tag:blogger.com,1999:blog-7206213008887812033.post8185397452595622638..comments2024-03-23T05:25:19.420-07:00Comments on The Manse: Hit Points as Meat PointsCacklecharmhttp://www.blogger.com/profile/04892127586817105255noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-7206213008887812033.post-46786918074095310872020-07-15T18:55:51.960-07:002020-07-15T18:55:51.960-07:00Well that's a good method to present hit point...Well that's a good method to present hit points in way that is a bit more "realistic", but this post was more about in-universe explanations for the less realistic style of hit points as meat points.Cacklecharmhttps://www.blogger.com/profile/04892127586817105255noreply@blogger.comtag:blogger.com,1999:blog-7206213008887812033.post-42429204742356311682020-07-15T10:29:07.087-07:002020-07-15T10:29:07.087-07:00I think the best system is one that divides HP int...I think the best system is one that divides HP into two. <br /><br />You have Fighting Spirit, which is the "magical" part of HP. When Fighting Spirit is damaged, the character isn't actually hurt, but they are worn down, lose a bit of heart because of a near miss, take a superficial injury, etc.<br /><br />Then there is the physical part of HP, let's call that Meat Points. Meat Points are based on the integrity of a character's body. If a player character takes damage that damages their Meat Points, they actually suffer a physical injury. <br /><br />Here's my post on the subject:<br />https://www.remixesandrevelations.com/2017/09/settling-hit-point-debate.htmlYami Bakurahttps://www.blogger.com/profile/17266174008401745128noreply@blogger.comtag:blogger.com,1999:blog-7206213008887812033.post-59387290948229060272020-07-15T08:46:25.884-07:002020-07-15T08:46:25.884-07:00Justin Alexander's take on HP seems correct to...Justin Alexander's take on HP seems correct to me: every loss of HP is indeed a physical injury (i.e. HP = meat points), but the increase of HP at higher levels simply means that the severity of the injury is indexed to the proportion of total HP. So if PC A has 6 HP and PC B has 60 HP, an axe blow dealing 5 HP of damage indicates a serious, deep cut to PC A but only a concussive blow to PC B due to armor, a partially successful parry or shield block, twisting out of the way of the blade, etc. Fighters increase HP because of their fighting skill (and/or magical aura of destiny, grit, etc.) in this model. Picadorhttps://www.blogger.com/profile/01244353406711565712noreply@blogger.com