Showing posts with label beast men. Show all posts
Showing posts with label beast men. Show all posts

Monday, January 10, 2022

Fluff from a picture- Fox Merchant

At first glance, people may not trust a fox person as a merchant. That's not surprising, as nobody trusts fox people in the first place. But there's a big difference between stealing and encouraging people to spend their money in unwise ways; and foxes thrive exactly where that line is drawn. Let's talk about this one.

Art @SylviaJo (mildly NSFW)




The stall is a modified shipping crate modified for easy carrying. Lightweight woods were used for its construction, and naturally the whole thing is collapsible and portable. The awning is designed to keep the sun out of the seller's eyes, but also acts as a way to "stand out" from the rest of the crowd. The stripes of the awning also have special significance- to most casual observers and patrons, they would assume it is merely decorative, but it's actually code. White indicates a "clean" stall, without stolen goods, and "blue" indicates a fox whose goods are not of interest to other foxes. In other words, they're selling boring junk and overpriced novelties to tourists.

Typically, customers are expected to either approach the fox merchant from the front to ask about goods, or approach from behind. Selecting their items from the crate and dropping the appropriate coins in the bags strung up between the poles. To any human, this idea seems absurd- too easy for a cutpurse. This goes into their selling style- this fox may simply walk in front of anyone who they sense needs something- allowing them to make a quick purchase without breaking their stride. The fox merchant is good enough to keep up a conversation while patrons simply take and pay for what they wish from behind the seller- the fox can sense the shifting of weights and items in the box, they know what you've taken. This almost sixth sense of being able to anticipate a sale opportunity is what gives fox merchants- the perfectly legal ones- their competitive edge.

How much trust do these foxes put in their clients to serve them from behind? Of course- the fox is not a human. Their ears and sense of touch is more then fine enough to tell if someone is cheating. Each bag is soaked in a specific perfume overnight, meaning a sudden heavy coin dropping in will release a specific odor- no way to fake the noise. And this technique isn't just for the loose change. The fox's tail is also dipped in another scent- this one is for defense. Anyone who tries to steal or cheat the merchant, or a cutpurse who thinks they're fast enough to outfox a fox will get a quick brush from the tail. The thief will falsely assume they can get away before the fox can turn around, when in reality they've already coated their legs with a an easy to follow scent. Fox merchants are infamous for allowing thieves to run off and finishing their day at work, before casually leading the guards to the thief's hideout after sundown.

The pouches and bottles are there for the fox. Honest. Personal affects meant to be separate from what they're selling- they travel light. This fox merchant will have a bottle of water (they can't drink wine anyway) and a bottle of a common potion. Most commonly they carry a potion of charm or suggestibility to spike the drinks of anyone foolish enough they can get a fox more sauced up then themselves.

The clothes and apron are garb from local merchant's guilds. The fox, as a beastperson, has less need for clothes then humans and has less modesty in public, so borrowing a few official pieces of trader garb can make the fox look more official. Trader aprons are, of course, purely ceremonial. This profession is so far removed from actual physical labor that a butcher's smock or blacksmith apron is merely a symbol to be adopted.

The rings are highly rated status symbols. Fox people value rubies the highest of all precious stones, including diamonds- though diamonds are still more rare and expensive, the red ruby is the most romantic and infatuating stone. As with any merchant, rings act as both a symbol of ones wealth AND a potential store of future wealth- if you're really down on your luck, you can sell one to recoup your losses on a failed trading trip. Any fox would be remiss to do something like that to their ruby rings- unless they have a plan to get it back.

The necklace, still a symbol of wealth, is more personal. Foxes are not immune to their own reputations as tricksters and thieves, and they primarily project this quality of themselves into their hands and tails. Anything worn close to the body is more sacred. For this fox, four circles represent four children in a wonderful marriage to their loving partner. Maybe that's the reason this fox is on the straight and narrow.

Friday, August 3, 2018

Punished Poacher

I saw this in a dream.
Punished Poacher
(or Ambulatory Abomination, or Suffering Strider, or Darwin Damned)

These cursed beings are punished by the God of the long walkers and herbivores. They appear as a large grazing mammal, with a human's bent upper torso, arms, and head as the animal's front left or right leg. They must spend all moments supporting the weight of the great animal they are bound to. Pulling grass and tubers from the ground to feed their beat with their arm can keep them alive and strong, failing to move quickly enough will allow wolves to tear out both their and their animal's throat. Any attempt to call out for help or communicate with regular humans will spook the herd and only cause more pain as they are forced to act as a leg of a charging, fast, very heavy animal.

There may also be version of this for other races; elves as the third limb for deer, dwarves for rams, kobolds from great crocodiles, and ogres for elephants. This curse counts as a 4th or 6th level spell and requires great efforts to undo. Most prefer to put this creature out of its misery.

Punished Poacher (3 HD beast, 1 HD man, trample at 1d8, can speak but spook herd causing stampede, can only attack once before needing to provide weight support)

Sunday, February 4, 2018

50 Types of Beastmen

The Wooly Sloggoth [41]
[1] Hummingbird man. Tiny regular sized hummingbird wings can someone support his weight, letting him hover a few feet off the ground or Feather Fall once per day. Eats nectar and has a sickeningly gentle voice.
[2] Eel man. Can unhinge jaw to swallow creatures as big as a kobold or halfling. Can squeeze anywhere where its skull could fit.
[3] Stick-Insect man. Holding still lets it get a 5 in 6 chance of being undetected in a forest. Long limbs means it can hit with melee at range.
[4] Cat-Dog man. Long limbs of a dog, long cat like tail and claws and whiskers. Desires to chase things and then rub them with its face. Filled with internal strife.
[5] Double mole-man. Both front end and back end are the upper bodies of a mole. Constantly argues which direction to dig, but when they work together dig as fast as a horse runs.
[6] Slothclaw. Body of man but arms are replaced with long dangling sloth claws. Has no disadvantages to speed or energy, but claws are dangerous and give a strong climbing advantage.
[7] Goataur. Upper body of a man, lower body of a goat. Has four legs which is uses to easily climb up mountainous trails and rocks.
[8] Ostrich man. Head and arms of a man, rest of the body is an ostrich. Typically weilds a spear and charges around.
[9] Walrus man. Looks like a huge walrus on land- has two legs and everything. Mercenary work suits it, it's so fat and thick-skinned that it has natural armor and resistance to cold magic.
[10] Rhinoceros man. Big strong man with a huge rhino horn coming out of his face. Can gore and charge with +1 to hit and damage.
[11] Viper man. Absolutely normal body, except the head of a large hooded cobra. Has poisonous bite and is excellent at telling lies, but few believe him when he tries to tell the truth.
[12] Snake man. Entire body is mildly snake-like, thin but normal proportioned limbs with a thing neck and snake like head. Lesser poison to the Viper man.
[13] Vulture man. Can vomit as an attack, bald and looks old regardless of age.
[14] Rainbow Jaguar. Bottom two legs and body fur looks like a Jaguar but with an obnoxious color.
Roll 1d6
1.Neon Green
2.Purple
3.Golden
4.Blood Red
5.Light blue
6. White and reroll for polkadot color
 [15] Zabu-style minotaur. Big fleshy lump on back gives +1 AC vs attacks from behind.
[16] Siamese cat men. Always come in pairs.
[17] Koala man. Head and ears are Koalas, everything else is normal. Heavily resistant to poison and mind control magic due to retardation.
[18] Heavy Feather. Large bird-like man without wings, just feathers and a beak. Warriors without peer, but unable to fly.
[19] Camin man. Like a crocodile man, but kobold sized. Snips ruthlessly, often lives with packs of its own kind in the swamps. Eats insects.
[20] Hermit Crab-Man. One arm replaced with a giant crab claw, deals d12 damage if you get stuck in it and it crushes you.
[21] Eyestalk man. Looks like a normal man but with invertebrate eyestalks. Can 'see' heat and 8 more colors then humans can.
[22] Scorpion tailed man. Dangerous poison.
[23] Ant-Head men. Regular humans with ant heads. Incredible fortitude and work ethic. Each one will produce a single masterwork item in their lifetime and hide it in an underground chamber.
[24] Lamprey man. Gray skin, slim, has a horrible suction lamprey mouth filled with teeth. Deals 1d4 bleeding damage per turn if bite until bandaged.
[25] Sponge man. Looks awful; yellow or orange skinned human with millions of holes on his flesh. If he sits down in a small pond he can filter feed without expending a ration however. Any part of his body broken off with regenerate eventually.
[26] Mantis Man. Regular human with extra set of preying-mantis style claw arms on his back that extend over his body. Extra attack.
[27] Bear body. Head, arms and legs of a man but bears torso. Can eat massive amounts of food and has double HP but can't wear normal armor.
[28] Body of a rat, face and hands of a man. Sneaky, smart, lives in the city. At least one of the high ranking thieves guild members is this.
[29] Armadillo man. Curls into a ball.
[30] Starfish man. Face is in the center, each arm is identical and can rotate his face in any direction. Any arm chopped off becomes another starfish man, regenerates.
[31] Geckoman. Bright colored skin that can change to blend in with surrondings. Torso is way longer then should be, huge wide fingers.
[32] Zebra man. Human body but with zebra stripped skin all over, stand together to blend in.
[33] Ferret man. Long slender body that can squeeze through tight spaces.
[34] Basilisk man. Head and legs are chicken like with lizard skin and tail. If you meet his gaze save vs paralysis or else be stunned one round.
[35] Beetleman. Body of a huge beetle, face looks humans but underneath armored plates and crest.
[36] Tiger-Elephant man. Long striped trunk and claws and fur. Absolutely terrifying.
[37] Stoat man, agile. Gets very angry and attacks with two daggers if you call him a ferret/weasel.
[38] Shark-Mouth man. Human but mouth full of teeth. Dorsal fin 50% chance of being present.
[39] Arachnid man. All human except for a fat spider abdomen and random antennae. Can throw webs but prefers to sow.
[40] Spider Person. Horrible 8 eyed face, lower body of a spider. Huge fangs deliver venom.
[41] Wooly Sloggoth. Huge furred head with tusks, lower body is like a fat slug without any slime, moves slowly but can crush people.
[42] Toucan Man. Kenku type man with brightly colored beak; loves to sing and dance.
[43] Hostyr- Lower body of a man with head of a horse. Stupid, but can take a punch.
[44] Bloodhound Man. Regular looking human with dog nose and ears. Excellent sense of smell.
[45] Amoeba man. Looks like a normal human but has no internal organs or bones. Can push things into any part of body to digest or store for later.
[46] Beaver person. Builds dungeons in the river.
[47] Otter person. Swims in river dungeons.
[48] Aardvark man. Stats as Dwarf. Everything.
[49] Chipmunk man. Huge teeth count as daggers, likes to bite wood into formidable staves for MUs
[50] Rooster man. Called Fierce Cocks, skilled in many styles of martial and weapon-based arts. Obsessed with honor and taking many wives.