There are 4 types of Sorceries. Sorcery
of the Mouth, Sorcery of the Hands, Sorcery of the Feet, and Sorcery
of the Blood.
Sorcery of the Mouth is the
magic of songs, riddles, and spoken words. Sorcery of the Mouth is a
very learned and cerebral knowledge; the more is learned, the more
powerful is the user. To name something is to give it a place in this
world, and the power to name spirits and bind them is a key power of
the Mouth Sorcery. To call upon the name of a mortal is a little
magically potent, to call upon the name of a supernatural being is
much more so. Even the most powerful beings cannot resist a call if
their name is said 3 times. This is why so many of them take titles,
to hide their true names and nature.
But the true power of Mouth Sorcery is
in inspiration and speech. To inspire men of an army to greater
deeds, or to advise truthfully and with wisdom. It can also be used
for ill; in the method of cunning lies and dark threats that can make
even the stalwart cower. The magic of the mouth is among the most
powerful all of the Sorceries for that reason, but only an especially
sharp tongue and sharper wit can learn to use these powers.
Sorcery of the Hands is the magic of craftsmen and artifice. It is one of the most feasible magics to learn, but also one of the most powerful and hardest to master. This Sorcery extends to almost anything involving using skill and personal magnetism to create magical objects; enchanted food and wine, magical music, and enchanted arms and armors. The skills of a healer are closely tied with this magic. This sorcery also includes masonry and the making of great fortifications, the deepest mineshafts, or secret passages that may open with a password.
Sorcery of the Hands is the magic of craftsmen and artifice. It is one of the most feasible magics to learn, but also one of the most powerful and hardest to master. This Sorcery extends to almost anything involving using skill and personal magnetism to create magical objects; enchanted food and wine, magical music, and enchanted arms and armors. The skills of a healer are closely tied with this magic. This sorcery also includes masonry and the making of great fortifications, the deepest mineshafts, or secret passages that may open with a password.
The Sorcery of the
Hands also includes the incredibly powerful subset of Ringlore- the
creation of magical rings, as well as other forms of jewlery. This
type of magic is mighty and magical rings can greatly improve the
innate powers and abilities of their wearers. Some may even pour
their essence into their magic rings, to grant them even more power
but to tie themselves to their craft permanently. Magical items
sometimes have minds of their own, and may turn up in the hands of
promising youths or suddenly disappear by those who abused their
powers.
Sorcery of the Feet is a slow growing and broad power. There is no concrete answer to what it is; the Sorcery of the Feet is the magic of traveling and of acquired experiences. To walk on a land is to gain connection to it, and to live in a culture is to gain connection to them. Hearth skills and folk tales from one land may appear as almost supernatural in ideas or applications in another, and Sorcerers of the Feet are well traveled and versed in many kinds of lore. To cast a spell over a place you have not been is nearly impossible- so if you have been everywhere, there is no land you cannot reach with magic.
The Sorcery of the
Feet also applies to feet planted firmly. The longer one stays and
lives in a land, the more one knows it. Mountain hermits have special
connection to where they live, and to the animals and beings that
live there. Sorcerers of the feet can ply these connections; their
pets may act unnaturally protective or loyal of them for an animal,
and the weather or brush of a land may attempt to conceal the
movements of a closely tied Sorcerer or block the movements of his
enemies. Sorcerers of the Feet disappear without a trace.
Sorcery of Blood is the rarest and least capable to acquire of all the sorceries. It is the magic of kinship and ancestry. Those born into long running families of many generations all practicing either magic or a similar craft will find their own powers just naturally “better” then those not. Common folk have a way with plants and animals when born on the same farm for many generations. Smiths with strong traditions and families find their great, great grandsons creating greater and greater works; almost rivaling the Sorceries of the Hands. Naturally the most powerful and obvious of these are the powers innate in the blood of Kings and Queens; both as warriors and leaders they have an innate charisma and pull tied with their blood.
The Sorcery of
Blood also includes the blood bonds between siblings and close
families, and even friends and brothers-in-arms. For those closely
related and spending their lives together, they may have an innate
sense of when their other is in danger. Twins are especially prone to
this, many claiming to be able to “see” out the others eyes when
they close their own, and fighting with fanatical or supernatural
strength to defend them. Those who swore magic oaths to one another
are also thought to be symbolically invoking the powers of blood.
While not very powerful on its own, it can boost the power of
everything else those who possess it do, making it an incredible
magic indeed.
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