Showing posts with label Numen. Show all posts
Showing posts with label Numen. Show all posts

Wednesday, July 15, 2020

Hit Points as Meat Points

Hit Points are usually described as an abstract fighting or health force within a character or creature that lets them keep going until it reaches zero. Of course, in an actual game this is sufficient. There are also some people like myself who prefer to describe “hit points as meat points”, aka all hit points are physical damage and the amount of physical damage you can take increases with level. Because higher level or tougher character can survive unrealistic amounts of damage, this opens the door to the concept of the hows and whys, in universe, “hit points as meat points” work.

6 Hit Points as Meat Points Explanations
[1] They're made of stronger stuff. Their skin is tough as leather, their muscle and flesh is like cutting into wood. Your sword can bite their skin, but only goes in a few inches even with all your might. Their blood may also be thicker then normal, clotting up wounds quickly. This could go up to include automatic beneficial mutations such as your bones being remade out of metals, or your skin taking on a golden hue to represent a more metallic consistency of flesh.

[2] They surround themselves in an invisible energetic field. This isn't necessarily a martial art or magical spell, it may just be an innate property of things that get powerful. This energy deflects weapons and make their points flow or bounce off their skin, but it isn't the same as having standby armor or deflection as each time this field absorbs or weakens a blow, it uses up some of its energy. Hence, it works as a reserve of hit points.

[3] The setting is described not using real life terms, as such real life physics don't apply. Things only die when at least one of their four elements (breath for air, body heat for fire, etc.) are expelled to the cosmos. It is entirely possibly a high level warrior has so much wind in their breast that stabbing through both lungs won't kill them alone. Perhaps their humors are too well circulated, or their warrior spirit burns too hot and you can only defeat them by wearing it away.

[4] Spiritual authority means that blades and crushing forces simply harm them less. Their skin is no stronger then anyone else, their blood is no thicker then anyone else, weapons just don't hurt them as much. You slam their head with your hammer and the skull doesn't crack, even though the force you put into the blow would. Your arrow simply pierces a tiny pinhole, not because their skin is harder then stone but because it refuses to harm one of spiritual superiority. Once injuries mount however, then weapons begin to deal more damage to their form, reducing their invincibility. It could be then that “real” wounds begin once hit points reach zero, as though this godly protection of Numen wore off once their fatigue sets in.

[5] Characters simply have an unnatural hold on life. You can hurt them the same as any real creature, but it doesn't stop them up to a certain threshold. You can pierce their heart, shatter their skull, cut the tendons in their arms and they can still move and think and fight until enough damage is dealt. Could imply that the undead are just people with a super powerful will to live, continuing after death.

[6] High powered warriors regenerate from fatal or near-fatal damage very quickly, as though their reserve of life force prevents a final blow, though shallower cuts take a nearly normal amount of time to heal. This means any killing blow is healed over quickly, but they can still accumulate damage and eventually die if enough is dealt. If characters heal at different speeds based on hit points, such as a percentage or class based amount, then it is a little more fitting in universe.

Sunday, March 29, 2020

On Numen

There is a force in the universe behind the presence of people. It is the force behind commands, requests, manners, ranks, titles, and the relationships between people- but this force exists on a cosmic level. As you grow in importance, this power grows with you. It could be thought that this power IS your skill, daring, luck, power, and strength all in one, or is a result of growing these, or is the force from which all of these things flow. I am course referring to Numen.

Numen is the power in the voice that makes things obey. Numen is not necessarily a tool of tyrants or conquerors; the calm voice over a storm to calm the nerves or to lead a troop in glorious battle are both uses of the art. Most Numen is expressed through the spoken word, but not always. It is the way and reason why some people just seem to fill the room with their presence. Why you can see someone by how they “carry” themselves and they just seem important, or powerful, or kind, or dangerous. Numen is power personified.

The more powerful one becomes, the more powerful this becomes. The power of even common folk to hold undead at bay through sheer belief is a use of Numen- though this is closer to borrowing the Numen of a stalwart deity then using yourself. At first, Numen's effects are subtle, limited to those with understanding, but eventually, fate can be bent. Even greater beings command even greater forces. Cultures with great high kings may see their rulers commanding barren trees to give fruit, or calling the rain down, or calling for the true criminal to be found, and these things will so happen. If not directly, through happenstance, but the more powerful the individual is, the more obvious and rapidly things will obey their wishes.

At the command of a God- rivers stop and storms are tempered. Wars cease and men stand still. This power is not sorcery. The God isn't brewing a potion or speaking a spell incantation, they merely raise their hand and the world obeys. This is because the Numen of a God is simply that powerful; they do not require droll magic to perform this act.

It is also the power behind the highest wizards, demonic forces, and heroic super-men. When a Wizard flicks his wrist to slam the windows shut, it is not a spell doing it, truly, but the man's decades of cultivation of his Numen. Intentional or otherwise, Numen grows through experience, hardship, and training. It is akin to ki/qi/chi. It is level ups and experience points justified in a fantasy world.

Numen doesn't need to be quite as deep as all of the above though; you can think of it as bullshit factor. Maybe your players wants to do something dumb, like wear a mass of chains around their body and get stated as chainmail. At level one? That's bullshit. But at level eight? Max level? “Higher”? Why not? At that point, just let them have it. I don't see the point in entrenching realism in a high fantasy game world, especially characters that are growing to such a point. Instead of the only vector of their growth being in their stats, skills, and HD, let the world around them bend a little bit. This is Xianxia cultivation, not reality.

Magic items are influenced by Numen. So are the “themes” of a character. The north-man viking guy can totally channel the cold wind of the north to blow your ship around the icebergs, but somebody else in the party couldn't. Gods likewise have power over their specific aspects most of all. Any God can transform a disobedient mortal into a monster or animal or whatever, but only the God of Fire can make a volcano explode or turn somebody into a volcano. That takes mojo. Also, if you don't like the name “Numen” and think it's too Romanish for your fantasy setting, just use Mojo instead. That's just as good, if not better.

Extra Uses of Numen
[1] Vague/cheaty equipment uses. Welding two axe blades to the end of a “walking stick” to make an improvised battle axe that wizards can use?

[2] Pour your essence into a magic item and control people like Sauron. Beings with enough Numen don't die the first time around for this reason, hence why “Mortals” and “Immortals” are totally different breeds of people.

[3] Purely flavor movement/unimportant mechanics. I've never understood why people get annoyed when the Rogue player wants to do backflips. If the mechanics are the same as moving, and especially if the combat is theater of the mind, this literally does not matter in the slightest. The Rogue has 16+ Dex and is level 5? He can do backflips and slash people on the way down. Don't even need to change his to-hit and AC. Just play the game.

[4] The presence. When a weird old man wanders into the King's court, but yet everyone seems to want to listen to him anyway? It's the power of his wisdom and Numen. Normally they'd write off the old cot as an insane loony, but Numen forces people to look past appearances.

[???] Same as the one right above but specific to a character. The big reveal. When your character gets their mask pulled off and everyone KNOWS who it is despite these societies not having photographs or it being literally years since you saw someone but they instantly jump into your mind. Odysseus returning from the Iliad and all that.

[5] Intimdiation Checks. Instead of rolling or adding in an extra ruling for it, whoever has higher Numen can force the other one to look away. Especially if done through eye contact.

[6] When a dog/robot/magic item has to choose between two masters, it will pick the one with the greatest Numen.

[7] In universe fact checking or power level scanning. You take a look at the guy's Numen aura energy or hear his voice and can just tell he's a 7th level Fighter with x and y special moves.