tag:blogger.com,1999:blog-7206213008887812033.post6317530618658380420..comments2024-03-23T05:25:19.420-07:00Comments on The Manse: The Lost Mystique of the MU, and How to Fix It (Long Rant)Cacklecharmhttp://www.blogger.com/profile/04892127586817105255noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-7206213008887812033.post-63449264189693164872020-09-08T17:58:10.768-07:002020-09-08T17:58:10.768-07:00Anyone can use a crossbow... No con check to see i...Anyone can use a crossbow... No con check to see if you can handle having it pulled for a length of time like with a bow... and a range limited light crossbow is perfect under ground. All magic users should carry one. Throwing a dart is more difficult than using a crossbow. Using a sling is more difficult than using a crossbow. Just a trigger pull makes a crossbow the fastest weapon to use, regarding getting the first damage to an enemy, also.Every Comment A Poemhttps://www.blogger.com/profile/11202877276719861304noreply@blogger.comtag:blogger.com,1999:blog-7206213008887812033.post-38238269158333197912020-01-02T10:22:24.996-08:002020-01-02T10:22:24.996-08:00The Sages as gunslingers is such amazing idea.The Sages as gunslingers is such amazing idea.Kyanahttps://www.blogger.com/profile/12992025061183651850noreply@blogger.comtag:blogger.com,1999:blog-7206213008887812033.post-16350890635539631272019-12-31T09:42:29.871-08:002019-12-31T09:42:29.871-08:00So Sages have:
- Knowledge of past eras
- Wield st...So Sages have:<br />- Knowledge of past eras<br />- Wield strange weapons that few possess but all marvel at<br />- Are learned (have a connection to the nobility)<br />- Are not super tough but can do a lot of harm<br /><br />So Sages are Gunslingers a la the Dark Tower? Okay, I can live with that.<br /><br />In all seriousness though, this is a great article. I actually had a very similar idea for a class, though for something rather unrelated, and a much weaker concept. And I do really like the idea of a spell-less Wizard, though I'm not sure how much my players would like such an idea. <br /><br />Still, it would be a fun thing to play around with. So thanks for writing this! Yami Bakurahttps://www.blogger.com/profile/17266174008401745128noreply@blogger.comtag:blogger.com,1999:blog-7206213008887812033.post-60378193991495179702019-12-18T09:59:09.652-08:002019-12-18T09:59:09.652-08:00I also like "skills as magic" as well. ...I also like "skills as magic" as well. Legendary blacksmith? You can make swords that catch fire. Legendary fisherman? You can catch fish that don't exist, or fish that offer wishes in exchange for their life, etc. etc.WrongOnTheInternethttps://www.blogger.com/profile/10307593854612561638noreply@blogger.comtag:blogger.com,1999:blog-7206213008887812033.post-86336923274360621742019-12-17T18:11:30.155-08:002019-12-17T18:11:30.155-08:00I appreciate your reply. I did actually write this...I appreciate your reply. I did actually write this (non-magical sage) up, though it's a bit of a mess.<br /><br />https://themansegaming.blogspot.com/2019/04/class-sage-manse-18-rewrite.html<br /><br />I'm currently in the process of rewriting my entire game from the ground up, so this is more of an explanation of philosophy behind the decisions rather then the decisions themselves. I'm also a fan of "storygame" magic but I like it to be gamified enough to work as well; see more blogposts to follow.Cacklecharmhttps://www.blogger.com/profile/04892127586817105255noreply@blogger.comtag:blogger.com,1999:blog-7206213008887812033.post-1838313557186890022019-12-17T17:02:03.064-08:002019-12-17T17:02:03.064-08:00I love the concept "Fantasy is just retrofutu...I love the concept "Fantasy is just retrofuturism for the Pre-Sciences", I will definitely spend a lot of time thinking about this and how to reapply that framework to potentially some novel (or at least superficially novel) kind of setting.<br /><br />I like the idea of The Sage and have had similar ideas as well, although I'm not totally sure I understand how it's supposed to work exactly, possibly because I need to read more closely, but it would help to see it laid out like a character class write-up.<br /><br />I've also thought a lot about the idea of magic as something metaphysical and how to balance that with the necessities of the game. Currently my biggest hook on that, which I posted about on my blog in a post called Terrible & Awesome Sorcerers which I can't hyperlink right now but can share later if you're interested, is based on the idea that "true", mythical, metaphysical magic would be a character class or game mechanics that are "storygame"-like in an otherwise more "OSR"-style game.maxcan7https://www.blogger.com/profile/12504030224075149157noreply@blogger.comtag:blogger.com,1999:blog-7206213008887812033.post-80068690183030180682019-12-17T16:07:47.605-08:002019-12-17T16:07:47.605-08:00Two methods. The first is the more common or simpl...Two methods. The first is the more common or simple one; it's in-game progression. Low level Sages can't break curses, but if you explore and find magic tomes or items that can break a curse, then you can do it.<br /><br />Second; tie it into regular healing. I also like the idea of using Turn Undead, which is something everyone can do but Sages do the best, as being able to remove a demonic possession or similar negative spiritual taint, which could be considered a curse. The result of "Turned" temporarily stops the curse or its spread, and a result of "Destroyed" destroys it from the host totally. This is experimental though, it would have to depend on the game.<br /><br />As for other uses of dispel magic or anti-magic, that would depend on in game progression. There is also a Clerics with Law = Antimagic concept floating around.Cacklecharmhttps://www.blogger.com/profile/04892127586817105255noreply@blogger.comtag:blogger.com,1999:blog-7206213008887812033.post-91626537945747312012019-12-17T07:21:22.452-08:002019-12-17T07:21:22.452-08:00This is very interesting article - I bookmarked it...This is very interesting article - I bookmarked it, to read with more precision later. But immediate question that springs in mind, how do you see Sage negating magic/breaking curses and what is your position on abilities such as Dispel Magic spells (and if it is negative, how'd you work around it).Kyanahttps://www.blogger.com/profile/12992025061183651850noreply@blogger.com