seasons equal to the DC of your creation in order to create your
order, +1 additional season per Azoth
required. On a failed roll, the beings are still created but must
roll on the failed table to see what happens.
Azoth
Azoth is the magical force needed to create true life
and things with fertility. It is said that female virgins of the
mortal races of exceptional magic or purity may have Azoth within
their womb, but normal living things do not contain enough Azoth to
be extracted and used for experimentation.
Azoth must then be created in a laboratory, either
through a philosopher's stone and many years of dry/wet composting or
by finding it in the wild. Untouched valleys within mountains,
magical unicorn horns, and parts of gods and goddesses of life have
all been known to contain Azoth.
Example Crossbreeding
An enterprising Wizard wants to mix his human servants
with stones to make them tirelessly strong and immune to his own
animated blade traps. This is 2 degrees of separation, but they do
not need to be fertile, so the DC of the roll is 14, would take 14 seasons, and for a group
would cost 11,000 coins. These stony humanoids would have a lifespan
of roughly 600 or so years; possibly long enough to escape the Wizard
and go out into the world as oddities.
Failed
Crossbreeding Table
– 1d4
[1]
Turn to ash, never born. Can recycle 1 Azoth
if used in their creation.
[2]
Turns into corrosive oozes after 1d6 weeks.
[3] Prone to mutations, mentally and emotionally unstable.
[4]
Become prodigal, hateful, and cunning. Wish to destroy or enslave their creator.
No comments:
Post a Comment