[1]
Few days before it begins. Shadowy rumors of weird cannibal murders.
[2]
The night where it goes down. Have to kill your neighbors.
[3]
One week after. Government holdouts still active, trying to create
safe zones.
[4]
Full collapse. Lawless wasteland. Tiny survivor groups try their best
to survive.
[5]
Years later. Nature overtaking the cities. Many survivors born after
the fall.
[6]
Reclamation. Zombies only exist as boogeymen in “haunted” places,
new societies growing.
Technology & Resources
[1]
The gas and water have kept running- survivors manufacture their own
weapons.
[2]
Propane and fossil fuels are extracted commonly. Cars are pretty
common, travel along roads.
[3]
Most infrastructure is destroyed; all parts must be scavenged, canned
food is usually eaten cold.
[4]
Only one or two groups of scientists left trying to cure the plague.
Getting guns is a challenge.
[5]
Almost all resources and food was destroyed during the plague;
nature's bounty must provide.
[6]
The world is a wasteland. Zombie virus killing off plants and
animals; fresh water is rare.
Survivor Groups
[1]
Small family units, roaming the world and creating strongholds.
[2]
Groups of gangs prowl to steal or enslave anyone who can't fight them
off.
[3]
Live on communes and the wilderness- use a pony express deliver mail.
[4]
Organized along the road to a safe or better place; most sell or
trade, some steal.
[5]
Tons of prepper loners in basements and crazies- they're all that
survive this long.
[6]
Large, complete neighborhoods organize search parties and scavenging
missions.
The Infection
[1]
Zombies release spores; spending more then 15 minutes breathing
spores at once will turn you.
[2]
Everyone is already infected; everyone turns 6 hours after death from
any cause.
[3]
Can turn any large carnivore & omnivore mammals; zombie wolves,
pigs, bears, and dogs.
[4]
Zombies bite once, then release. You turn within a minute.
[5]
All zombie fluids can cause infection; 1 in 4 chance after getting bitten, scratched, or spit on.
[6]
If you get bit, you'll turn into a zombie in 3 days. Amputate limb
immediately; 50% chance to stop the infection. You'll turn even if
you were killed afterwards; must destroy brain to stop this.
Zombie Aggression & Hunting
Zombies
[1] Survivors often capture zombies to fight them in pits for fun. Buckets on head will blind them.
[2]
Few scattered walkers aren't scary at all; just smash and move on.
Hoards are dangerous.
[3]
Zombies instinctively gather in groups and are attracted to noise.
Gunshots may attract more.
[4]
Zombies flood in at the sight of movement, but don't get trapped.
[5]
Survivors leave out traps and bait for zombies; set up diversions so
they can safely pass areas.
[6]
Zombies have seeming 6th
sense to find survivors. Speaking above a whisper can get you killed.
Special Infected Type Frequency
[1]
None. All undead are basically the same.
[2]
There's exactly one; patient zero. Different from other zombies
somehow.
[3]
One type; rare. Usually in the center of zombie hoards.
[4]
A few kinds; come from uncommon humans who were turned (pregnant,
morbidly obese, etc.)
[5]
Common. Zombies mutate all the time, even randomly. Evolution in
death.
[6]
The rule, not the exception. Every zombie is a little unique;
Necromorph
style body horror.
Zombies Quirk
[1]
Zombies very sensitive to smell. Dump out bottles of perfume to make
a decoy; bathe often.
[2]
Driven by hunger, mostly. Well fed zombies will watch you just pass
by, but don't get too close.
[3]
Zombies occasionally pick up weapons to use. Cannot operate firearms.
[4]
Seem to follow “leader” zombies; usually special infected or the
biggest, strongest undead. Zombies will become confused and aimless
if leader is killed for a few minutes afterwards.
[5]
Creepy remnants of humanity. May repeat actions or try to enter
buildings they knew in life. Zombie stares at a faded billboard
showing a smiling family. Sometimes; they knock.
[6]
They puke, sweat, and gather in damp places. Prefer to keep their
skin as moist as possible. Float facedown in pools; still capable of
jumping up and attacking you.
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