You get a Metamorph when you fuck up
making a Chimera.
The different body parts reject each
other. Instead of forming one cohesive crossbreed, they form a black
ooze which shape shifts between different forms. The Metamorph is
uncomfortable in all of its bodies, switching between them and its
abilities at will- it can be a slime, a dog, a man with weapon
created from ooze, all within a few moments of each other. The
Metamorph is more like a violent, bloodthirsty shapeshifter then a
living creature; and it only “lives” for a few hours once created
as its lack of stability causes its death.
To create a Metamorph on purpose
requires a specific process, and several body parts and samples from
multiple creatures. They are then placed in a large cylinder filled
with several dangerous and very expensive alchemical agents; such as
Thaumetic Sulphite and Voltaxic Sulphite, and heated to cause a
powerful reaction. Because of the fact that Metamorphs lash out at
every living thing they see and will always attempt to kill their
makers; the concept of creating one except as a trap seems daft. Even
in the short period that it is alive, especially during its gestation
process in the tube, the Metamorph can create several rare or potent
thaumaturgical compounds and alchemical reagents- things that cannot
be created in a test tube by require a living belly to stew. Imagine
combining the potency of a dragon's body with the healing properties
of a unicorn- but you will have to content with a powerful foe to
take it.
Each part of the metamorph, parts of
the living things put into its vial, determine its capabilities. Note
that this isn't a realistic depiction of a chimera; behaviors aren't
just altered by the brains, it is all organs. This
is magical thinking that powers our fantasy world. The metamorph with
a liver of a pig, the stomach of a sheep, and heart of a lion will
sweat and smell like a pig, want to eat grass, and have a warriors
heart of a lion, and so on. If any primary body part is mixed, use
the one that is most prevalent or comes from the creature with the
most HD, which is dominant over the other body parts.
Metamorph Generator Tables
All
Metamorphs start with 8 HD, 14 AC, and 14 morale. It lives for 4+1d4
Hours.
The Vitae
is the primary liquid biomass placed in the contained.
Hot
Blood,
from mammals and birds, adds +2 to hit
Cold
Blood,
such as from reptiles, add +2 AC
Insect
Ichor
adds +2 to saves and poison to its attack
Plant
Sap
adds +1 HD to the Metamorph
Black Blood
of a monster or living-dead make it immune to all 1st
level spells.
Gel or Slime
Ooze make the creature immune to
acid and gain an extra 1d4 acid attack.
The
Organs
determine the Metamorph's behaviors and attacks.
Predator
Organs
make the morph attack with a deadly pounce; dealing 2d8 damage on a
hit.
Prey
Organs
make the metamorph attack in self defensive desperation; two attacks
at 2d4 on a hit.
Organs
of Intelligent
creatures make the metamorph attack with precision. Deals 2d6 with +3
to hit.
Abomination
organs
makes the metamorph attack with a random elemental blast at 2d10, but
-2 to hit as it is blasted out of an unidentifiable orifice.
The
Structural
body parts put into place changes the Metamorph's form and speed.
Bones
grant the Metamorph more speed and weight. Always goes first.
Shells
of insects or crustaceans give the metamorph average speed, but +2 AC
Fibrous
structures
such as from jellyfish or only leather/skin placed within; the
Metamorph goes at a normal speed but can squeeze its body through any
gap.
Dried
Wood
makes the Metamorph more plant like. Rooted in place, adds +2 HD,
goes last in each combat round. No weakness to fire; it's made of goo
and ichor.
The
Eyes
determine the Metamorph senses and magic.
Bird's
Eyes
grant incredible vision. +2 to hit and ranged attacks; goo bow or
evil spit.
Beast
Eyes
grant +1 morale and the Metamorph can track through brush.
Fish
Eyes
are unblinking, lidless. Metamorph cannot be surprised. Casts Hold
Person
once p round.
Man's
Eyes
are full of desire. Can read and knows two random 1st
level spells, casts them once p day.
Monster
Eyes
glow in the dark. Will lead party members into traps or other monster
ambushes.
Why
Make these things at All?
- Roll 1d4
[1]
Metamorph's ooze can be sieved and boiled to produce 2d10+10 healing
potions.
[2]
Chemical processes within the Metamorph create 2d6 random gemstones
as waste products.
[3]
Studying the body of the creature unlocks secret knowledge of life.
What makes you, you?
[4]
Metamorph is born in a “dormant” state. First sample of blood or
hair given to it; it will hunt and kill whoever the sample belongs
to.
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