Unassuming,
medium sized predatory fish. Mostly eat tiny minnows and eels, but
has excellent out of water eyesight and senses when stalactites on
the cavern ceiling above are going to fall. Then, they lure larger
fish under them at just the right moment, and lay their clutch in the
large predator's body to reproduce. Exceptionally patient- juice from
a gland in their head can be added to tonics to make anyone who
drinks them exceptionally patient and calm for 1d6 exploration turns.
[2]
Punch-Jaw
Pinkish
coloration around head. Bottom jaw has two 'batter' bones that can be
used to crack shells and the heavy armor of other fish. One of the
few fish capable of swimming up aquifers and hunting in lakes and
coastal regions. Must journey back to home cavern to lay eggs in great migration.
[3] Helmet Fish
Have
harmless sucker cups inside their mouth- jump onto bipedal creatures
that pass by and wrap their mouth around their head. Since the
majority are either undead, golems, or wearing helmets they often
don't notice and the fish can use them to jump between different
underground bodies of water. Very startling to get your head
swallowed by a fish if you aren't in the above category, but not
dangerous. You get +1 AC to the first attack aimed at your head with
this fish on it.
[4] Hero Fish
Looks
white or colorless like the other fish, but rubs off its scales
during the mating season to reveal bright and colorful skin
underneath. The fish is not special, but is rewarded as a special
dinner to some underground cultures for those who commit great feats
of heroism.
[5]
Bat-Killer Fish
Fish
with dark tops and long, powerful fins to jump out of the water. Can
rocket out at high speeds ot ram into, and then bite and kill bats
flying too close to the surface of the water. Long teeth are
sometimes used to make arrowheads or the teeth of various weapons or
traps for primitive cave-dwelling cultures.
[6]
Jewelbrain
These
fish are uncommon and live a long time. They must dig for and insert
a rough gemstone into the heads of their developing offspring, to
“activate” them and have them grow to adulthood. These fish have
minor magic powers, including the ability to heat a small amount of
water ahead of them to boiling as a defense mechanism, or to mutate
other fish into still-standing filter feeding creatures that the
jewelbrain can feed off of. The blood of these fish can be used as
magic ink, and their skin as leather for spellbooks or wand handles
and are obviously much prized by magicians.
[7]
Wave-Walker
This
fish can excrete a strange slime that allows it to 'solidify' a small
amount of water on the surface of a body of water. It usually uses
this to stay above the water until a predator that is hunting it goes
away, but makes it vulnerable to predators out of water. Large
numbers of these fish are kept and 'milked' to create oils that allow
the user to walk on water, if enough is dumped into a body of water, such as from the shore or on a boat.
[8]
Quagmire Shark
This
large fish often attacks humans, drow, and other large creatures that
swim in cavernous waters. They are mostly known for being able to
swim and live just fine in mud as well, and whenever a mudslide
happens in a village these sharks may well be among the sludge,
roaming for victims.
Number eight seems like excellent fun. Avalanche + sharks = "SHARK-VALANCHE!"
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