Rumblestones are magic rocks, usually
found around mountains and gorges, aligned with the elemental plane
of Earth. They store ambient energies which are released when a
certain amount of physical motion or impact force strikes them. The
more energy they have inside them, the more sensitive they become.
Rumblestones are the main cause of avalanches in the mountains;
shaking and rumbling when they hear a loud cry causing snow and ice
to fall down, burying people alive and destroying villages below.
In terms of their usefulness,
Rumblestones have found themselves widely used by the Dwarves.
Dwarves have a great fear and respect for the rumblestones due to the
fact they can cause cave ins, but also a greed for them as well do to
how lucrative even a small amount can be. Large amounts of
Rumblestone can be crushed into sand and gravel, left out in long
trays, and after they've collected some energy they can be used as a
conveyor belt for dwarf smithies- metal objects placed on top of the
sand are shook and slowly moved down the tract to the next station.
While many purposes of Rumblestone are
industrial or for magical research, even more primitive cultures have
found powerful uses for the material. Rumblestones can be found
occasionally in a large enough stone that simply tying them to a
stick makes a powerful makeshift magic weapon, and in fact many
primitive cultures have these as their most powerful magical weapons.
Ego-
2
Stats- 1d6+1
for a standard sized stone
Glowing stones,
knapped and tied into a primitive club weapon. More advanced cultures
can use a metal hand and shaft instead, but the damage and stats
remain the same. Rumblestones are like normal, heavy rocks except
very hard compared to most stone. Additionally, they are infused with
Earth magic and let someone using one treat their caster level as 1
higher when casting an Earth magic spell. This weapon has a very weak ego, and those without the spirit to master it are only beset by a 1 in 6 chance to have it 'quake' on them, shaking their arm and throwing off their aim with -2 to hit. This only happens once per combat at maximum.
The weapon deals
1d6+1 damage on a hit, which counts as magic. It can damage anything
made of stone, such as rock or marble golems, even though it may
technically be an inferior material. When using this weapon to
destroy shields or sunder armor, enemies make their saves at -1.
Additionally, this damage can rumble apart small stacks of objects
like cairn stones or piles of books or bone, the shockwaves traveling
through the mass to shake it apart.
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