Santa Claus
Mythological Figure - Human
HD: 8+4
AC: 14 (as chain)
Morale: 12 Average (16 vs
Naughty, 8 vs Nice)
Attacks: Two at +2 to hit;
stocking hat flail 1d4+1, sack o' gifts at 1d8+2
Abilities: Incredible
Flexibility, Magic Nose, Jolliness, Extrasensory Awareness, Detect
Alignment, +4 to Stealth rolls w/ Advantage indoors
Items: Reindeer & Sleigh,
Magic Sack, The List
Santa Claus is a powerful, semi-divine
entity that rewards "nice" children with toys, and punishes
"naughty" ones with coal. He can fit down chimneys, and can
use this power to fit through similar area. His nose is magic and he
can wiggle it to move nearby objects, fit down chimneys, or otherwise
perform magic fitting of a 1st level spell. This power can
be used as many times a day as Santa chooses, but requires a round to
do so. The most common use of this power is to cast the spell Sleep.
Santa Claus is also very jolly, and a happy figure. He cannot be
possessed by dark forces, and is immune to any mind affecting spell
that causes ill will. Spells or illusions that align with his
behavior already, such as drowsiness or ravenous hunger, will still
function normally.
Santa Claus has an innate sense of the
goodness and badness of others, essentially acting as detecting
alignment. He is especially fond of children, and knows their actions
and habits best. Santa also knows when children are asleep, or when
they are awake or pretending; this ability works on adults to a
lesser extent. You must make a successful stealth roll to pretend to
be asleep for Santa to still enter a house or residence. Santa
prefers not to be seen and his attacks deal nonlethal damage. He adds
his Stealth bonus to the to-hit and damage of sneak attacks as a
Rogue, and always has advantage on stealth rolls while indoors,
especially to avoid creaky floorboards.
Santa Claus carries several powerful
and wonderous items. He rides in a sleigh that can fly, pulled by a
team of magical reindeer. Each Reindeer fights as a 2 HD wild animal,
except for Rudolf, who fights as 3 HD instead, and has a magic red
nose that dispels magical darkness or weather. Santa Claus also
carries a magic sack which holds toys, clothes, candy, and other
gifts. He can magically pull out gifts for any person they are
assigned to on demand. Treat this magic sack as an unlimited bag of
holding, but is quite large and heavy, requiring several units of
load or counting as one “sack” of encumbrance. Finally, Santa
Claus has a magic scroll which contains the names of every 'person'
in the entire world. The scroll only lists each person's name and
assigns them as either “Naughty” or “Nice”, which is an
rounding of all their sum actions and intentions for the previous
year.
A high level priest can "turn"
Mr.Claus by presenting a holy symbol substituted by a tray of cookies
and a glass of milk. This does not "turn" Santa, but rather
pacifies him for an exploration turn. This ability allows a second
reaction check, especially if the force one was a failure.
Dang, wish I had thought of this.
ReplyDelete