When it comes to creating the “generic”
or “orthodox” Wizard, several instant categories come to mind;
mostly to do with specific spells. Firstly, fireballs and summoning
creatures are both classic examples of Wizards, but step on the toes
of specific classes (such as Summoners, Witches, Elementalists,
etc.). Invisibility & Knock is also a classic Wizard spells, but
it makes the thief outdated and almost useless. Flight and Instant
Travel (ie; teleportation) are also contenders, but are too powerful
and universally useful in most campaigns for Wizards.
So instead; I boiled down Wizards
without the above to create the most generic and traditional suite of
powers I thought fit the Orthodox Wizard;
- Create/Control Arcane Energy
- Animate (Inanimate) Objects
- Discern the Invisible or Hidden
- Levitate/Hold Beings
Create/Control
Arcane Energy is a good one; as it fits with things like magic
missile, prismatic spray and wall, and fits with all other evocations
and generic Wizard spells that aren't tied to elements.
Animate
Objects is one that's very fitting, in my opinion. I think of Wizards
as from Disney, such as Mickey Mouse in the Fantasia short, or the
Sword in the Stone's Merlin, or even Beauty and the Beast's
anthropomorphized objects as good examples of what I'd consider an
animated object. Not just floating around, but also not totally
humanized either. I see the “Animate” keyword as to mean giving
human qualities, not just motion, so I see spells like Magic Mouth
and Alarm (when an object is moved) also counting towards the
animation, which is classic Wizard stuff.
Discern
the Invisible or Hidden is a tougher discipline. It's very classic of
Wizards to learn the passcodes to secret doors, like Gandalf, but may
step on player skill and classes or characters that specialize in
secrets and lore. Revealing the invisible at least is pretty obvious;
faerie fire or glitterdust are classic examples- along with the
Corona spell from dungeon crawl stone soup, though technically that's
for Enchanters in that game. As an aside, one of my favorite things
from Harry Potter was when Professor Snape commanded the Marauder's
map to “reveal its secrets to him”, as though this is common
practice to reveal invisible or hidden things, simply throwing around
your Wizardly authority.
Finally
Levitate/Hold beings is a classic among Wizards. While “levitate”
implies a calm and gentle motion, it doesn't imply flight, which is a
good start. However I also like to imagine it being able to used as a
quick slam or shove, such as to throw people off a cliff or off
horses, which is pretty fitting to a non-elemental Wizard's combat
potential. Hold person/being is also a classic of Wizards.
There-
I think this list of archetypal spells is very well fitting to a
non-elemental and generic Wizard. While very specific, I think it
helps give personality to the class without being an “everyman”.
