Within the Wastes of Chaos, the energies of the chaos gods and beings of discord
condensate. In these places, the laws of nature are suspended or
outright ignored. Beyond giving birth to discordant creatures and
strange races who share almost nothing in common with the mortal
races of men and elves, the chaos wastes are also known to produce
magical items from the aether.
Unlike other forms of natural magic, these items come into the world fully formed. Even moreso, they defy the expected result of condensed mana; a crystal or odd plant? No- instead these artifacts appear manufactured even though they come from nothingness. These are called the Chaos Medallions.
Unlike other forms of natural magic, these items come into the world fully formed. Even moreso, they defy the expected result of condensed mana; a crystal or odd plant? No- instead these artifacts appear manufactured even though they come from nothingness. These are called the Chaos Medallions.
The Chaos
Medallions only grant their effects to those who wear them proudly,
either on an amulet strung around the neck or fastened to the outside
of their armor on their chest. Also, anyone who wears an amulet,
chaotic in alignment or not, will garner the interest of the chaos
gods. You must roll for a random mutation if you use the amulet for
more then a week.
Medallion Shape- 1d4
[1]
Star. Has an odd
number of points. +1 To-Hit
[2]
Round. Incredibly
smooth, a perfect circle. +1 to AC
[3]
Cross. Right angled
cross, but not all angles are 90. +1 Initiative
[4]
Object. Roughly
shaped like a Random Object. Grants a 1st
level spell most fitting the object, can be cast once per day. If
shaped like a stool, Floating
Disc. If an urn, Conjure
Water, etc.
Medallion Material- 1d6
[1]
Bronze. Channels the
warriors of old. Enemy shields explode when you hit them.
[2]
Obsidian. Take half
damage from Fire.
[3]
Green Glass. Gain +2
to saves against magic.
[4]
Chalk. Bearer may
leave a chalk mark on anything they touch. Anyone who sees it knows
it was left by a champion of chaos. Only washes off with holy water.
[5]
Pyrite. Grants the
wearer and aura of majesty, +3 to reaction checks the first time you
meet someone. Every day after that, they find you intolerable, -1 to
all reaction checks.
[6]
Blue Orestone.
Unshaped ore, only found in the rolling hills of the chaos lands. Its
effect for the medallion is to grant the user immunity to all
polymorph or transformation spells, except those sent by the chaos
gods or self inflicted transformations.
Medallion Power-
1d8
[1]
Ice Power- Half
damage from Frost. Conjure snowstorms if it's cold enough to see your
breath.
[2]
Blast- Wearer may
emit blasts of chaos energy. Never misses. Deals 1d6 damage.
Unlimited.
[3]
Aggravate- The wearer
may make any wound they inflict by a spell or attack an aggravated
wound, which never heals unless they allow it. Unlimited uses, one wound per target.
[4]
Skeletal Servant- You
have a pitch black skeleton that is always right behind you. Does
whatever you want, counts as a 2 HD undead creature that cannot be killed or turned.
[5]
Stiltwalk- You can
stretch out your body into a long, gangly form. Reach high places or
travel fast but you keep your same hit dice and strength, just
stretched thin. Save when hit or topple.
[6]
Mirror Compartment-
The Medallion has a clasp and can be opened up like a locket. Inside
is a mirror; making someone look in the mirror reverses any spells
they have prepared that day.
[7]
Chaotic Power- Grants
a surge of chaotic power. Wearer gains +1 to ALL rolls for the next
hour, and heals 3d6 hit points. Their alignment shifts a step towards
Chaotic Neutral, or just Chaotic. If you're already Chaotic, you lose
-1d4 Wisdom permanently.
[8]
Mercurial Essence-
The bearer can touch any object and change it into a closely related
object once per day. Sword to axe, shield to plate, gravel to beads,
etc. Enchantments are also altered slightly to fit the new object's
form. Magic objects remain magic and mundane items remain mundane.
Transformation is permanent, unless object is brought under a
constructed pyramid.
Medallion Relief-
1d20
[1]
Starving wretch of a man cowering under an umbrella. It is raining
fruit.
[2]
Dog eating dog eating dog eating dog. There's a cat on a throne,
laughing.
[3]
Inside view of a tiny cabin. Outside window shows fire, the fireplace
is snowing.
[4]
Magician with his head on backwards, balancing on a vertical sword.
The crowd is sleeping.
[5]
Bowl of noodles. Snakes hold chopsticks and lick at the broth. The
snakes are crying.
[6]
On the front of the medallion there is a hole. The back side is flat
and solid- there is no hole.
[7]
There is a cloud and lightning bolt. The lightning bolt is striking a
daisy.
[8]
Human baby is being fed from a drinking horn. The one nursing it is a
goat.
[9]
Dead guy. The wound he died from changes every time you look at it.
[10]
Rough drawing of a lute being played by a hand coming in off canvas.
Not centered.
[11]
Rough drawing of the amulet itself. The drawn amulet bears the image
of a stern face.
[12]
Upwards pointing arrow.
[13]
Side view of a man bent over. He's puking out a spear, which is
disappearing off frame.
[14]
Heavily ornamented with cross-hatching and straight lines. 50% chance
to be a map.
[15]
Spilled chalice.
[16]
The sun, moon, and some stars resting on a patch of dirt. In the sky
is a river.
[17]
Extremely detailed relief of a grass field. The perspective
is amazing, every grass blade is fully realized in and in correct
proportion to each other. Only the wearer can see the dying ladybug.
[18]
Fine depiction of a bird with crossed out eyes, which looked stamped
in after the creation of the medallion with a rough iron tool. This
despite the medallion's invulnerability.
[19]
There is a simple geometric symbol, curved around a central blank
spot.. Everyone thinks it looks like a silhouette of a different
race's head; some see the race they hate, some see their own.
[20]
Man proudly holding a freshly crafted sword with hourglass pommel.
The same man just behind him with the same sword, raising it to kill
himself.
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