Sunday, July 20, 2025
Blaster Colors by Noble Gases
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Art @Nick Gindraux I've always been real curious about how blasters from Star Wars are supposed to work. I think they're probably on...
Friday, July 18, 2025
More Gemcraft Whining + The Problems with "Optimal" Choices in Games
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So I wrote a bunch about my favorite tower defense game(s) ever in this previous blogpost, and in a very rare move for this blog I actually...
Wednesday, July 16, 2025
AI stuff from 5 years ago (Random Table)
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Weird, isn't it? About 5 years ago, I was much more active in producing content for this blog, and part of that was trying to find thing...
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Monday, July 14, 2025
DBD's Game Design is pretty good actually + Mechanical "Breakpoints"
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Art @BHVR Interactive So I've been playing a lot of Dead by Daylight over the past few years. While not the sole reason this blog's...
Monday, July 7, 2025
Garden District- Shindig Street
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The richest part of Garden. Wealthy, high class, every street you peek down you'll see several movie and radio stars, giddy socialites a...
Saturday, July 5, 2025
Random complaints about Magic Systems since this post was too long for r/magicbuilding
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1) Magic is a purely genetic or "superpower"-like ability that is manifested wholly from the body/person using it. For me, magic n...
1 comment:
Tuesday, July 1, 2025
Deadlock Character Design is neat + Tabletop Class Specializations via Abilities
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So I've been playing Deadlock recently. Played it a bunch last year and playing it a bit more now that more characters have been added a...
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