Characters keep
track of the number of items they carry in load units. “Load” is
an abstract unit of weight and size. Every character can carry 8 +
Strength Modifier in load items per encumbrance level. Meaning
that if you exceed your load, you go from not encumbered to lightly
encumbered and can then carry another 8 + Strength Modifier load of
items before counting as moderately encumbered. Many smell items are
bundled together, or are simply ignored for encumbrance.
Encumbrance
The most
Encumbered member of the party determines the speed and stealth
bonus. Equipped items & armor count for encumbrance. This assumes the following procedure.
Not Encumbered:
+1 stealth, -1 to Encounter
range.
Lightly
Encumbered: No stealth bonus. No
change to Encounter range.
Moderately
Encumbered: -1 stealth, +1 to
Encounter range.
Greatly
Encumbered: -2 stealth,
+2 to Encounter range. Lose first combat round.
Stow
Stow is the number
of items you have instant, easy access to on your person. The number
of stow items worth of load is equal to the first 4 + Dex modifier items on your
equipment list. Weapons DO count for stow, but armor or worn objects
do not. Trying to use or extract any item from your inventory that is
not in your stow takes 1d4-1 combat rounds.
For example; a lvl 2 Rogue
archer would want to keep her bow, dagger, quiver of arrows, and a
set of caltrops ready at her hand; total of 6 load. To grab her healing potion, it
would have to take her 1d4-1 combat rounds to dig it out; she'd
probably want the fighter between her and the enemy while digging, or go without until combat is over.
Load Examples
Weapons-
Use size of damage die for load. d4 dagger or blackjack is 1 load, d6
sword or bow is 2 load, d8 polearm or claymore is 3 load, etc.
Thrown Weapons-
Bundles of 3 per damage die size. For example, throwing daggers,
bolas, darts, and chakrams at 1d4 are 1 load for 3 throwing weapons.
Bigger sizes use larger loads for 3 items; Javelins and large acid
flasks at 1d6 are 2 load for 3 items, etc.
Ammunition-
Bundled in units of 20 per weapon die size for load. Sling bullets
are carried in a bag of 20 bullets for 1 load. Arrows carried in
quiver of 20 for 2 load. Heavy crossbow for d8 and Gunpowder flask
and lead purse for a d8 musket weight 3 load for 20 shots, etc.
Tools-
Approximate the tool to a weapon, or how you would use it as an
improvised weapon, and use that as the load. Trowels and chisels are
1 load, shovels and prybars for 2 load, pickaxe & sledgehammer
are 3 load each, etc.
Treasure-
Each bag of 100 coins of any denomination is 1 load. Gemstones do not
count for encumbrance, as long as they are not unnecessarily huge.
Treasure chests are at least 2 load for one of those small ones,
otherwise are load of 3+ and require both hands or two people to
carry.
Supply Items & Misc-
Rations, torches, and door wedges are all stored in bundles of 3.
Halflings and similar sized beings, alive or a corpse, are load of 3
with humans and similar being 6 load.
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