If you are under
the effects of a Silence spell, you cannot cast spells. This is
because you make no noise, and speaking is required to cast a magical
spell. But the rest of your body makes no noise either, and as such
you are now silent. Your footfalls are silent. You move like a silent
film, creepy and weightless. You can only “speak” through
pantomime, but you gain a great bonus to your stealth abilities.
Either roll with advantage while sneaking or treat the Rogue skill of
“move silently” at 100%
Ring of Silence
Ego-
3
If you wear this
ring, you are silenced. You cannot speak or make any noise, though
you do become incredibly stealthy. If your level + charisma moidifer
is under this item's Ego score, it is cursed when you put it on and
you cannot take it off without a curse removal spell or a Sage to
cure it.
Poison
Everyone knows
what poison does. It slowly drains your hit points unless you take an
antidote, or outright kills you if it's a save vs death poison. As
many people have stated, animals like snakes and spiders aren't
technically poisonous, they are venomous, but the effect is called
poison when it deals damage to you either way. But what if being
bitten by something venomous makes you poisonous?
If an enemy bites
you while you are suffering from a poison (made your save vs death
poison less then one turn ago, OR you are suffering from a damage
over time poison that has not yet been nullifed), the enemy who bit
you must make a save vs poison or also be poisoned from tasting your
infected blood. They get a +2 to the save for the second hand effect
and weakening of the poison from it being in your blood, but if they
fail the save they suffer from the same damage and effect the poison
dealt to you. This means that getting poisoned and wading into battle
with no armor against animals or monsters that perform bite attacks
may not exactly be a valid tactic, but it could deal some damage back
to your foes. Also, a character who is immune to poison may or may
not be able to spread poison in this way; at the very least a
character with an 18 Constitution may decide to drink some minor
poison before fighting some blood sucking vampire-bats or something.
Level Drain = Unholy
In
some games and settings, leveling up may literally be equivalent to
gaining some god of godly Numen. Perhaps experience points are some
kind of codified life energy, or literally gaining in some divine
tract; as in some games the end-game for player characters may be to
ascend to Godhood.
However,
it could be thought that the concept of undead level drain (who
coincidentally are also the enemies of the Gods, at least the Good
Gods in most fantasy settings) is similar to being drained of this
holy presence. But it could even be thought of as a form of
infectious evil or UN-divinity. In the same way a man with a fever
can touch you and you can feel just a fraction of his heat, a mortal
who is drained of their levels can be anathema to the divine. You are
still suffering more then the divine, but there is always the taint.
If
you are suffering from at least one level of level drain, you can
desecrate alters or holy items. The chance of success is X in 6,
where X is the number of levels drained. It could be said that being
level drained acts as a shield against the divine; perhaps even the
followers of Gods you fight against will fail their smiting spells or
lose their blessings if you touch them. You are like the opposite of
clerical magic. Of course, evil gods who work with the undead maybe
are either unaffected by this property, (such as their “numen” or
godly essence is the opposite of life, in a sense, so level drain or
negative energy is their primary energy?) or it is just that mortals
who are highly level drained can desecrate and act as black holes for
holy energy. There is no guarantee that offending the Gods in this
manner will get you banished from their temples; or perhaps those
suffering from one or more levels of level drain can be turned as
undead; all the unclean ones are banished, even those who are still
alive.
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